I don't think anyone would pay money to play a battleship arcade game, Dean. It'd be better for some kind of retro-style 2 player platformer action game, everyone likes those in the arcade.
In his DCMAIL he sent me, a screenshot was shown- honestly, it looks like a megatouch game (boring). Also, it was British versus Germans - and he represented Germans with the swastica. He should really change that.
On boring games, I have a lot of games that I want making, they are for different purposes, I started with an easy one in this case, battleship type quiz game, but I have many others of different complexity both 2d and full 3d games.
On battleship, its for a specific target, the concept does work, perhaps you are fixed on the 'game' of battleship, its not the game, its the quiz, that is what is the focal point, its a game around a quiz, I don't go into details but I know the market well for this product, so I know what projects go where, there are local markets that click users will not of heard off and I don't go into as I don't discus my background and what Im doing, their is no need to, its a job for money, that's all that's needed to know, this business is very hit and miss as well, so until things are final there is no need to discuss things at great length, ie what my games are for and where they go to, that's my problem.
There are 2 sides to development, the making and the business of games, developers don't worry about the business side, they get a salary and don't worry about the rest, that's my problem not there's.
On a retro game for arcade, I know the AM market, the type of game you talk of would only be applicable to the Italian market, but the market on that is very tight, almost too tight to look into, there are still options for scrolling shooter games for the Japanese market, but there are much better options, like the games I am doing at present.
Yes please do send me what you have, just pop it to my e:mail.
Your artwork is not in that link. They are simple box graphics I have temporarily created. I've actually lost the artwork ( ¬_¬ ), so when I'm done with the coding, if you could send it to me that would be great.
Dont' worry, I don't do stupid things like releasing that.
QUOTE- That's the download for my ship placement system- made in ten minutes.
I think perhaps your placement is better than the one I have, perhaps its simpler, I've sent the one I have, see what you think, also I wouldn't put your versions online, their are lurkers, don't think someone wouldn't use it, there are commercial uses for click games, but most lack polish or just don't know the commercial market so don't know the right direction or the business of development, so you have to be careful what one posts, especially if its something that will go into a game I am doing
Screen rez is 1024x768, thats what size the screen for the unit so its best to keep at that size.
Everything is all scaled to snap to the grid, if you put the grid on you will see that everything is set to the grid, so placement for any object will lie in the right place.
By the way Radix, I just sent you 2 emails with the art and editor files for Mech Cash game.