Spring has arrived, and so too, have evil demon gnomes. In Springslinger, you play as Alice, an everyday florist who happens to wield an ancient doom-slaying weapon, and fight off countless hordes of gnomes to protect your ever-changing lawn!
Not only do you have a shotgun with unlimited ammo, but you also have a grappling hook which can be used to pull yourself towards the terrain or the enemy gnomes. You can also pull off the Vine Boom technique by shooting while flying with your hook.
As you defeat more and more gnomes, or by simply collecting big flowers dotted around the map, you gain experience to level up, which lets you upgrade one of these three stats: bullet count, rate of fire, and explosion radius. Experiment with multiple builds and see which ones you think is meta.
Over time, the horde of gnomes will also get bigger and bigger, eventually overwhelming you. The question is not "Will I survive?", but rather, "How many of them can I drag to hell with me?"
Objective: Reach the max level by accumulating experience, or kill as many gnomes as you can, or simply survive for as long as possible, or a combination of the three.
This was my first attempt at completing a game within a day (or 9 hours to be exact). As of the release of version 1.0.2, I've spent 1 week working on this game. Your feedback is much appreciated.