I have some games that I want to make, I don't have the time to learn the MMF2 engine so I am looking to pay someone to do the click part for me, all artwork is provided and layed out in the MMF2 editor, you will be doing the click work to make the game work.
Initially the games are a battleship game ( example here of a flash version of this popular game http://www.battleships.f-active.com/?id=1 )only with an added feature of multiple choice questions and the second game is a simple rpg type game, very similar to the online version of chainsaw warrior ( http://www.chainsawwarrior.net/home.htm )I think the CW game is down temporally just at the moment.
First stage is selecting applicants that are capable of doing the job.
Don't send examples of your work in the mail send links to web pages.
If you email, label mail 'Click Games Job' so it doesn't get accidentally thrown out as spam.
The applicants that are selected with have the design docs sent to establish time scales, the applicant will give an hourly rate and then give a quote on the time to do the job. From the quotes I will then select the person to make the 2 games. The work I want done will be paid for after it is done, not before.
Send application details to
fallenangel@fallenangel.fsbusiness.co.uk
As in quiz, its battleships but it has a quiz game extra, if you miss the enemy boats, you get asked a question, multiple choice question, get it right you earn extra points get it wrong you lose life points.
Bibin, sent you a mail through the board mails. So either check your inbox or the PM that come through the boards as it will have gone to one of them, well it will go to wherever the board mails get passed on to.
Anyone else looking to pick up some extra cash for some click work?
yea, I mailed you a bit back, sent one mail through here and one from some site I found, may of got to you may not have, you was recommended to me as someone that had some knowledge of click, so I mailed you seeing if you was interested in picking up some work, notice you are in the UK as I am, that makes transferring of money very easy, no unnecessary bank charges.
QUOTE- That's an awful lot of money for a weekend job. If you are for real, I'm sure you could have gotten away with it for much less.
If you know what you are doing it is, if you don't then it would take longer, if you could do it at all.
lets look at if if it was not a click job but an art job.
You could give a job to make a 3d character, if you had skills you would make it fast, if you didn't, or had no 3d modeling experience then it would take a long time, or perhaps you couldn't make it at all if you didn't know how to model.
Same if you wanted a lawyer, a qualified person would do the job in no time flat, someone not qualified would need to go to law school before they defended you, adding 3 years onto the time to do the job, you get what I mean. Some people would do the job over a weekend, but some are less disciplined and would do bits here and there, stretching the whole thing out well past a weekend, hell they could stretch it on and on, especially if they didn't know how to make it.
So its figuratively a weekend, if you know what you are doing and sit with it and get it done.
QUOTE- Alright, after hearing this, I think I'll try to do this fast, for reals.
The Vamp game will be done at a later date.
For now the one I am working on is a Bejeweled type game, only it has a quiz component when you reach so many points, the bejeweled game stops and you are asked a quiz question, you play bejewled to reach a score to get to the quiz questions, it repeats this cycle.
May not be right for game MMF2, I may need a text to speech option, game maker has a plug in for that, but Im not sure if click does, that would make MMF2 unsuitable as making that element on its own would take quite some time perhaps.
If its not possible in MMF2 then id have to go back to doing the vamp game, but its not something I can wait ages for, I like it done quickly, not wait weeks for it, longer than 1 week is a problem for me, and like I say, if someone has good skills Im sure my games can be done in a weekend, some of the games I have planned are very simple.
An example would be a version of the card game top trumps, or the battleships game, very simple games.
oh me... lil 'ol me... well... Yes I do... you see my laddie. I was just a young impressionable 1 year old when I came to this site 3 years ago. I made games and bad comments. And called Circy bad things and phizzy bad things. And have gotten banned 7 times since. So you see my lad. I have no games for I used to get banned so often. Now I currently have no Click products but when I do I'll make games. I can program them just not do graphics for them. And as I read you got the graphics covered! so... I hope that answered what ever you were really looking for.
Had a look around, seems if you get banned they delete everything, hell that's harsh.
You said you don't have MMF2, doesn't the demo allow you to use it indefinite, with 1 month allowing you to save as a stand alone file, other than that you can use the demo to make the game, am I wrong on this, if so I have a cool game you could put together, I have it layed out in MMF2, some parts working, just needs someone that knows the click part to put it together, wouldn't take long at all to do.
If you can do it, ill send you the files and the design doc.
Bibin, ill check on some games business forums I know, Ill check it isn't owned by someone, it would be hard to own, I can only see the name Battleships being trademarked at best, the game I cannot see being owned, people played it during the 20s at least, its a publicly owned game, no games company made it up, its a bit like copyrighting football or tennis.
Why does it seem like that was towards some one other than you Dean?
You got me there, not sure what you see, Its a fair point on issues of copyright, in this case the IP is not copyrighted, but the name is a trademark on the name 'Battleship', call it something else and you are OK.
