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Time-Based Events Tutorial
Author: TLONMASTER Submitted: 2nd May, 2004 Favourites:0
Genre: Tutorial Downloads: 239
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Have you ever wanted to have something happen in your game on a specific time of day, or perhaps even a holiday, etc. Well, this tutorial shows you how. You will require the Clock object, which I graciously included in the zip in case you don't have it.

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http://s90563165.onlinehome.us/tlonmaster_time_tutorial.zip (110kb )



Posted by Retired Kliker Lazarus 5th May, 2004

I'm a-checking it out.
 
Posted by Retired Kliker Lazarus 5th May, 2004

"Error with Command line." :(
 
Posted by TLONMASTER 5th May, 2004

Hm? Where does it say that?
 
Posted by TLONMASTER 6th May, 2004

No, it doesn't actually. It shows you how to make time based events. If you hadn't noticed, the clock object is only used to retrieve the time. It doesn't allow you to make direct events based on time. (Although that would make it a lot easier.) The counters are what does all the work. And why is that you obsessively hang out on every single comments page? Please do something with your life.
 
Posted by Zi-Xiao 7th May, 2004

and it shows ;)
 
Posted by TLONMASTER 9th May, 2004

Well, I put this up because of that contest with based on a time. Perhaps somebody would be able to use this in their project, if they wished so. Oh, and explain something to me. What ARE you talking about? Direct observations of what? Please though, if anybody has any useful comments, please let me know. See, my problem with you Phizzy, your comments are simply negative. You don't back them up with anything. Apparently I'm "crap" (beautiful word choice there, might I add), so please explain what is wrong with the tutorial. That's all I, and other clickers would probably ask of you. (That and to leave and die.)
 
Posted by TLONMASTER 12th May, 2004

See, when you attempt to explain things, you dig yourself deeper into a hole. Since when was crap an adjective?
 

 



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