@-:Adam:-
Yoshi is teh bombage!
Your bro is so wrong about an old game like that.
Games in the make:
Game: StickMan Adventure
Type: Side-scroller
Progress: 75% finished
Game: Kirby no Dentsu
Type: Kirby-oriented
Progress: 50% finished
Dustin Gunn Gnarly Tubular Way Cool Awesome Groovy Mondo
Registered 15/12/2004
Points 2659
6th September, 2006 at 10:14:21 -
Further reading this thread, you all remind me of the geniuses that said "Hey wow, maybe on the virtual console, people can make new NES and SNES GAMES! YAYYYYY!"
It takes a special kind of idiot to think you need to program things in hugely limited programs, coding in fucking assembly, being able to hold a stunning 2 screens of memory at any time, to make new retro games. It's like a black hole of logic where they suddenly forget that the pure improvements of next-gen developing environments suddenly can't produce the results of older generations.
Why do they keep releasing consoles every 5 years? Because people don't want to keep buying ugly games. They want new graphics and new features, and hey, guess what? It's PURE IMPROVEMENT! Having better graphics doesn't make the game design or gameplay any worse, which seems to be your big cliche argument against new games.
Edit: The master system came out in 1985. The dreamcast came out in 1998. What are you talking about, "8 years?"
@Dustin Gunn
Some people like retro, and no matter how old a game gets they will make remakes, and maybe even make it better.
I had at one point the Sonic Collection (1,2,3,S&K, etc) for my Game Cube. On this disk of Sega games, was also Sonic comics, Sonic pics, and eveything else Sonic you can fit on a GC disk.
Why did they do this? Because old games even though old, are still popular to some people, like me... I love old games and noone's gonna tell me that old games of yore CANNOT be made with new progs (KNP, TGF, or whatever) and semi-good programmers like myself.
And I happen to be that special kind of idiot.
Games in the make:
Game: StickMan Adventure
Type: Side-scroller
Progress: 75% finished
Game: Kirby no Dentsu
Type: Kirby-oriented
Progress: 50% finished
Dustin Gunn Gnarly Tubular Way Cool Awesome Groovy Mondo
Registered 15/12/2004
Points 2659
6th September, 2006 at 11:17:30 -
I'm confused that you named me in your reply then said a bunch of stuff that has nothing to do with what I said.
Make all the remakes you want, and retro is cool. I honestly don't know what you think I said... I said it takes a special kind of idiot to think programmers want to make new NES games nowadays. As in, new games, made in NES format. Remake all the shit you want!
Though I don't know why you'd remake Kirby; there's already a kirby remake, called Nightmare in Dreamland.
Back to the original topic...
Kirby.
I'm thinking about a different format for the game rather than a quasi-side-scroller, but still have his abilities (fly/suck/shoot).
Any Kirby suggestions?
Games in the make:
Game: StickMan Adventure
Type: Side-scroller
Progress: 75% finished
Game: Kirby no Dentsu
Type: Kirby-oriented
Progress: 50% finished
What about a 1st person adventure using something like Mrque's dungeon crawler engine? Also, I can see a turn-based fighting system working for a Kirby game too. If Kirby passed an inhale skill check for an enemy you were fighting, his next battles could have entirely new skill sets. That might be an interesting thing to try.
--
"Del Duio has received 0 trophies. Click here to see them all."
"To be a true ninja you must first pick the most stealthy of our assorted combat suits. Might I suggest the bright neon orange?"
DXF Games, coming next: Hasslevania 2- This Space for Rent!
What, do you mean online as in having your game stored on a server or online as in making a game that has online play?
If you mean storing it on a server, I suggest you check out SiteSled. It's free, and although a few months back there was a lot of downtime, it's been really reliable since. The thing you need to know though is that you'll have to also create and maintain a website there, as it's not just for file storage.
Good luck!
--
"Del Duio has received 0 trophies. Click here to see them all."
"To be a true ninja you must first pick the most stealthy of our assorted combat suits. Might I suggest the bright neon orange?"
DXF Games, coming next: Hasslevania 2- This Space for Rent!
What I mean is on here.
How do I upload to here, actually... how do I upload anything to anywhere?
BTW, the Dentsu no Kirby game is now slowly becoming an RPG... kinda. I'm working on the battle system, and it's not bad. I've been plugging numbers, values, and random things into the battle. And so far you can battle a Waddle Doo... twice I think... e_e; but so far so good...
Games in the make:
Game: StickMan Adventure
Type: Side-scroller
Progress: 75% finished
Game: Kirby no Dentsu
Type: Kirby-oriented
Progress: 50% finished
A Kirby RPG sounds like it'd be different and fun!
You could even take different weapons from the original game and give them RPG values like attack power, swing speed, etc. Maybe you could also have the umbrella double up as a shield??
In order to upload anything to TDC, you'll still need to have somewhere else store the actual game. People here either have their own domains, or they use Sitesled, Freewebs, etc.
--
"Del Duio has received 0 trophies. Click here to see them all."
"To be a true ninja you must first pick the most stealthy of our assorted combat suits. Might I suggest the bright neon orange?"
DXF Games, coming next: Hasslevania 2- This Space for Rent!
I hadn't thought about weapons, but I'm thinking that it's possible that Kirby has nothing at first, but if you pass an inhale check, you get the creature's skill, kinda like FF3 (or whatever #) when you use blue magic.
I think that's how Kirby got the brolly anyhow...
Edited by the Author.
Games in the make:
Game: StickMan Adventure
Type: Side-scroller
Progress: 75% finished
Game: Kirby no Dentsu
Type: Kirby-oriented
Progress: 50% finished
I've been encountering a small harmless problem.
I have it so that when Kirby takes damage, it shows his current HP, but when his turn gauge hits max (this allows him to attack with fair timing), his HP gauge goes back to max, and during subsequent turns behaves strangely, even becoming 17s and like wise, even though I have it so the counter can NEVER go over 10.
Help!
Games in the make:
Game: StickMan Adventure
Type: Side-scroller
Progress: 75% finished
Game: Kirby no Dentsu
Type: Kirby-oriented
Progress: 50% finished