Posted By
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Message
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en kerro
Registered 21/10/2004
Points 578
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28th December, 2005 at 16:37:31 -
Is it possible to create simple effects with TGF without using active objects?
Current Projects: The Artillerys 10% Forgotten Legends 8% Earth Defender 20%
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Knudde (Shab) Administrator
Crazy?
Registered 31/01/2003
Points 5125
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28th December, 2005 at 16:44:36 -
Using the bullet object maybe.
But seriously, if you design your game well, 256 should be more than enough.
Craps, I'm an old man!
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en kerro
Registered 21/10/2004
Points 578
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28th December, 2005 at 16:53:31 -
Ok.. I rather use active objects than bullet object, because I don't know how to use bullet object. And I don't have enough time to learn it - I'm making game for christmas compo... And it's almost ready!
Current Projects: The Artillerys 10% Forgotten Legends 8% Earth Defender 20%
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Knudde (Shab) Administrator
Crazy?
Registered 31/01/2003
Points 5125
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28th December, 2005 at 16:59:46 -
what kind of effects are you trying to create?
Craps, I'm an old man!
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en kerro
Registered 21/10/2004
Points 578
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28th December, 2005 at 17:04:17 -
when snowmobile moves, there flows snow backwards... I created effect with MS paint "smog" thing...
Current Projects: The Artillerys 10% Forgotten Legends 8% Earth Defender 20%
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Knudde (Shab) Administrator
Crazy?
Registered 31/01/2003
Points 5125
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28th December, 2005 at 17:26:54 -
Ah.
I built myself a particle engine in TGF a while back, it's pretty object intensive, but with careful coding it's easy to keep the number of actives down.
Craps, I'm an old man!
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Cecilectomy noPE
Registered 19/03/2005
Points 305
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28th December, 2005 at 17:38:26 -
the bullet object seriously took me 5 minutes to learn. just go find the tutorial i found. just dont plan on using it on a scrolling screen game with counters. cause they tend to go invisible while your scrolling.
n/a
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en kerro
Registered 21/10/2004
Points 578
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29th December, 2005 at 03:26:05 -
I use scrolling screen with counters...
But I made that effect already with active object.. although it's not so good than I tried to do
Current Projects: The Artillerys 10% Forgotten Legends 8% Earth Defender 20%
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Silveraura God's God
Registered 08/08/2002
Points 6747
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29th December, 2005 at 13:01:12 -
Just an idea, I havent been on TGF for a while, so excuse me if this is MMF only, but it shouldnt be. In TGF, you could create a white/gray style smoke, then change its Ink Effect to 'And'. This will create a visual merging of the objects and does an amazing job for things like smoke, fire, or even snow flying out from behind a snowmobile. Best part, it doesnt seem to effect the performence, atleast it hasnt for me. I would confirm that this is apart of TGF, but the trial doesnt work on this PC anymore, and I lost my serial. I'd have to wait atleast a day before I get it back & varify this, & by that time, the topic might already be dead.
http://www.facebook.com/truediamondgame
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en kerro
Registered 21/10/2004
Points 578
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29th December, 2005 at 16:57:53 -
Okay.. I know those ink effects like Or, And & Xor... I try that.
Current Projects: The Artillerys 10% Forgotten Legends 8% Earth Defender 20%
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ben mercer Possibly Insane
Registered 11/07/2004
Points 2538
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1st January, 2006 at 18:02:45 -
I've always found the and/or effects to create steppy transparency effects, and they often produce some weird colours when overlapping certain shades of grey. I would just have some semi transparant actives that have a bouncing ball movement with an initial speed of 30 and a decelleration of about 25
I'd then have these events-
snowmobile speed s greater than 20
-create (snow) at <back of snowmobile>
flag 0 of snow is off
-set flag 0 of snow on
-set direction of snow to dir(snowmobile)+13+random(7)
snow is stopped
-destroy
Stuckboy
JC Denton: "I know your UNATCO killphrase: Laputan Machine."
Gunther Hermann: "I - am - not - a - machi --"
JC Denton: "Sticks and stones..."
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