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Dean Avanti



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  01/11/2006
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  130
16th March, 2007 at 22:35:25 -

In this case the word 'you' is used as a general term used to mean any game that may have a trademarked name, it is used figuratively.

And on that game, I am not making it, someone else is, the game uses my assets and direction.

Image Edited by the Author.

 
http://www.avantivita.com
Video game developers and home of video game development assets.

Billybobjoe198



Registered
  12/01/2007
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  221
16th March, 2007 at 23:08:49 -

Hrmmm I guess reading all the posts would have been helpful

 
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Radix

hot for teacher

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  01/10/2003
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16th March, 2007 at 23:13:46 -

Dean: okay, I'll probably be busy until Tuesday, but after that I can get started whenever you're ready.

 
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alibaba



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  07/05/2003
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  296
18th March, 2007 at 08:36:07 -

I cant believe anyone plays battle ships - most boring game ever. Like an unskillful Minesweeper.

 
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Eternal Man [EE]

Pitied the FOO

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  18/01/2007
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  2955

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18th March, 2007 at 10:40:30 -

What?

 
Eternal Entertainment's Code'n'Art Man

E_E = All Indie


...actually Ell Endie, but whatever.
Image
Image

Bibin

At least 9001

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  01/07/2005
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18th March, 2007 at 14:19:15 -

I don't think anyone would pay money to play a battleship arcade game, Dean. It'd be better for some kind of retro-style 2 player platformer action game, everyone likes those in the arcade.

In his DCMAIL he sent me, a screenshot was shown- honestly, it looks like a megatouch game (boring). Also, it was British versus Germans - and he represented Germans with the swastica. He should really change that.

Image Edited by the Author.

 
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Bibin

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18th March, 2007 at 15:03:19 -

Alright, here's what I whipped in 20 minutes. It's just the ship placement.

http://bibin.teatons.com/Downloads/roughplacement.exe

Image Edited by the Author.

 
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Dean Avanti



Registered
  01/11/2006
Points
  130
18th March, 2007 at 15:29:33 -


On boring games, I have a lot of games that I want making, they are for different purposes, I started with an easy one in this case, battleship type quiz game, but I have many others of different complexity both 2d and full 3d games.

On battleship, its for a specific target, the concept does work, perhaps you are fixed on the 'game' of battleship, its not the game, its the quiz, that is what is the focal point, its a game around a quiz, I don't go into details but I know the market well for this product, so I know what projects go where, there are local markets that click users will not of heard off and I don't go into as I don't discus my background and what Im doing, their is no need to, its a job for money, that's all that's needed to know, this business is very hit and miss as well, so until things are final there is no need to discuss things at great length, ie what my games are for and where they go to, that's my problem.
There are 2 sides to development, the making and the business of games, developers don't worry about the business side, they get a salary and don't worry about the rest, that's my problem not there's.

On a retro game for arcade, I know the AM market, the type of game you talk of would only be applicable to the Italian market, but the market on that is very tight, almost too tight to look into, there are still options for scrolling shooter games for the Japanese market, but there are much better options, like the games I am doing at present.

Yes please do send me what you have, just pop it to my e:mail.

 
http://www.avantivita.com
Video game developers and home of video game development assets.

Bibin

At least 9001

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  01/07/2005
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18th March, 2007 at 15:33:36 -

Email sent.

 
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Dean Avanti



Registered
  01/11/2006
Points
  130
18th March, 2007 at 15:34:24 -

I nearly freaked out when I saw that link, I thought it had my artwork in it

Image Edited by the Author.

 
http://www.avantivita.com
Video game developers and home of video game development assets.

Bibin

At least 9001

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  01/07/2005
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18th March, 2007 at 15:38:12 -

Your artwork is not in that link. They are simple box graphics I have temporarily created. I've actually lost the artwork ( ¬_¬ ), so when I'm done with the coding, if you could send it to me that would be great.

Dont' worry, I don't do stupid things like releasing that.

Image Edited by the Author.

 
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Dean Avanti



Registered
  01/11/2006
Points
  130
18th March, 2007 at 15:40:52 -

Just sent you 3 emails. Check your inbox

QUOTE- That's the download for my ship placement system- made in ten minutes.

I think perhaps your placement is better than the one I have, perhaps its simpler, I've sent the one I have, see what you think, also I wouldn't put your versions online, their are lurkers, don't think someone wouldn't use it, there are commercial uses for click games, but most lack polish or just don't know the commercial market so don't know the right direction or the business of development, so you have to be careful what one posts, especially if its something that will go into a game I am doing

Image Edited by the Author.

 
http://www.avantivita.com
Video game developers and home of video game development assets.

Bibin

At least 9001

Registered
  01/07/2005
Points
  308

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18th March, 2007 at 16:26:09 -

It's protected; it's actually impossible for someone else to use it.

 
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Bibin

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18th March, 2007 at 16:27:59 -

Uh oh, this is set for a 1024x768 game, isn't it? I'll have to rewrite my placement engine for that resolution, or may I scale it down to 640x480?

 
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Dean Avanti



Registered
  01/11/2006
Points
  130
18th March, 2007 at 20:49:25 -

Screen rez is 1024x768, thats what size the screen for the unit so its best to keep at that size.
Everything is all scaled to snap to the grid, if you put the grid on you will see that everything is set to the grid, so placement for any object will lie in the right place.


By the way Radix, I just sent you 2 emails with the art and editor files for Mech Cash game.

 
http://www.avantivita.com
Video game developers and home of video game development assets.
   

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