I am realising how un-advertised Clickteam products are. You have to search for some pretty specific terms to find their website, and that is pretty much the only place you can buy their products from. Clickteam is doing nothing to make MMF and TGF more popular, but they should be. I have quite a few freinds that love computers almost as much as I do, and had no clue anything like MMF existed until I told them. I want to know how all of you people found out about Clickteam, just out of curiosity (and maybe i'll report the results to Clickteam).
I found out about it because my dad was looking for a present for my step-brother, and he stumbled upon KnP (it was better advertised then MMF or TGF). My step-brother didn't really care for it, so he gave it to my brother and I. We loved it, so a year later my dad found out about TGF and MMF; he bought TGF for us, and told us where to download the MMF trial. I looked at clickteam's website, and decided that I didn't need MMF, so I wouldn't waste time on the download. When I got older (around 7), I decided to try MMF. At first it seemed really complicated, but I got used to it soon.
Anyway, enough of my story, now it's time for your stories.
Magazine called PlanetPC or something like that. KnP was on their CD so I shot the bugger up and loved it. I don't actually klik anymore, many ask while I'm still here. The answer is, I don't actually know and I'm one of the many people who ask that question.
When I was like 9 or 10 a friend gave me KnP and asked me to join his group. We used to make a lot of really bad games together in QBASIC back then. I used it for a while, actually made one really epic platformer which despite being KnP and therefore crap was extremely long and had some pretty cool bosses (it was later deleted by an insane relative). Then I forgot about it.
Few years later, when I would've been probably 11 or 12, we'd moved away and I went back to visit him for a week. He gave be TGF then, which I used until another friend showed me MMF in highschool and I bought it myself. I've been waiting for MMF2 for a while.
I think I got KnP with an old PC magazine, from there I found clickteam!
n/a
Assault Andy Administrator
I make other people create vaporware
Registered 29/07/2002
Points 5686
9th January, 2006 at 00:50:12 -
I bought KNP in about '98 for $21 AU in Myer. I _think_ I may have found out about it from the splash screen at the end of a few games, I'm not sure though.
KNP too. Found the demo of KNP off one of the crappier Maxis games (forgot what). I played the demo, loved the fact that I could make *computer* games without having to figure out annoying BASIC or VB. Got the full product, updated to MMF, and here I am today...
Disclaimer: Any sarcasm in my posts will not be mentioned as that would ruin the purpose. It is assumed that the reader is intelligent enough to tell the difference between what is sarcasm and what is not.
Same as Broomie - got it in a magazine called PC Planet or Planet PC (forgot which way round the words go) - got KnP free on the CD which was pretty cool. The magazine had a tutorial for making a space invaders type game - even with a tutorial I failed but hey it was my first try at Klik There was also a competition inside to make a game and the best games got put on the CD of the next issue. I never did make it
This is a signature. Have this one on me.
DaVince This fool just HAD to have a custom rating
Registered 04/09/2004
Points 7998
9th January, 2006 at 07:49:37 -
From an interactive demo of a game by Maxis (isn't KnP Maxis either?). After that, I went looking for KnP and here I am now.
I found out about KnP when it was featured on Bad Influence (which remains the only decent computery programme apart from Gamesmaster) - they put together a demonstration platform game where you had to collect Nam Rood heads. I then got it for my birthday that year... I must have been 11 or so.
Maxis advertised it and Europress marketed it, I think. But I guess it didn't work too well for Europress as I got the impression that Europeans would rather buy something called "Click and Learn" rather than "Klik & Play" when I bought it .
Disclaimer: Any sarcasm in my posts will not be mentioned as that would ruin the purpose. It is assumed that the reader is intelligent enough to tell the difference between what is sarcasm and what is not.
I'm not too sure but sometime ago i searched on the internet about making games and came across clickteam's website. I didn't do anything and just left it coz i had tried so many of the sites listed in the searc engine and they all turned crap so i didnt bother.
Then at this zelda website i used to visit, they had an online arcade(none other then vitalize) and in the credits of one of the games it had "made with TGF pro". and i ended up searching for it, downloaded TGF trial and from then on got hooked.
After seeing people at college playing games rather than working.
