Yup, this is probably the coolest idea ever.
Your goal is to make a game(preferrably a crappy one) that should look like and play like an old atari game.
For reference, heres one awesome example:
E.T
Yup, ET. For atari... probably the worst game ever made. This is what kind of game youre trying to make, lol.
Guess we need some rules(or guidelines) then.
½. Make it any game genre you want
1. Make a game lolol
2. It must look and feel atari
3. Theres no resolution rule, just choose whatever you prefer, but it must look atari like, like big blocky pixels and such
4. No must, but please make it as crappy as possible
5. Please use atari-like sound effects, if you need some ive got a bunch of them i could upload x)
Now this is not a compo or anything, but all the cool people will make an atari game. D; So if you wanna be cool, then DO IT O:
ET is not a bad game, it just lost Atari a lot of money because they thought it would sell a lot more than it did.
There are much worse games than ET believe me.
The fun/agony with making Atari 2600 games is getting the machine to do things that is was not supposed to (like everything), that goes out the window when you're using MMF2.
The fun/agony with making Atari 2600 games is getting the machine to do things that is was not supposed to (like everything), that goes out the window when you're using MMF2.
The 2600 has no framebuffer. You have to draw the screen yourself line by line EVERY FRAME 50/60 times a second. Then you have to shoehorn in the game logic between each frame.
- Ok, you must admit that was the most creative cussing this site have ever seen -
YEAH! That's my favorite Atari game ever, I love that one. I also really liked Solaris and one I can't remember the name of but you were an Egyptian falcon and could collect 3 heiroglyphics in different orders to get cool powers.
--
"Del Duio has received 0 trophies. Click here to see them all."
"To be a true ninja you must first pick the most stealthy of our assorted combat suits. Might I suggest the bright neon orange?"
DXF Games, coming next: Hasslevania 2- This Space for Rent!
they programmers also had to redraw objects many times because it only supported a few objects at once, (2 i think) so space invaders required extremely complex programming to get running.
It IS desert falcon, thanks Radix! I really thought the name was something else, but that's the one. I liked your Atari game- I like how you had the ship the same color as the backgrounds- just like a REAL Atari game!
Now someone needs to make the Bazerk clone and it'll be coooool. Make Phizzy the Orange head of doom, lol.
--
"Del Duio has received 0 trophies. Click here to see them all."
"To be a true ninja you must first pick the most stealthy of our assorted combat suits. Might I suggest the bright neon orange?"
DXF Games, coming next: Hasslevania 2- This Space for Rent!
I remember the first time I saw my friend go backwards in Pitfall. That was mind-blowing back then. Especially at the 3 gators without a vine to swing across. And you'd always end up hitting the obstacle right at the start since most obstacles going the correct way were at the end of the pit / jumps.
Was there really ever a reason to go underground? I remember that you could skip large amounts of areas by doing so, but you'd usually miss the treasure too- the whole point of the game. Great game!
--
"Del Duio has received 0 trophies. Click here to see them all."
"To be a true ninja you must first pick the most stealthy of our assorted combat suits. Might I suggest the bright neon orange?"
DXF Games, coming next: Hasslevania 2- This Space for Rent!
People here making Atari-alike games, don't forget to randomly toggle invisibility for your sprites
Most of the games on that list didn't have much or any flickering. Pitfall in particular was known for its advanced graphics and no flicker.
People here making Atari-alike games, don't forget to randomly toggle invisibility for your sprites
Most of the games on that list didn't have much or any flickering. Pitfall in particular was known for its advanced graphics and no flicker.
He mentioned Pac-Man, that's why I wrote that about random invisibility toggling
- Ok, you must admit that was the most creative cussing this site have ever seen -
MasterM: there's four things wrong with the your pic
1. the texts are way too high res.
2. there's no way the 2600 could handle sprites that big
3. 2600 sprites can only have one color per line
4. the 2600 could only display two sprites, two missiles and a ball at once. Missile and balls are simple rectangles. The missiles share color with the sprites and the ball shares color with the background. sorry if the description is confusing, but it was the best way I could describe it.
- Ok, you must admit that was the most creative cussing this site have ever seen -