The Daily Click ::. Forums ::. Misc Chat ::. How many levels...
 

Post Reply  Post Oekaki 
 

Posted By Message

Captivate



Registered
  01/09/2007
Points
  69
8th September, 2007 at 23:14:24 -

... do people typically aspire to have in their first game?

Thanks!


 
I need a signature.

This is what I have so far.

They say that well begun is half done.

viva/volt

Awesome Sauce

Registered
  26/08/2006
Points
  1694

Game of the Week WinnerSilverNova MemberKlikCast StarVIP Member
9th September, 2007 at 00:38:04 -

I had 10, set yourself an easy minimum and if you feel like going above and beyond, do.

Image Edited by the Author.

 
Image
http://bfollington.tumblr.com

Dr. James MD

Addict

Registered
  08/12/2003
Points
  11941

First GOTW AwardSecond GOTW AwardThird GOTW AwardPicture Me This -Round 26- Winner!
9th September, 2007 at 05:57:42 -

I've always liked adding lots of levels, I think my early games had about 30 or so. Henry has about 70! TNSS has 121. My current game has 70 rooms and is nowhere near complete.

 
Image
http://uk.youtube.com/watch?v=j--8iXVv2_U
On the sixth day God created Manchester
"You gotta get that sand out your vaj!" x13
www.bossbaddie.com

Joe.H

Evil Faker

Registered
  19/08/2002
Points
  3305
9th September, 2007 at 08:46:12 -

You could essentially use one frame, and have all the objects in that frame, as tiles etc (or as external files), and basically use a level generation system to load specific tiles for that level.

 
My signature is never too big!!!

-Nick-

Possibly Insane

Registered
  24/11/2002
Points
  2468

VIP Member
9th September, 2007 at 09:16:34 -

Considering that is the first game, i think that would be a little tricky. To be honest i'd go for less than ten, do 5 or 6 but learn how to make each level really shine. Then when you try to make a new game after perfecting the old one, you will have learnt what does and doesn't work.

 
Project: Roller Coaster is on it's way!
http://www.projectrollercoaster.co.uk/
http://www.craftsncreatures.com

Cazra

Crazy?

Registered
  24/07/2002
Points
  4472

Game of the Week WinnerVIP Member
9th September, 2007 at 09:31:09 -

maybe around 20. I usually make 2 normal levels followed by a boss level for each world.

 
n/a

Silveraura

God's God

Registered
  08/08/2002
Points
  6747

Game of the Week WinnerKlikCast StarAlien In Training!VIP Member360 OwnerWii OwnerSonic SpeedThe Cake is a LieComputerChristmas Tree!
I am an April Fool
9th September, 2007 at 10:44:19 -

I aimed for 50 levels in Diamond: Revolution 2, but fell short and released at 40. Sort of regret it now though.

 
http://www.facebook.com/truediamondgame

AndyUK

Mascot Maniac

Registered
  01/08/2002
Points
  14586

Game of the Week WinnerSecond GOTW AwardHas Donated, Thank You!VIP Member
9th September, 2007 at 13:30:18 -

I just made as many as i felt like. Then when i finished it. It seemed like it had enough.

 
.

AsparagusTrevor

Mine's a pint of the black stuff

Registered
  20/08/2002
Points
  2364

Game of the Week WinnerHas Donated, Thank You!VIP MemberEvil kliker
9th September, 2007 at 16:09:14 -

Every game should have twelve levels. No more, no less.

 
Image

-Liam-

Cake Addict

Registered
  06/12/2008
Points
  556

Wii OwnerIt's-a me, Mario!Hero of TimeStrawberry
9th September, 2007 at 16:09:59 -


Originally Posted by AsparagusTrevor
Every game should have twelve levels. No more, no less.


The perfect game.

 
Image

Tell 'em Babs is 'ere...

Knudde (Shab)

Administrator
Crazy?

Registered
  31/01/2003
Points
  5125

Has Donated, Thank You!Clickzine StaffKlikCast StarVIP MemberGhostbuster!Dos Rules!I donated an open source project
9th September, 2007 at 16:21:35 -


Originally Posted by AsparagusTrevor
Every game should have twelve levels. No more, no less.



I'd have commited suicide if Contra 3 was that long.

 
Craps, I'm an old man!

Matt Boothman

The Nissan Micra of forum members

Registered
  20/09/2002
Points
  109

Game of the Week Winner
9th September, 2007 at 16:23:06 -

Depends how big the levels are.

Alas, I'd say five gfx-sets is enough for a generic platformer for example (grass, desert, ice, fire, watery), with maybe two or three levels using each gfx-set.

 
http://soundcloud.com/normbo - Listen to my music.

Joe.H

Evil Faker

Registered
  19/08/2002
Points
  3305
9th September, 2007 at 16:59:11 -

If you're feeling extra adventureous, you can use 2px black outlines on everything for that authentic same-y platformer look

 
My signature is never too big!!!

-Liam-

Cake Addict

Registered
  06/12/2008
Points
  556

Wii OwnerIt's-a me, Mario!Hero of TimeStrawberry
9th September, 2007 at 17:08:55 -

I love that look. I don't use it enough though.

 
Image

Tell 'em Babs is 'ere...

