It IS desert falcon, thanks Radix! I really thought the name was something else, but that's the one. I liked your Atari game- I like how you had the ship the same color as the backgrounds- just like a REAL Atari game!
Now someone needs to make the Bazerk clone and it'll be coooool. Make Phizzy the Orange head of doom, lol.
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"Del Duio has received 0 trophies. Click here to see them all."
"To be a true ninja you must first pick the most stealthy of our assorted combat suits. Might I suggest the bright neon orange?"
DXF Games, coming next: Hasslevania 2- This Space for Rent!
I remember the first time I saw my friend go backwards in Pitfall. That was mind-blowing back then. Especially at the 3 gators without a vine to swing across. And you'd always end up hitting the obstacle right at the start since most obstacles going the correct way were at the end of the pit / jumps.
Was there really ever a reason to go underground? I remember that you could skip large amounts of areas by doing so, but you'd usually miss the treasure too- the whole point of the game. Great game!
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"Del Duio has received 0 trophies. Click here to see them all."
"To be a true ninja you must first pick the most stealthy of our assorted combat suits. Might I suggest the bright neon orange?"
DXF Games, coming next: Hasslevania 2- This Space for Rent!
People here making Atari-alike games, don't forget to randomly toggle invisibility for your sprites
Most of the games on that list didn't have much or any flickering. Pitfall in particular was known for its advanced graphics and no flicker.
People here making Atari-alike games, don't forget to randomly toggle invisibility for your sprites
Most of the games on that list didn't have much or any flickering. Pitfall in particular was known for its advanced graphics and no flicker.
He mentioned Pac-Man, that's why I wrote that about random invisibility toggling
- Ok, you must admit that was the most creative cussing this site have ever seen -