Well at the end of the day it doesn't matter what you think, it only matters what the "players" think.
Although 2 hours seems a lot to you, most of the brilliant games here have been worked on for months - take Satan Sam for example. So I suggest you try and spend more time on a decent game. Likely you still don't know everything about TGF/MMF, so probably best that you learn everything about it first (which is what I did after releasing my nooby games).
"huh? What is it? It just goes to a place called fileplanet! "
lol.
I begin to suspect that its all a bluff.
Radix says:
It's regrettable that TDC is the arsehole of the click scene, but somewhere has to be.
DaVince This fool just HAD to have a custom rating
Registered 04/09/2004
Points 7998
20th March, 2006 at 08:03:59 -
To make sure that you can read this (in case the game doesn't get accepted), here are some tips you should REALLY read and follow for making a better game.
I'll just put some critisism here.
- Use some less harsh / more logical colours. For example, shades of brown that are close to each other for walls. If you have no experience with something like this, try some stuff out, but watch out when it doesn't look realistic. Also don't use colours that just look too bad or flashy next to each other, like purple/orange, yellow/blue or red/green. They are ok in a dark shade, but in a light shade they make some players get a headache. And it just looks bad.
- Do not resize any graphics you made, it makes them look bad. If you DO resize them, make it a very precise resizing like 200% or 300% and fix them up a bit after resizing.
- Try to add simple sound and music for more gameplay fun.
- Give the player a chance to finish the game, as there's no other way than using the default platform movement wall cheat to reach those top coins.
- Remove unused object, for example; I don't think that edit box in the main menu is being used!
- Give the player a goal on what he should do and why. Try to implement changes in the gameplay when you reached a certain point so the game doesn't get boring too quickly.
These are all the tips I'll bother you with for now.
Hahah, a decent game is supposed to take at least 2 months you know..maybe you should actually start listening to what all the folks here are saying instead of telling how cool you think your games are, you are embarrassing teh community.
Having a life means only being awake for 1 hour a day?
Anyway, Radix still seems to have a point, as I am the only one who is asleep 23 ours a day, and the only folks on this site who have a life are Wong and A.Trevor. Yes, good games can be done in 2 hours after all.