The Daily Click ::. Forums ::. Klik Coding Help ::. Effects..!
 

Post Reply  Post Oekaki 
 

Posted By Message

en kerro



Registered
  21/10/2004
Points
  578
28th December, 2005 at 16:37:31 -

Is it possible to create simple effects with TGF without using active objects?

 
Current Projects:
The Artillerys 10%
Forgotten Legends 8%
Earth Defender 20%

Knudde (Shab)

Administrator
Crazy?

Registered
  31/01/2003
Points
  5125

Has Donated, Thank You!Clickzine StaffKlikCast StarVIP MemberGhostbuster!Dos Rules!I donated an open source project
28th December, 2005 at 16:44:36 -

Using the bullet object maybe.

But seriously, if you design your game well, 256 should be more than enough.

 
Craps, I'm an old man!

en kerro



Registered
  21/10/2004
Points
  578
28th December, 2005 at 16:53:31 -

Ok.. I rather use active objects than bullet object, because I don't know how to use bullet object. And I don't have enough time to learn it - I'm making game for christmas compo... And it's almost ready!

 
Current Projects:
The Artillerys 10%
Forgotten Legends 8%
Earth Defender 20%

Knudde (Shab)

Administrator
Crazy?

Registered
  31/01/2003
Points
  5125

Has Donated, Thank You!Clickzine StaffKlikCast StarVIP MemberGhostbuster!Dos Rules!I donated an open source project
28th December, 2005 at 16:59:46 -

what kind of effects are you trying to create?

 
Craps, I'm an old man!

en kerro



Registered
  21/10/2004
Points
  578
28th December, 2005 at 17:04:17 -

when snowmobile moves, there flows snow backwards... I created effect with MS paint "smog" thing...

 
Current Projects:
The Artillerys 10%
Forgotten Legends 8%
Earth Defender 20%

Knudde (Shab)

Administrator
Crazy?

Registered
  31/01/2003
Points
  5125

Has Donated, Thank You!Clickzine StaffKlikCast StarVIP MemberGhostbuster!Dos Rules!I donated an open source project
28th December, 2005 at 17:26:54 -

Ah.

I built myself a particle engine in TGF a while back, it's pretty object intensive, but with careful coding it's easy to keep the number of actives down.

 
Craps, I'm an old man!

Cecilectomy

noPE

Registered
  19/03/2005
Points
  305

Has Donated, Thank You!VIP MemberWeekly Picture Me This Winner!Cardboard BoxGhostbuster!Pokemon Ball!ComputerBox RedSanta HatSnowman
I am an April Fool
28th December, 2005 at 17:38:26 -

the bullet object seriously took me 5 minutes to learn. just go find the tutorial i found. just dont plan on using it on a scrolling screen game with counters. cause they tend to go invisible while your scrolling.

 
n/a

en kerro



Registered
  21/10/2004
Points
  578
29th December, 2005 at 03:26:05 -

I use scrolling screen with counters...
But I made that effect already with active object.. although it's not so good than I tried to do

 
Current Projects:
The Artillerys 10%
Forgotten Legends 8%
Earth Defender 20%

Silveraura

God's God

Registered
  08/08/2002
Points
  6747

Game of the Week WinnerKlikCast StarAlien In Training!VIP Member360 OwnerWii OwnerSonic SpeedThe Cake is a LieComputerChristmas Tree!
I am an April Fool
29th December, 2005 at 13:01:12 -

Just an idea, I havent been on TGF for a while, so excuse me if this is MMF only, but it shouldnt be. In TGF, you could create a white/gray style smoke, then change its Ink Effect to 'And'. This will create a visual merging of the objects and does an amazing job for things like smoke, fire, or even snow flying out from behind a snowmobile. Best part, it doesnt seem to effect the performence, atleast it hasnt for me. I would confirm that this is apart of TGF, but the trial doesnt work on this PC anymore, and I lost my serial. I'd have to wait atleast a day before I get it back & varify this, & by that time, the topic might already be dead.

 
http://www.facebook.com/truediamondgame

en kerro



Registered
  21/10/2004
Points
  578
29th December, 2005 at 16:57:53 -

Okay.. I know those ink effects like Or, And & Xor... I try that.

 
Current Projects:
The Artillerys 10%
Forgotten Legends 8%
Earth Defender 20%

ben mercer

Possibly Insane

Registered
  11/07/2004
Points
  2538
1st January, 2006 at 18:02:45 -

I've always found the and/or effects to create steppy transparency effects, and they often produce some weird colours when overlapping certain shades of grey. I would just have some semi transparant actives that have a bouncing ball movement with an initial speed of 30 and a decelleration of about 25

I'd then have these events-

snowmobile speed s greater than 20
-create (snow) at <back of snowmobile>

flag 0 of snow is off
-set flag 0 of snow on
-set direction of snow to dir(snowmobile)+13+random(7)

snow is stopped
-destroy

 
Stuckboy

JC Denton: "I know your UNATCO killphrase: Laputan Machine."
Gunther Hermann: "I - am - not - a - machi --"
JC Denton: "Sticks and stones..."
   

Post Reply



 



Advertisement

Worth A Click