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Lizard



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22nd May, 2007 at 14:21:13 -

I have TGF but would like to know what enhancements there have been to make it worthwhile upgrading to TGF2

Thanks!

 
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DaVince

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22nd May, 2007 at 14:29:54 -

Almost everything. TGF2 is a skinned down MMF2. The only bad thing about TGF2 is that they left out extension support.

Go for MMF2.

 
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axel

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22nd May, 2007 at 14:42:19 -

No alpha channels either, and other things. I agree with DaVince, go for MMF2. Limiting yourself to standard objects just to save a few bucks seems pretty stupid to me. However, it should be noted that TGF2 already comes with most standard MMF 1.5 objects (no MooClick or MooSock though), which is still a huge upgrade from TGF1.

 
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Joshtek

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22nd May, 2007 at 15:02:10 -

I thought TGF2 had MooSock, MooGame and MooClick... But I don't think it has the Event List Editor.

 
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axel

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22nd May, 2007 at 15:11:45 -

Does it have the Moo objects? They're at least not included in the demo version.



 
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Hernan



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22nd May, 2007 at 15:16:37 -

#1 reason why you would never use TGF again: 262 active object limit. That was the most awful thing of TGF.

 
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DaVince

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22nd May, 2007 at 16:17:12 -

But we're talking TGF2 here.

 
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Hernan



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22nd May, 2007 at 16:19:53 -

Wasn't he asking enhancements from TGF2 compared to TGF? ¦3
Well, guess you're right. But at least that limitation is gone from other klik products.

Image Edited by the Author.

 
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AndyUK

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22nd May, 2007 at 17:18:08 -

In the many years i used TGF i never had a problem with the 262 object limit.

 
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-Liam-

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22nd May, 2007 at 17:35:48 -

I have MMF2 but I still use TGF.

 
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axel

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23rd May, 2007 at 04:50:17 -

"In the many years i used TGF i never had a problem with the 262 object limit."

I guess it depends on the kind of game you want to make, and how much you want to limit yourself when it comes to enemies, particles and effects.

Slink: Err, why?

 
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DaVince

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23rd May, 2007 at 05:25:50 -

Why the illogical number of 262 objects? 256 would have made sense at least.

 
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viva/volt

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23rd May, 2007 at 06:08:13 -

Object limit varied didn't it? I found i hit it much earlier on some pc's than others...

 
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axel

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23rd May, 2007 at 06:53:18 -

I got 256, I think.

Edit: Nope, it's 266 on my TGF 1.04.
Edit 2: Did another test: I get to 266 with only counter objects, but 262 with 1 counter and the rest actives.

Image Edited by the Author.

 
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-Liam-

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23rd May, 2007 at 10:34:50 -

I find myself getting annoyed with the small changes to things in MMF2. I can just work TGF much faster than MMF2.

 
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Lizard



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16th June, 2007 at 14:28:29 -

Never found the object limit a problem in tgf...check out the number used in my Defender game (Downloads..Retro)

 
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Knudde (Shab)

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16th June, 2007 at 15:00:22 -

It's never been a problem per se, but it's something you always had to be aware of. I've gotten VERY close to that limit though, and I agree, it's nice that it's not there any longer (5000 is MORE than enough).

 
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AndyUK

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16th June, 2007 at 21:17:02 -

working within limits is all part of the fun. So long as you want to make games like the retro software houses did.

 
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Hayo

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18th June, 2007 at 09:07:24 -

Same as Slink here, I start everything in tgf and switch to mmf2 when theres really no other way.

 
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Lizard



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26th December, 2007 at 04:39:09 -

Bit late in responding! Thanks for the answers. Still would like a list of new features in tgf2 that are not in tgf. The posts do not really list them all.

 
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markno2



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26th December, 2007 at 07:01:24 -

Hardware Acceleration. 'Nuff said.

 
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AndyUK

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26th December, 2007 at 12:15:25 -

why don't you check out the clickteam website? they'll tell you somewhere surely.

 
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Ricky

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26th December, 2007 at 18:25:41 -

My sound files would always get corrupted in tgf1.

 
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-Liam-

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27th December, 2007 at 12:43:21 -


Originally Posted by Ricky Garces
My sound files would always get corrupted in tgf1.


Quite so. I think a lot of people had this problem.

 
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Sne



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28th December, 2007 at 14:18:31 -

TGF1 is actually better than TGF2 as it supports extensions

And for sounds in TGF 1 - use DMC2. It's as good as MMF2 built-in thingy and can additionally play MP3& modules.

Use TGF1 or MMF2.

 
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AndyUK

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28th December, 2007 at 21:55:42 -

TGF2 supports extensions.

But only the ones Clickteam want it to.

 
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Deleted User
4th January, 2008 at 14:58:57 -

TGF VS TGF 2, I HAVE THE GAMES FACTORY PRO AND I HAVE BEEN USEING TGF OVER 6-7 YEARS, ABOUT 3 YEARS AGO I BOUGHT A NEW PC WINDOWS XP AND EVERY SO OFTEN THERE AFTER GAMES WOULD SPASS OUT......

I BOUGHT TGF 2 JUST TO STOP THIS PROBLEM AND IT SEEMS TO HAVE WORKED, I DON'T REALLY NO HOW TO USE TGF 2 SO WHAT I'VE BEEN DOING IS BUILDING MY GAMES IN TGF AND IMPORTING IT INTO TGF 2 PLAY

THATS ALL ITS GOOD FOR FOR ME LOL

 

Deleted User
4th January, 2008 at 14:59:02 -

............

Image Edited by the Author.

 

AndyUK

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4th January, 2008 at 20:19:21 -

Except you're back to 'spassing out' like you said.

 
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