Posted By
Message
Lizard
Registered 24/08/2002
Points 433
22nd May, 2007 at 14:21:13 -
I have TGF but would like to know what enhancements there have been to make it worthwhile upgrading to TGF2
Thanks!
n/a
DaVince This fool just HAD to have a custom ratingRegistered 04/09/2004
Points 7998
22nd May, 2007 at 14:29:54 -
Almost everything. TGF2 is a skinned down MMF2. The only bad thing about TGF2 is that they left out extension support.
Go for MMF2.
Old member (~2004-2007).
axel Crazy?
Registered 05/02/2005
Points 4766
22nd May, 2007 at 14:42:19 -
No alpha channels either, and other things. I agree with DaVince, go for MMF2. Limiting yourself to standard objects just to save a few bucks seems pretty stupid to me. However, it should be noted that TGF2 already comes with most standard MMF 1.5 objects (no MooClick or MooSock though), which is still a huge upgrade from TGF1.
n/a
Joshtek Administrator
The ArchivistRegistered 02/01/2002
Points 3841
22nd May, 2007 at 15:02:10 -
I thought TGF2 had MooSock, MooGame and MooClick... But I don't think it has the Event List Editor.
:: Joshtek ::
Oreos? GO! OREOS!
axel Crazy?
Registered 05/02/2005
Points 4766
22nd May, 2007 at 15:11:45 -
Does it have the Moo objects? They're at least not included in the demo version.
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Hernan
Registered 04/03/2003
Points 707
22nd May, 2007 at 15:16:37 -
#1 reason why you would never use TGF again: 262 active object limit. That was the most awful thing of TGF.
This space is for rent
DaVince This fool just HAD to have a custom ratingRegistered 04/09/2004
Points 7998
22nd May, 2007 at 16:17:12 -
But we're talking TGF2 here.
Old member (~2004-2007).
Hernan
Registered 04/03/2003
Points 707
22nd May, 2007 at 16:19:53 -
Wasn't he asking enhancements from TGF2 compared to TGF? ¦3
Well, guess you're right. But at least that limitation is gone from other klik products. Edited by the Author.
This space is for rent
AndyUK Mascot ManiacRegistered 01/08/2002
Points 14586
22nd May, 2007 at 17:18:08 -
In the many years i used TGF i never had a problem with the 262 object limit.
.
-Liam- Cake AddictRegistered 06/12/2008
Points 556
22nd May, 2007 at 17:35:48 -
I have MMF2 but I still use TGF.
Tell 'em Babs is 'ere...
axel Crazy?
Registered 05/02/2005
Points 4766
23rd May, 2007 at 04:50:17 -
"In the many years i used TGF i never had a problem with the 262 object limit."
I guess it depends on the kind of game you want to make, and how much you want to limit yourself when it comes to enemies, particles and effects.
Slink: Err, why?
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DaVince This fool just HAD to have a custom ratingRegistered 04/09/2004
Points 7998
23rd May, 2007 at 05:25:50 -
Why the illogical number of 262 objects? 256 would have made sense at least.
Old member (~2004-2007).
viva/volt Awesome SauceRegistered 26/08/2006
Points 1694
23rd May, 2007 at 06:08:13 -
Object limit varied didn't it? I found i hit it much earlier on some pc's than others...
http://bfollington.tumblr.com
axel Crazy?
Registered 05/02/2005
Points 4766
23rd May, 2007 at 06:53:18 -
I got 256, I think.
Edit: Nope, it's 266 on my TGF 1.04.
Edit 2: Did another test: I get to 266 with only counter objects, but 262 with 1 counter and the rest actives. Edited by the Author.
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-Liam- Cake AddictRegistered 06/12/2008
Points 556
23rd May, 2007 at 10:34:50 -
I find myself getting annoyed with the small changes to things in MMF2. I can just work TGF much faster than MMF2.
Tell 'em Babs is 'ere...