One of my mates was playing South park mario that was made with some pc application, i didn't take too much notice but i knew it wasn't a hack of a mario rom. I downloaded it myself when i got home and read advertisment at the end. So i got the trial and loved it for 30 days...
When it ended i had to settle with klik and play for schools although that didn't appear for a while after.
I did find a warez version of click and create but about a day later (seriously) I saw The games factory in Norwich on the Xplosiv budget label for £10.
.
Pete Nattress Cheesy Bits img src/uploads/sccheesegif
Registered 23/09/2002
Points 4811
9th January, 2006 at 13:53:43 -
Pretty much the same as Andy. Saw a splash screen, downloaded the trian and managed to persuade my dad to buy TGF from Clickteam's website on his credit card... must have been five or six years ago now. How time does fly.
I've used another programming language called SuperLogo, which was meant for children to learn about programming and stuff. But it was not able to compile to .exe files, so after a while I needed a program that could. When I saw the TGF splash screen at the end of the game Bugfest (anyone remember it? That game where you were a spider and you had to spit venom at bugs, then eating them) I tried that. I asked my dad to buy the serial afterwards.
I found out about TGF from a 300 games disc that my dad got for free after buying a tax program. Several of the games (Fireguy, some Virtually Real games) had the K&P/TGF splash screen, and I bought TGF soon afterwards.
I bought the Maxis published Knp in 95 I think. Played with it for a while, then found TGF years later, and here I am today.
@Muz - Maxis did the US distrubution, Europress handled everything else I believe.
Craps, I'm an old man!
Assault Andy Administrator
I make other people create vaporware
Registered 29/07/2002
Points 5686
10th January, 2006 at 01:03:11 -
All this talk just reminded me of the video tutorial on the cd. There was an old guy going through step by step on how to create a breakout styled game. Man, someone should upload that. I'll go look for my cd now.
KnP used to add the all the 'bounce' or 'stop' events automatically when you picked a movement, remember?
n/a
Assault Andy Administrator
I make other people create vaporware
Registered 29/07/2002
Points 5686
10th January, 2006 at 07:02:04 -
They use the step-through editor in that, but I always found it just a pain... I mean I always ended up making things happen that I didn't want to, seeing as though it pauses every half a second with a new condition.
Indeed, one of the best things about the early MMF2 preview was the announcement of the replacement of the Step Through Editor with something more useful.
Yeah, I noticed. Whenever there's more than one animated gif, Firefox displays them out of synch for some reason, so every time I look at those there are different patterns happening.
I used to go round my friend Danny's house to play on KnP, which he got free in a magazine. After he got bored of it, he gave it me. After that I used the infamous Buddha serial code to use the TGF crack, which I know realise is very very naughty indeed. So I bought MMF legit, and continue to use it to this day.
Hmm, so it seems that most people here found out about KnP, not TGF or MMF. So if Clickteam were to market MMF and TGF the same way Maxis marketed KNP, MMF and TGF would be a lot more popular.
Come to think of it, the only reason that I found out about TGF was a demo on a coverdisc (I think that it was PC Format). I remember being struck by how much of a KNP ripoff it was, until I realised it was the sequel. And I remember seeing the original MMF reviewed alongside software like Toolbook, as that was how IMSI marketed the product.
I remember when I was about 9 or 10, I played a Megadrive game for the first time at my cousins. Since then I decided I really wanted to make computer games, but I lacked the ability to do so. So instead, myself and a friend would draw out level designs and things on paper during school lessons. Then he told me that he once had a program called Klik and Play - but he sold it before I had the guts to ask him if I could borrow it.
My dream flushed down the bog, I eventually got my Amiga, and with it, Amiga Format. There was a full copy of AMOS Professional as a coverdisk (Issue 67, I remember it that clearly). After reading stuff inside the magazine, I managed to come up with a very crappy looking text game. But it wasn't enough. Not too long afterwards there was a demo of a product called the Platform Game Maker, and then something called REALITY. I was after REALITY for a long time (I think it was called the REALITY Software Construction Kit) - having played some Charlie the Chimp demos on yet another coverdisk. Unfortunately both REALITY and the Platform Game Maker were for the A1200; I only had the A600. Down the pan again.