"just checked, Hasbro owns the trademark on the name Battleship, so you can make the game only you have to give it a different name." It seems as though you have two accounts and are thinking that your logged in as a different one. and what do you mean by "Your okay"
n/a
Peblo Custom ratings must be 50 characters or less
Registered 05/07/2002
Points 185
16th March, 2007 at 03:52:09 -
Dude, billybob, no more drugs; it makes perfect sense. Also, if you quote something you might as well as spell it right too.
you are = you're
As far as copyrights go you'll be fine to make battleship as long as you call it something else. I doubt any big business like Hasbro wouldn't really notice unless your game became a big hit and you made tons of money for them to take in a lawsuit.
"Isn't it always amazing how we characterize a person's intelligence by how closely their thinking matches ours?"
~Belgarath
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If it is NOT a battleship game copy, it could be called something varied enough like "Super Battleship Commander" without problem. The less varied the name, the more risk of a problem.
If it IS a clone of Battleship the game's mechanics, then make sure you do not copy any element of its name, PERIOD.
Because what they will show in court is that a reasonable person would conclude that the 2 are related, and therefore that the second one, yours, is an endorsed product of their company ... which isn't true, and therefore economically hurts their brand identity in the market.
So "Battleship Commander" is not an acceptable battleship name ...
but "Destroyer", "Cruiser Attack", "Battle on the High Seas", "Sea Captain", etc. All are.
A corporate copyright (US) lasts for 95 years(last I checked, thanks to Sonny Bono). A trademark (again, US) is effectively immortal (needs to be renewed every 20 years, last I checked).
Do not use anything even closely resembling the name "Battleship". The mechanics as such are just fine. I've even seen the game mechanics in a mini-game in zelda.
Radix, I have the art done on that project, was trickier than I thought, doing 2d stuff one has to have layers on top of each other and all to scale right so they place within the grid for nice placement, but I got it in the end and placed into MMF2 all ready for the click part.
Ill write up the doc on Saturday UK time and send it to you if its all cool.
Radix -
"Dean Avanti Said:
just checked, Hasbro owns the trademark on the name Battleship, so you can make the game only you have to give it a different name."
>.> Unless I Missed something huge when I was skipping over all the other text I'm pretty sure that He was making the game not somebody else.
I don't think anyone would pay money to play a battleship arcade game, Dean. It'd be better for some kind of retro-style 2 player platformer action game, everyone likes those in the arcade.
In his DCMAIL he sent me, a screenshot was shown- honestly, it looks like a megatouch game (boring). Also, it was British versus Germans - and he represented Germans with the swastica. He should really change that.
On boring games, I have a lot of games that I want making, they are for different purposes, I started with an easy one in this case, battleship type quiz game, but I have many others of different complexity both 2d and full 3d games.
On battleship, its for a specific target, the concept does work, perhaps you are fixed on the 'game' of battleship, its not the game, its the quiz, that is what is the focal point, its a game around a quiz, I don't go into details but I know the market well for this product, so I know what projects go where, there are local markets that click users will not of heard off and I don't go into as I don't discus my background and what Im doing, their is no need to, its a job for money, that's all that's needed to know, this business is very hit and miss as well, so until things are final there is no need to discuss things at great length, ie what my games are for and where they go to, that's my problem.
There are 2 sides to development, the making and the business of games, developers don't worry about the business side, they get a salary and don't worry about the rest, that's my problem not there's.
On a retro game for arcade, I know the AM market, the type of game you talk of would only be applicable to the Italian market, but the market on that is very tight, almost too tight to look into, there are still options for scrolling shooter games for the Japanese market, but there are much better options, like the games I am doing at present.
Yes please do send me what you have, just pop it to my e:mail.
Your artwork is not in that link. They are simple box graphics I have temporarily created. I've actually lost the artwork ( ¬_¬ ), so when I'm done with the coding, if you could send it to me that would be great.
Dont' worry, I don't do stupid things like releasing that.
QUOTE- That's the download for my ship placement system- made in ten minutes.
I think perhaps your placement is better than the one I have, perhaps its simpler, I've sent the one I have, see what you think, also I wouldn't put your versions online, their are lurkers, don't think someone wouldn't use it, there are commercial uses for click games, but most lack polish or just don't know the commercial market so don't know the right direction or the business of development, so you have to be careful what one posts, especially if its something that will go into a game I am doing
Screen rez is 1024x768, thats what size the screen for the unit so its best to keep at that size.
Everything is all scaled to snap to the grid, if you put the grid on you will see that everything is set to the grid, so placement for any object will lie in the right place.
By the way Radix, I just sent you 2 emails with the art and editor files for Mech Cash game.