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Captivate



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8th September, 2007 at 23:14:24 -

... do people typically aspire to have in their first game?

Thanks!


 
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Awesome Sauce

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9th September, 2007 at 00:38:04 -

I had 10, set yourself an easy minimum and if you feel like going above and beyond, do.

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Dr. James MD

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9th September, 2007 at 05:57:42 -

I've always liked adding lots of levels, I think my early games had about 30 or so. Henry has about 70! TNSS has 121. My current game has 70 rooms and is nowhere near complete.

 
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Joe.H

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9th September, 2007 at 08:46:12 -

You could essentially use one frame, and have all the objects in that frame, as tiles etc (or as external files), and basically use a level generation system to load specific tiles for that level.

 
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-Nick-

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9th September, 2007 at 09:16:34 -

Considering that is the first game, i think that would be a little tricky. To be honest i'd go for less than ten, do 5 or 6 but learn how to make each level really shine. Then when you try to make a new game after perfecting the old one, you will have learnt what does and doesn't work.

 
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Cazra

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9th September, 2007 at 09:31:09 -

maybe around 20. I usually make 2 normal levels followed by a boss level for each world.

 
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Silveraura

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9th September, 2007 at 10:44:19 -

I aimed for 50 levels in Diamond: Revolution 2, but fell short and released at 40. Sort of regret it now though.

 
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AndyUK

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9th September, 2007 at 13:30:18 -

I just made as many as i felt like. Then when i finished it. It seemed like it had enough.

 
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AsparagusTrevor

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9th September, 2007 at 16:09:14 -

Every game should have twelve levels. No more, no less.

 
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-Liam-

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9th September, 2007 at 16:09:59 -


Originally Posted by AsparagusTrevor
Every game should have twelve levels. No more, no less.


The perfect game.

 
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Knudde (Shab)

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9th September, 2007 at 16:21:35 -


Originally Posted by AsparagusTrevor
Every game should have twelve levels. No more, no less.



I'd have commited suicide if Contra 3 was that long.

 
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Matt Boothman

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9th September, 2007 at 16:23:06 -

Depends how big the levels are.

Alas, I'd say five gfx-sets is enough for a generic platformer for example (grass, desert, ice, fire, watery), with maybe two or three levels using each gfx-set.

 
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Joe.H

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9th September, 2007 at 16:59:11 -

If you're feeling extra adventureous, you can use 2px black outlines on everything for that authentic same-y platformer look

 
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-Liam-

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9th September, 2007 at 17:08:55 -

I love that look. I don't use it enough though.

 
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Retired Kliker Lazarus

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10th September, 2007 at 07:40:29 -

I always have to set a small number of levels so I don't get tired of the game. If I need more, I add them.

 
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