Then one day, a couple of years later, I took a long trip to Peterborough, went into Electronics Boutique, and it was there! Klik and Play! I immediately bought it and begun making rubbish games like, for instance, Shorty's Story (I still have it somewhere). A week later, I went to Peterborough again - and suddenly the Games Factory had appeared, in a very long box. It was £60 (I was only on pocket money at the time), but I saved, and eventually got it. Next day we had to go back there again (Mum had bought a faulty product). While they were getting their stuff changed, I went into EB again, and TGF was HALF PRICE. I was so annoyed
I found out about klik when I was looking through the computer programming and game design section of Barnes n' Noble. I came across a book called Awesome Game Creation: No Programming Required. I decided that this might be good for me to make games with before I actually started working with C++, so I bought it. The book had TGF(unexpiring demo), an FPS maker, and a few other 30 day demos of some other game programs. I followed the tutorials given in the book to make games with TGF. I started getting the hang of it and began experimenting with more advanced games. Probably just after a few months, I started studying custom platform engines by looking at the tutorials that came on the CD in the book and looking at the source for Zeb. Soon I found Clickteam's web site and joined the forums there. I spent a lot of time on the clickteam forums looking at tutorials and creating tutorials of my own once I got the hang of making custom engines. Once I finally reached the point where I decided I wanted to publish my games, I decided it was time to get TGF registered so I can show my games to others. After making games with TGF about a year, MMF 1.5 came out. MMF had so much more power than TGF that I just had to have it. Unfortunately the Pro version cost $400. I saved up my money over a couple of years and got the money to buy it. Ironically, I haven't been selling my games for profit yet although I can decide to do so.
My dad got KnP (he was interested in the time) and then I got interested in it so he taught me how to use it, then I used it for a couple of years and my dad got a book about game programming which had a demo of TGF on it, I didn't care because I was used to KnP, a year or two later it stopped working on my computer (NOOOOOOOO!) so I was without it for around a year, I searched for TGF (because I wanted to buy it) and then I found Clickteam, I purchased TGF Home Edition, and later the Pro upgrade. Then I used that for 6 months maybe and then I really got into internet things, I was searching for a klick community when I stumbled upon this site, and I joined the site, I later got DSL (mainly for downloading stuff off of TDC) and I'm very happy with it. Then I had many dilemmas with one of my family members wanting to be on the computer a lot, so I was trying to get a lap top, but my parents said the a lap top is just to expensive to get one for my purposes, but then last Christmas, the last present I opened it and surprise, surprise a lap top!
That's pretty much my story up to this point.
Picked up Amos on an Amiga cover disk. forgot which mag. Along with the Shoot 'em up Construction Kit. Had another game maker too, only thing I can remember from it is the scrolling method. you could have push frame (you really do *push* the screen around, was crap), push frame Zelda style and central scrolling. come to think of it that may have been the Shoot 'em up Construction Kit.
Didn't think much of it.
Got KnP from a PC magazine back in 97. well it was a send off sorta scheme. cost about 99p. I can still remember the serial number... too many times I entered that. Think I may have got it early... I was still using Windows 3.1 at the time! and I have games with filedates from 1997 so I must have got it in 1996! thats old. thats 10 years old! *reflection moment*
I was going to upload that video of the KnP guy but I was pondering over the legalities
This is quite a good one: the first time I heard about a klik product was from the back of a cereal packet, it was somerfield's own brand frosted flakes, at the time I liked them. They started doing a promotion for The Games factory where you collected tokens to get a discount on it.It had pictures of it all over one side as well as 'Zeb' screenshots. I thought t was the coolest thing ever but we didn't shop at somerfields very often so i couldn't get it.
later i bought it from 'GAME' but when i got home it seemed to be missing the tutorial features so i was a bit stumped and took it back. a while after that a friend of mine had a demo disc which i borrowed it had the games factory 30 day demo, i started fiddling around with it and the rest, as they say, is history...
you don't have to be masochistic to klik, but it helps.
I found out about it years ago thanks to a friend at a drama class I went to. He showed me TGF (before MMF existed) and I created my first game (mostly he made it and I talked about it) at his house (I still have a copy, actually).
I downloaded some crappy KNP game about 5 years ago, from when I used AOL kids (games section). It had the end screen about KNP. I then got into KNP with my friend, and we made some crappy and fun games, called "circles". Then I went to the clickteam website 3 years ago and found TGF. should I post the old circles games here?
