Is it possible to make bring to front/back events to counter & lives objects? Because I have some bring to front events and sometimes you can't see the counters... I hope there is a solution for this problem!
Current Projects: The Artillerys 10% Forgotten Legends 8% Earth Defender 20%
You can uncheck "Display as background (faster)" in Properties to make the counter display in front of active objects, but I don't know if this works outside MMF1.5.
to make an overfront counter with something else you can create an active with direction frames as painted numbers, so they show the direction related to wichever (or its internal) value; to display >32 numbers do another animation and set up the related animation usage via events.
well this is just an example; surely there are better ones...
Edited by the Author.
Radix says:
It's regrettable that TDC is the arsehole of the click scene, but somewhere has to be.
If you are going t use active objects as counter replacements use one for each digit, this way you dont have to ork your ass off..
All actives have direction frames with numbers from 0 to 9 (thats 10 frames per active).
Now set the first active to the first digit
First digit
active dir = val(mid$($str(counter_value), 0, 1))
Second digit
active2 dir = val(mid$($str(counter_value), 1, 1))
etc..
PixElf:
Why use an invisible counter when you have values or the active objects?