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Captivate
Registered 01/09/2007
Points 69
8th September, 2007 at 23:14:24 -
... do people typically aspire to have in their first game?
Thanks!
I need a signature.
This is what I have so far.
They say that well begun is half done.
viva/volt Awesome SauceRegistered 26/08/2006
Points 1694
9th September, 2007 at 00:38:04 -
I had 10, set yourself an easy minimum and if you feel like going above and beyond, do. Edited by the Author.
http://bfollington.tumblr.com
Dr. James MD Addict
Registered 08/12/2003
Points 11941
9th September, 2007 at 05:57:42 -
I've always liked adding lots of levels, I think my early games had about 30 or so. Henry has about 70! TNSS has 121. My current game has 70 rooms and is nowhere near complete.
http://uk.youtube.com/watch?v=j--8iXVv2_U
On the sixth day God created Manchester
"You gotta get that sand out your vaj!" x13
www.bossbaddie.com
Joe.H Evil Faker Registered 19/08/2002
Points 3305
9th September, 2007 at 08:46:12 -
You could essentially use one frame, and have all the objects in that frame, as tiles etc (or as external files), and basically use a level generation system to load specific tiles for that level.
My signature is never too big!!!
-Nick- Possibly Insane
Registered 24/11/2002
Points 2468
9th September, 2007 at 09:16:34 -
Considering that is the first game, i think that would be a little tricky. To be honest i'd go for less than ten, do 5 or 6 but learn how to make each level really shine. Then when you try to make a new game after perfecting the old one, you will have learnt what does and doesn't work.
Project: Roller Coaster is on it's way!
http://www.projectrollercoaster.co.uk/
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Cazra Crazy?
Registered 24/07/2002
Points 4472
9th September, 2007 at 09:31:09 -
maybe around 20. I usually make 2 normal levels followed by a boss level for each world.
n/a
Silveraura God's GodRegistered 08/08/2002
Points 6747
9th September, 2007 at 10:44:19 -
I aimed for 50 levels in Diamond: Revolution 2, but fell short and released at 40. Sort of regret it now though.
http://www.facebook.com/truediamondgame
AndyUK Mascot ManiacRegistered 01/08/2002
Points 14586
9th September, 2007 at 13:30:18 -
I just made as many as i felt like. Then when i finished it. It seemed like it had enough.
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AsparagusTrevor Mine's a pint of the black stuffRegistered 20/08/2002
Points 2364
9th September, 2007 at 16:09:14 -
Every game should have twelve levels. No more, no less.
-Liam- Cake AddictRegistered 06/12/2008
Points 556
9th September, 2007 at 16:09:59 -
Originally Posted by AsparagusTrevor Every game should have twelve levels. No more, no less.
The perfect game.
Tell 'em Babs is 'ere...
Knudde (Shab) Administrator
Crazy?
Registered 31/01/2003
Points 5125
9th September, 2007 at 16:21:35 -
Originally Posted by AsparagusTrevor Every game should have twelve levels. No more, no less.
I'd have commited suicide if Contra 3 was that long.
Craps, I'm an old man!
Matt Boothman The Nissan Micra of forum membersRegistered 20/09/2002
Points 109
9th September, 2007 at 16:23:06 -
Depends how big the levels are.
Alas, I'd say five gfx-sets is enough for a generic platformer for example (grass, desert, ice, fire, watery), with maybe two or three levels using each gfx-set.
http://soundcloud.com/normbo - Listen to my music.
Joe.H Evil Faker Registered 19/08/2002
Points 3305
9th September, 2007 at 16:59:11 -
If you're feeling extra adventureous, you can use 2px black outlines on everything for that authentic same-y platformer look
My signature is never too big!!!
-Liam- Cake AddictRegistered 06/12/2008
Points 556
9th September, 2007 at 17:08:55 -
I love that look. I don't use it enough though.
Tell 'em Babs is 'ere...
Retired Kliker Lazarus The Ed Wood JR of TDCRegistered 18/07/2003
Points 7363
10th September, 2007 at 07:40:29 -
I always have to set a small number of levels so I don't get tired of the game. If I need more, I add them.
Fine Garbage since 2003.
CURRENT PROJECT:
-Paying off a massive amount of debt in college loans.
-Working in television.