I was searching around the net a couple years ago, and came across a website with mario fan games, and I played almost all of them. Then while looking in a links section or something, it gave a link to www.clickteam.com, so I went there, tried the demo for tgf, liked it, bought pro version, tried the demo for mmf, liked it, bought it when that september sale was on two years ago, and well...I never used it much though, set my standards for games too high, as I only bought tgf and mmf so I could make games to sell them...however now-a-days, 3D games are better and easier to sell. Now I use B3D and am learning c++.
Dark One Entertainment
Step Out Of The Light And Enter The Darkness "Why do we need this?
Who was it that said,
Great things come to great men
Well that f**ker lied to us
There's nothing here but a wasteland."
When I got my first computer a friend gave me a bunch of demos including a knp demo, I loved it but i couldnt save and got annoyed!. about a year later i saw it on a magazine and was stoked, i used it for about 3 years making games where you play as satan dressed as elvis and beat up old people and jugglers. then the unthinkable happened... my friend broke the cd and knp was doomed forever. Later down the track at highschool i went looking for it again and found tgf on some website, I downloaded a demo which i used for a while. Then by some miracle I saw tgf for sale (distributed by redant software) for dirt cheap and got it. Recently moved on to MMF, I really want to get pro now..
Is UCAS still done on a gay computer program that wont let you go onto the next section until you've completed the first?
n/a
Deleted User
13th January, 2006 at 13:00:55 -
my dad gave me a hebrew KNP cd when i was 8 (he don't remember if he bought it, a friend gave it to him for something, he just forgot ).
the hebrew KNP cd when i was 8 (2000). the KNP cd didn't say nothing about clickteam.
it only said that the company that published KNP will publish KNP 2 soon.
after some info searching (2001, i think), i found out that the company that published it is no longer exist, also, the "KNP 2" was supposed to be out in 1996 (MUCH before i got KNP)
i searched for KNP 2 info for a long time (2001-2004) and once i found a KNP games site (2004).
one of the games's install created using install maker, with the clickteam site adress.
and that how i became a clicker
I first found game maker, then I found a internet site which made games with TGF, and I get TGF.
When the site went down i looked some klik sites from clickteam.com, and I found The daily click..
I found out when I got bored & decided that I wanted to try to make something other then cities in SimCity 2000. I went to download.com, started looking things like game making & so on. The name The Games Factory pretty much explained itself, so I gave it a shot. Like Jonathan here, I started with the Step Through Editor because I had absolutly no idea what the event editor was or how to use it. Eventually I started to notice how the step through editor was effecting the event editor. I quickly moved over as I learned more. After a few years of using TGF Pro, I went & bought MMF 1.5 & I still use it (obviously). Anyway yeah, thats my story & I'm sticking to it.
Also, I think Clickteam based most of there advertising on the people themselfs, word of mouth & the fact that anyone who used TGF Home had a splash screen at the end of finished projects, both made pretty effective methods for advertising, because the more people who used Home, the more people that found out about it. That was also the time when Download.com was actually free to submit stuff too, you just needed to wait a really long time. So alot of non-profit amature game developers using TGF got word out pretty quickly. There were tons of Mario fan-games on Download.com, I still remember playing one, exiting & there was the TGF Home logo.
I found out about Klik stuff back in 1997 (I was seven at the time ). I had played 'In the Pit' by Craig Jorden and Vreal (rest in peace), and the little advertisment thing popped up for KNP. Later, I found KNP for free and (illegally) downloaded it. (I was seven...I had no idea that it was illegal when I downloaded it ). Many crappy games later, my older brother bought GFactory, and we made all kinds of bad crap. In 2000, I was given Click and Create, and I created my first decent game. In 2002, I bought MMF 1.0 from Amazon for 15 dollars, and then in 2005 I bought version 1.5.
I spun out so many crappy games that will never see the light of day (I hope). Here we goooo:
01. Bounder and the Haunted House (KNP): I loved ITP so much that I made a rip-off game where you played this little ball who had to get through a haunted house. It wasn't that bad for a first game...but that's not saying much.
