You may be right Radix, I mean I might play the old games a lot but a lot of kids new to those oldies might not. They might D/L the first Metroid just to see what it was all about, but quickly give up on it.
--
"Del Duio has received 0 trophies. Click here to see them all."
"To be a true ninja you must first pick the most stealthy of our assorted combat suits. Might I suggest the bright neon orange?"
DXF Games, coming next: Hasslevania 2- This Space for Rent!
;_; *imagines the games of yore in their peak days*
I have NO experience with anything other than KNP or Logo (another OLD program-making program)... I know, I know KNP is old, but I love retro games (Does anyone remember Mario Bros? Jump under a baddie and jump ontop of the screwed baddie afterward? Loved it to death!) I'll say it again, I love retro games, and by making a retro game slightly newer would be cool to me, however I realise that since KNP is old as well, there's no real point in making a Kirby game with KNP, BUT need I remind you all, Nintendo didn't use ClickTeam Progs to make the puffball.
Moving on, I need help making a Kirby game, any ideas?
Games in the make:
Game: StickMan Adventure
Type: Side-scroller
Progress: 75% finished
Game: Kirby no Dentsu
Type: Kirby-oriented
Progress: 50% finished
Ashura, retro games had many features KNP can't do, such as scrooling, paralaxing and other features. You can do all that with MMF2, so why not invest on it?
@Newt
KNP does have scrolling, you just have to know how to program it in (By the way, what is paralaxing?)
Still... even if I used MMF2, TGF, or any other thing (whether its KNP or not), how would I have Kirby fly, shoot, and suck up?
Games in the make:
Game: StickMan Adventure
Type: Side-scroller
Progress: 75% finished
Game: Kirby no Dentsu
Type: Kirby-oriented
Progress: 50% finished
Parallaxing is like a realisitic background movement, like things further in the background move slower and things closer to the camera go by faster... like in a car is what they always compare it to
@-:Adam:-With KNP you can also do that too with sufficant programming like the scrolling
I've seen the demos to do these things, and yes they are possible, yes they are hard to do, but the in the whole picture... the game just looks better quality, cuz believe me when I say, I've seen horrid games that noone would play even with tremendous hype.
Games in the make:
Game: StickMan Adventure
Type: Side-scroller
Progress: 75% finished
Game: Kirby no Dentsu
Type: Kirby-oriented
Progress: 50% finished
Like who? I'm new to Daily Click, but not game making.
If you, -:Adam:-, have any ideas for my game rather than suggesting something other than KNP, I would appreciate it. n_n
Games in the make:
Game: StickMan Adventure
Type: Side-scroller
Progress: 75% finished
Game: Kirby no Dentsu
Type: Kirby-oriented
Progress: 50% finished
KNP question:
I would like to know how to make a Kirby game with Kirby's basic abilities (fly, suck in air/enemies/items, shoot stars via sucked up enemies/stuff). I have his gravity and movement all done, so no need to worry about that. I have basic graphics too.
Games in the make:
Game: StickMan Adventure
Type: Side-scroller
Progress: 75% finished
Game: Kirby no Dentsu
Type: Kirby-oriented
Progress: 50% finished
Dustin Gunn Gnarly Tubular Way Cool Awesome Groovy Mondo
Registered 15/12/2004
Points 2659
6th September, 2006 at 10:03:01 -
"It's not unlike kids today saying the NES is a piece of crap. If it's old to them, they'll think it sucks because it's can't share the same fart in an elevator with their vastly superior XBOX 360 or whatever. If it holds meaning for you when you were impressionable or when you first started programming, of course you'll always support the platform."
That's the worst analogy I've ever heard. TGF is obsolete. The NES is unique, because it has unique software. TGF is not unique, it does nothing better than its predeccessor. I hope I'm not wasting my time trying to explain logic to you...