The Daily Click ::. Downloads ::. Platformer ::. Ghoul Boy
 

Ghoul Boy
Author: Retired Kliker Lazarus Submitted: 26th March, 2004 Favourites:0
Genre: Platformer Downloads: 355
Rated:


Edited By Lazarus [GameMine Resurrected] on 10/17/2011

Edited By Rikus on 10/7/2011



Update, like, 7 years later or something. Yeah, this is a piece of shit. I just played it, and can't believe it was ever release. ANYHOO, click on the Copyright information at the beginning of the game to get a level select, so you don't have to fuck through seven levels of awful coding. Love, Lazarus.

UPDATE!:: Snerlin fixed the engine! It's much better now! Thanks Snerlin!

You play Ghoul Boy, a ghost-child who eats spoooky doom-toast, who must find an amulet in Ghoulie Castle. This amulet can turn him mortal again! But to get it, he must face many of the castles perils and baddies, and finally face of with Ghoulie, who is the Amulet's gurdian! This game will be short but sweet, combinding old-school platforming with...I dunno...something else... The engine is pretty stable and inculdes enimey stomping, toast collecting, a kewl weapon, and springs. I recently joined Neonair (I'm also part of my company, though) so you can find a preview on both sites. Snerlin made the cool logo, so thanks, Snerlin!

This was my KU Competiton entrey. Enjoy!

::UPDATE!:: Snerlin fixed the engine! It's much better now! Thanks Snerlin!

Graphics/Idea/Level Design/Origanal Engine by Lazarus
Better Engine by Snerlin of Neonair

By Caprice Vision Entertainment and Neonair Games
www.capricevision.downloadz.us (temporary website)
www.neonair.cjb.net

Download it here: http://home.comcast.net/~mytochi/GhoulBoy.zip

Review This Download



     
  


http://www.create-games.com/downloads/GhoulBoy.zip (2.35kb )



Posted by JP 26th March, 2004

That was a bad game. I think you could have used the platform movement in TGF and done a better job. This game does not feel finished.
 
Posted by Retired Kliker Lazarus 26th March, 2004

JP- I made the platform engine in MMF. I know its a bit buggy (sometimes you fall through stuff, exc). But come on, I had two weeks!
 
Posted by Retired Kliker Lazarus 26th March, 2004

KU Competition was a contest held by Captin Zippy and Jon (Smegsoft) (I think it was them). You had to create it in a month. I worked on the engine, tired to fix it, and it just plain wasn't working. Anyway, the prize is a 100meg website, FTP support, and so on and so forth. If you wanted to enter, you have until the 31st.
 
Posted by Retired Kliker Lazarus 26th March, 2004

JP: Did you FINISH the game?
 
Posted by 26th March, 2004

Looked nice from screens, but it blew. Fix engine.
 
Posted by JP 26th March, 2004

no, it was too crappy
 
Posted by The Chris Street 27th March, 2004

Nooo the main character looks exactly like the one from my newest version of Wibble Wacky World :(
 
Posted by Capnzippy - (Smegsoft) 27th March, 2004

Well, right now, seeing as this is the only entry, it could actually win! :P Anyway, its not that bad actually. The main problem is that the detectors or whatever you're using seem to be in very odd places. Not aligned properly to the character at all... :P
 
Posted by Echisketch(PS) 27th March, 2004

i have a new host that offers more then you offered capn, but im still gonna try and get my submission in.
 
Posted by Retired Kliker Lazarus 27th March, 2004

I know, the engine sucks. It sucks like something sucky. But I just am not that good with engines. Snerlin is going to go over it and fix it a bit. Sorry. :( I'll work on it! :) And Circy: Yay! More WWW! :D
 
Posted by Capnzippy - (Smegsoft) 27th March, 2004

Echi, take into consideration that the prize is with a real hosting company, not just on neat_kliker's computer. :P
 
Posted by ChrisB 27th March, 2004

lol btw. the engine does indeed suck. Platform Movement extension, anyone?
 
Posted by Cazra 27th March, 2004

You still haven't sent me the source yet, though.
 
Posted by Batchman 28th March, 2004

urrrrrrrrrrgggg don't make Word help file , i can't read it , i have to look at it using an hexadecimal editor because notepad ask me to use wordpad which try to convert it into a wordpad documentand give me a bunch of error
 
Posted by Retired Kliker Lazarus 28th March, 2004

Wow. It made the front page! :O I know, Snerlin. I need to get it to you! My kinda new host kinda still sucks. I'm trying to upload it!
 
Posted by The Chris Street 28th March, 2004

No...I didnt say I was making a new version of WWW ;) I just said that the character looks identical to the one in the scribbly version of WWW
 
Posted by Pkeod 28th March, 2004

Well done Lazarus!
 
Posted by Cazra 28th March, 2004

I've fixed the engine in the game and sent it to Lazarus. Hopefully the new version will be up soon. :)
 
Posted by Retired Kliker Lazarus 28th March, 2004

The new version is up now! Thanks Snerlin! :D
 
Posted by Retired Kliker Lazarus 28th March, 2004

Wait...hold that. Let me fix the link...
 
Posted by Knudde (Shab) 28th March, 2004

I like to see teamwork. Good job guys.
 
Posted by Retired Kliker Lazarus 28th March, 2004

Thanks, Shab! :) I'm getting ready to post it. It might be fixed by today or tommorow. :)
 
Posted by Cazra 28th March, 2004

Note: To enter doors and secret passages, press up.
 
Posted by Retired Kliker Lazarus 28th March, 2004

Just updated! Great job, Snerlin. :)
 
Posted by Cazra 29th March, 2004

Updated url: http://home.comcast.net/~mytochi/GhoulBoy.zip sorry about this, it's server problems.
 
Posted by vortex2 29th March, 2004

hmm well I have played both versions, here is my opions: On the first version the engine was very buggy, and in this new version it seems to have improved but the collision with the platforms is still buggy. Also, the vampire boy is soo annoying, you should make it so you have to push up or something to see the text and then when you are no longer over him destroy it, it blocks your view and I have died many times becuase of this. it is very annoying! Also, when you first start or restart a level you should have temporary invincibility. On the first level if I simply ran out I would collide with an enemy and restart again. Also the "platform" enemies should respawn if they are off screen! I had to purposely die several times becuase the platforms were gone and there was no way across. The menu is nice and so is the music. Well so far it is a pretty nice looking although buggy game (less bugs then there was) that needs some fixes. Well thats all I got to say for now :).
 
Posted by Retired Kliker Lazarus 29th March, 2004

How do I make him invinsible? And to delete the messages, press space. :)
 
Posted by Retired Kliker Lazarus 29th March, 2004

One of the GOTW?! :D Cool!
 
Posted by Retired Kliker Lazarus 29th March, 2004

Link is down temporarly. Let me fix it...
 
Posted by Retired Kliker Lazarus 30th March, 2004

I'm waiting for a mail back from Snerlin. Until then, go to neonair (the link is listed in the discription) and download it there. The link will be fixed soon.
 
Posted by Tomssuli 25th June, 2004

Quite okay game =) ...Only hit two keyboards broken while trying to pass the jumping scenes in the first level, but after that it was not too bad platformer =)
 

 



Author

Favourite



Advertisement

Worth A Click