02. Bounce and Shroder (KNP) My brother and I made this: we were inspired by Peanut the Penguin 2, so we made a two player game with these two little things who had to go on some wackey adventure. It had four worlds, map screens, and an epic battle against...Ben Stine. It was bad.
03. Factories (KNP): In this game you play a freaky looking guy who had to get through three evil factories () and fight a giant...clown. What was I high on?
04.Toyland II (KNP): I stole the main 'programming' for the toyland example and just added a bunch of terrible levels.
05. Bounder II (KNP): You play the same ball who must get through a haunted pirate ship. Never finished it.
06. Bounder II (KNP, Remake): Remake of a sequal that was never finished. This wasn't finished either.
07. Bounder II (Knp, Remake): Remake of a remake of a sequal that was never finished...Unfinished.
08. Super Mario Clone (KNP): A clone of Mario with one-frame levels featuring totally ripped graphics.
09. Gum (KNP): You play a piece of...gum...who must do something. I can't remember...it's on a disk somewhere.
10. Evil Mario (KNP: You play Mario's evil twin who must kill Mario. Really stupid.
11. Spinny Episode I (KNP): You play Spinny from the KNP library. You must fight loads of ripped-library baddies for nine boring levels. It's kind of a puzzle game without any real challenge. By the way, I never made Spinny Episode II.
12. Bounder: The Lost Episode (KNP): This was actually an okay-ish game. It was a puzzle-platformer with various weapons and all original (bad) graphics.
13. Star Block (KNP): Bat and Ball game with bosses and power-ups.
14. Tower Of Doom (TGF): This was a 2D Doom rip-off with ripped library graphics and a save feature that was ripped from somewhere else.
15. Bounder II (Remake, TGF): Remake of a remake of a remake of a sequal with scrolling, original graphics, and scrolling. Unfinished.
16. Invader Zim Episode One (TGF): There's a download of this somewhere on the forums. It sucks.
17. McDonalds Mania (TGF): This is a two-player action game where you have to kill Ronald McDonald. It was bad, but funny.
18. Lupy (TGF): A Kirby rip-off. It was actually an okay game.
19. Super Mario (TGF): Bad....rip...off...of...Mario...
20. Sonic Clone (TGF): Bad....sonic...rip...off...
This is just a small list of horror...I made about 150 crappy games before I joined the The Daily Click.
Edited by the Author.
Fine Garbage since 2003.
CURRENT PROJECT:
-Paying off a massive amount of debt in college loans.
-Working in television.
My KnP games all sucked rotten eggs. The only real ones I made were:
*KeatoNerds - You had to get to an object (usually a key or a gem) without getting hit by the suns, moons, and cakes that were bouncing around the screen.
*Super Keatonerds - The sequal to KeatoNerds, possibally dumber than the first.
(1995)
Me and my friends used to brain-storm ideas for games all the time when we were kids Then when I was about 11, a friend and I were searching for "how to make games" on the internet and stumbled upon KNP. It said you didn't need to know anything about programming, obviously grabbing our interest. I started making games immediately, and pretty soon after I found out about TGF. I picked that one up immediately and have been using it ever since to produce nearly 20 full games. I did buy MMF recently and it has some interesting and helpful new features, but I still prefer TGF by far.
I found out about click stuff from a PC utilities disk.
In it was about 100 utilities and 50 freeware games and about 4 game makers (mainly 3D ones) and there was KNP. Then a bit later I ended up buying TGF from toys R us for about £2,00
My first games were; "The Amazing Adventures of Noodle Boy", who looked just the like the Kung Fu Boy but with a yellow N on his t-shirt, "Beer Karts", starring Duncan Delirious, "Father Ted Karts", complete with Mrs Doyle, "Taramasalata Kid and the Amazing Hummus", "Dino Maze", "Fantastico Mini Golf", "Bang-Bang", not as rude as it sounds, and "Dr Mystero's Maze".
If we're talking about our first games then my first game was actually Buzz the squirrel 1, however it was made with TGF and had scrolling. But I didn't realise the demo was a 30 day trial only and was really frustrated when the thing wouldn't load up anymore.
A few months later I found Klik and Play for schools and started work on another Buzz the squirrel 1 which I finished just before buying TGF. I think this was about the time i found The Daily click. Back then games were hosted on the actual site, I remember Rikus giving me a new pm every 3 minutes telling me to keep resubmitting it for one reason or another.
