First digit works, but in second digit, it goes crap:
Real counter (digit 2): 0 Active Object (digit 2): 0
Real counter (digit 2): 1 Active Object (digit 2): 9
Real counter (digit 2): 2 Active Object (digit 2): 9
Real counter (digit 2): 3 Active Object (digit 2): 0
Real counter (digit 2): 4 Active Object (digit 2): 8
Real counter (digit 2): 5 Active Object (digit 2): 9
Real counter (digit 2): 6 Active Object (digit 2): 0
Real counter (digit 2): 7 Active Object (digit 2): 6
Real counter (digit 2): 8 Active Object (digit 2): 9
Real counter (digit 2): 9 Active Object (digit 2): 0
Strange, eh?
Current Projects: The Artillerys 10% Forgotten Legends 8% Earth Defender 20%
Does anyone know what's wrong?
Is there something wrong in coding, or do I must put numbers to different directions in animation editor?
Now, number 0 is direction ->
And number 1 is above 0. And so on...
Number eight is in the top of direction "circle".
Are the numbers in wrong places?
It works with first digit, but second digit goes crap, as you see. What's wrong?
Edited by the Author.
Current Projects: The Artillerys 10% Forgotten Legends 8% Earth Defender 20%