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Zephni - 8bit & 16bit Level Editors (update)
Author: Zephni Submitted: 10th November, 2010 Favourites:1
Genre: Application Downloads: 303
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Edited By Zephni on 11/12/2010

(Just updated, it now comes packaged with a MMF file that will start you off making your game, by loading in the levels that you can make with the editor! & a 16x16 version)

(
Btw the array is saved like this:

Xgrid,Ygrid,Zgrid
using "," as a delimiter

tiles are saved as: Xtile,Ytile
objects are saved as: "object" - objectType - scriptName - graphic.ext
tile properties are saved as: "tile" - tilepropType
using " - " as a delimiter
)

And you thought i had gone forever! Well unlucky.

Ok, so... i have made alot of level editors, game creators, all that sort of crud, now i bring to you...

ZEPHNI'S 8bit & 16bit Level Editors!
Its full of win.

(This could be usefull for the console compo, look on daily click home page)
Its designed to make levels for a nes/snes resolution with a 256 x 240 display, and 8x8 tiles.
(update: now includes 16x16 version)
But you can also put objects in your levels and attach them to lua scripts if you feel like making a more complicated game with text dialogue and such.
It also has tile properties so you can add water and lava or death spots in your game.

Now the source IS included, so if you go to the group called saving/loading you can see how you can load the level in to your game, you could most probly copy paste most of the code with some tweaks to make it work with your game.

Ive include a tileset i just quickly did so you can get started, but if you want to make your own just put them in the tileset folder, and feel free to change the default one.

A new big thing = is that you can change your pen tool to select an area, and place tiles or remove tiles (left drag, right drag) with that area. which means you can make levels alot faster without placeing each individual tile.
So yeah, even if you dont want the level editor, theres some things this level editor can do that i havent seen much of, if atall in mmf before.

Hope you learn somthing from this, or make some awsum levels for your game, if you need some help il be more than happy.

Review This Download



  


http://www.zephni.com/downloads/Zephni%20-%20Level%20editors.zip (737 kkb )



Posted by UrbanMonk 11th November, 2010
Rated :

niccce!

8-bit compo huh?
 
Posted by tamtoum 11th November, 2010

thank you

your tool is really good

but did you try to include a greater selection thumbnail
16x8 - 8x16 - 8x48 - 48X8 - 8x32

able to directly select a tree on the tileset

this would be cool
 
Posted by Zephni 11th November, 2010

I know, i had so much frustration trying to get it to work properly on the actual play area that i kinda thought it would just stress me out to much to put the selection area on the tileset aswel.
Maybe one day... But hey... if you wanna do it and show me i'd be gratefull
 
Posted by tamtoum 11th November, 2010

Sorry for my English,

I will try in the coming days, you're even better programmer than me, finally this will be a very basic method with addition of line by hand in the code (array) should I still take the time to look at your code,

Look carefully you might even find the solution before me, in fact there are several possible approaches


 
Posted by Zephni 12th November, 2010

It can be done in much the same way i did the selection tool on the play area. It wouldnt be too hard because the code is already there, it would just need some tweeks to make it work. If anyone wants a shot at it that would be great, but im a bit too busy to cary on fiddeling around with this now
 
Posted by tamtoum 12th November, 2010

arrgh,

I could see your example (.mfa)

I have no version of devellop MMF2

because of the extension Missing Masked Edit


 
Posted by Zephni 12th November, 2010

(UPDATE: THIS HAS BEEN DONE NOW)

Btw if anyones interested i just made a 16x16 version. also, i have also made a run program for your levels that you could make into your games, it has lua scripts already made up so its ready for you to make your own functions, and also i made a very modable play and movement engine thats included, where just by changing the variables you can change the player size and the attributes... Oh and also i made snazy scrolling that can also be modded, so you dont have to do any of the boring codeing... il upload all this if anyone wants it!
Comment edited by Zephni on 11/12/2010
 
Posted by tamtoum 14th November, 2010

hello,

1)create object
Box system active

2)and position (x and y position hotspot) cursor selected tile

3)Users click right button >
fixed dimension (Xactionpoint ("cursor selected tile"),Yactionpoint ("cursor selected tile"))

good after I block
 
Posted by Zephni 15th November, 2010

If you've done it, could i see the source
 
Posted by tamtoum 16th November, 2010

ok, I'll post example in the day

no problem in fact the idea is very simple to capture lasso thumbnail but after that I stuck

in fact active object system does not seem to work well



 
Posted by tamtoum 16th November, 2010

hello here is the file,

http://www.2shared.com/file/r080P7m6/tilesize.html?

this is just a small example,
to show you the principle

Right mouse button (sizer for the selector)
and after left mouse button to pose, it's faster

Mut then to manage it in a table?

I know how to block but several blocks at a time in a 16X16 table that I never saw that in most instances MMF2 on the net or forum KT, TDC

I managed to see your example, by simulating the missing extension loading, I will try my best to look at your example of work in the week,

Good luck to you,


 
Posted by Zephni 16th November, 2010

Thankyou! il have a look at that right now and let you know what i think!
 
Posted by Zephni 16th November, 2010

I like the idea! Alough i would want it to work with click and dragging the left mouse.
The only other thing is its a tad buggy, when you set the left click past the first row of tiles on the Y axis, and the right click somewhere else it gives you the wrong selection.
Alough i deffinatly learnt something from the file, the bit on when you actualy add the selected backdrops to the playfield.
Thanks!
 
Posted by tamtoum 16th November, 2010

Yes you are correct my bug example from a certain position in x and y (box system active bugged)

I must check it out, the problem is that right
now my old flat screen made me hers, my eyesight

Hoping to have you help anyway,

 
Posted by -MacAdaM- 18th November, 2010

Whenever I try and run a level that I created, it just has the character falling on a black screen..
<br />
Any ideas why my level isn't properly 'loading'?

edit:
Ive been trying to make something like this for a while. Huge kudos for making it! Oh.. and making it open source
Comment edited by -MacAdaM- on 11/18/2010
 
Posted by tamtoum 19th November, 2010

without box system

Rts 16X16 grid selector formula without Abs
easier to understand for beginners

http://www.2shared.com/file/D6KsgtuX/tilesize4.html?

I just have to include it in a table
not evident with MMF2
 
Posted by Zephni 19th November, 2010

Btw macadam - Um... are you sure you put the tileset with the exact same name in the RUNIT tileset folder?

 
Posted by -MacAdaM- 19th November, 2010

Yeah that is what the problem was Hah I feel like an idiot now. thanks!
 
Posted by Zephni 19th November, 2010

no problem. Just message if you have any other problems
 

 



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