But i gave up and started working on another game which was to be Tops the pig 1 (which is why Tops the pig 1 is the first game in my creation list).
I first came in contact with Klik n' Play (Klik, not click. But I'm sure most of you already knew that.) in -94. I think it was at a friend's house. I think His copy was shipped with his new pentium computer. I think quite a few got it as part of a package along with other stuff back in those days. And,, I was hooked.
Hmm... I was playing a free MMORPG called Akarra a few years back (It is still, in my mind, the best MMORPG I've ever played.) The server had a huge chunk of down time due to the server crashing and the lead programmer setting stuff up... Something like that.
Anyway, one of the artists called TheWreck (I think he was an artist...) made this game with the Akarra sprites where you were a wizard and stood in the middle of the screen and shot lightning at an ever increasing amount of n00bs. He posted it on the Akarra forums and someone asked him how he made it and he linked to the demo of MMF1.5 on download.com. My friend who also played the game told me to download it, so I did, and proceeded to enjoy every minute of making a cruddy pong-like game. ^^
You shouldn't go here, there are crazy swedes who mumble about cucumbers:
http://www.crobasoft.com
Well, here in Sweden KnP was quite well advertised. I believe I got a brochure thingy at a local computer store probably sometime around 1994-1995. I remember wanting it sooooo much! Then it turned out a friend of mine had bought it, so I tried it out at his place. I remember it had a huge manual which i happily read from beginning to end. I was sold! I got a copy and started making games together with two friends on my 386. They featured stunning 16 color vga graphics we made ourselves and no sound since I didn't own a sound card.
A couple of years later I read an article in a magazine called PC-hemma about making your own games. They used something called The Games Factory, and I was happy to find out that it was a KnP with scrolling!! I used that for a while and switched to Corel Click & Create which I am currently using. I probably should get MMF, but I don't klik very much theese days since studies takes most of my time. But I will probably try MMF2 out one day, seems very promising!
Its hard to be religious when certain people are never incinerated by bolts of lightning.
I remember making a game with KNP with scrolling, but it ran slow-like sometimes. It was really old, when I first got KNP. We had a really old monitor, it was all in B=W, no colours or anything. I still have it...
I found out about TGF back in December 1999 when one of my friends and member of my team (the black wizards) brought a demo of TGF from a magazine - i think it was from K
Heh.. I remember the good old days when the pros used to tell you to NEVER use the Always events as they ate up too much power on everyone's 233 Mhz Pentium II . My first game, Arena Fighters was a fun little game in KNP, quite repetitive, but strangely enough, it was fun as it was so unpredictable. I made a half-finished remake of that game with homemade (i.e. non-ripped) graphics and it was even more fun. The game even got me into contact with a few female klikers, back before they went extinct. I wonder what happened to Jennifer de Asis (AKA The Edge). Nice girl, great gfx skills, quite creative. Maybe she'll find her name here in a Google search .
Anyway, typing this thread gave me more motivation to finish Combatant ( http://www2.create-games.com/preview.asp?id=1348 ). Already finished the basic combat system & wounding... now I just have to code in targeted attacks, special attacks, put in some details, convert it from C++ to MMF, add a GUI, add some decent AI, perhaps an online multiplayer feature, and become internationally famous .
EDIT: Ouch, I'm already a few months past my planned released date. Hmm... you guys can play with this random town & economy generator ( http://freebor.tripod.com/files/tg.zip ) while I write a new preview . The town & economy generators were designed to convert cities from Civilization 4 format to D&D 3.5.
Edited by the Author.
Disclaimer: Any sarcasm in my posts will not be mentioned as that would ruin the purpose. It is assumed that the reader is intelligent enough to tell the difference between what is sarcasm and what is not.
I got the demo version of TGF and MMF 1.5 on a free CD from a magazine called Australian PC User in 1999. I only just bought MMF 1.5 on the 2/2/06. I wonder how long it will take to get here?
My first game was called Bouncyman. It was about this pink head with big ears who got shrunk back to when he was a kid. He had to go through 107 frames to get back to his original age and see his wife and kids. It was quite entertainig. You had to avoud poison bushes.