Retired Kliker Lazarus

The Ed Wood JR of TDC

Registered
  18/07/2003
Points
  7363
10th September, 2007 at 07:40:29 -

I always have to set a small number of levels so I don't get tired of the game. If I need more, I add them.

 
Fine Garbage since 2003.
CURRENT PROJECT:
-Paying off a massive amount of debt in college loans.
-Working in television.

Silveraura

God's God

Registered
  08/08/2002
Points
  6747

Game of the Week WinnerKlikCast StarAlien In Training!VIP Member360 OwnerWii OwnerSonic SpeedThe Cake is a LieComputerChristmas Tree!
I am an April Fool
10th September, 2007 at 13:50:04 -

Creating benchmarks for yourself helps you create levels, things such as parts or zones or worlds.
Say each world has 5 or 10 levels, you can make 1 world and take a break. Make another world and take a break, etc.

That way you don't get bored with the game, over stressed, or what ever, and the player has a way to track his progress without using large numbers. World 3 level 4 is still sometimes easier for people to remember then level 34.

 
http://www.facebook.com/truediamondgame

AndyUK

Mascot Maniac

Registered
  01/08/2002
Points
  14586

Game of the Week WinnerSecond GOTW AwardHas Donated, Thank You!VIP Member
10th September, 2007 at 19:18:04 -

I take a 10 minute break after every object is placed.

 
.

Ricky

loves Left For Dead 2

Registered
  28/12/2006
Points
  4075

Has Donated, Thank You!Game of the Week WinnerVIP MemberWii OwnerHero of TimeGOTM Winner! - November 2009I am an April Fool
10th September, 2007 at 19:23:35 -

I stare at a blank screen for half an hour, then close it.

 
-

MJK

Possibly Insane

Registered
  22/03/2006
Points
  3592

Game Of The Week Cup 1Game Of The Week Cup 2Game Of The Week Cup 3Game Of The Week Cup 4Game Of The Week Cup 5Game Of The Week Cup 6
11th September, 2007 at 05:03:18 -

It depends heavily on the game type of course! If the levels are short, fast to pass and they are relatively easy to make, you'll have more of them. For example, Abstractica 3 has 545 levels in it. Then again, if it's some adventure/platform game, the situation is completely different and already 10 levels may be much. So without considering the game type, you can't say what's a suitable number of levels.

 
n/a

Matt Boothman

The Nissan Micra of forum members

Registered
  20/09/2002
Points
  109

Game of the Week Winner
11th September, 2007 at 06:44:43 -


Originally Posted by Ricky Garces
I stare at a blank screen for half an hour, then close it.



I thought it was just me!

 
http://soundcloud.com/normbo - Listen to my music.

Del Duio

Born in a Bowling Alley

Registered
  29/07/2005
Points
  1078

GOTW WINNER CUP 1!GOTW WINNER CUP 2!GOTW WINNER CUP 3!GOTW WINNER CUP 4!Evil klikerHasslevania 2!The OutlawSanta Boot
11th September, 2007 at 07:46:43 -

Captain of the Guard was my first real MMF game, and had about 30. I think people are usually really excited about making their first game, and tend to have a lot of levels in them. I did, at least. I had a lot of fun with it, regardless.

 
--

"Del Duio has received 0 trophies. Click here to see them all."

"To be a true ninja you must first pick the most stealthy of our assorted combat suits. Might I suggest the bright neon orange?"

DXF Games, coming next: Hasslevania 2- This Space for Rent!

DaVince

This fool just HAD to have a custom rating

Registered
  04/09/2004
Points
  7998

Game of the Week WinnerClickzine StaffHas Donated, Thank You!Cardboard BoxDos Rules!
12th September, 2007 at 07:42:31 -

Hi Del Duio

 
Old member (~2004-2007).

Del Duio

Born in a Bowling Alley

Registered
  29/07/2005
Points
  1078

GOTW WINNER CUP 1!GOTW WINNER CUP 2!GOTW WINNER CUP 3!GOTW WINNER CUP 4!Evil klikerHasslevania 2!The OutlawSanta Boot
12th September, 2007 at 08:52:13 -

Hahaha, you stalker! You should have Evil Purple Rovert until Hasslevania comes out. That way I will rush to do so!!

 
--

"Del Duio has received 0 trophies. Click here to see them all."

"To be a true ninja you must first pick the most stealthy of our assorted combat suits. Might I suggest the bright neon orange?"

DXF Games, coming next: Hasslevania 2- This Space for Rent!

Captivate



Registered
  01/09/2007
Points
  69
12th September, 2007 at 10:50:49 -

Interesting thread and great feedback! Thanks, guys!

@ Joe: All the game-design stuff that I have read says that hand-designed levels are a must. No?


 
I need a signature.

This is what I have so far.

They say that well begun is half done.

AndyUK

Mascot Maniac

Registered
  01/08/2002
Points
  14586

Game of the Week WinnerSecond GOTW AwardHas Donated, Thank You!VIP Member
12th September, 2007 at 19:53:40 -

hand designed?

like actually making them yourself rather than it being generated?

 
.

-Nick-

Possibly Insane

Registered
  24/11/2002
Points
  2468

VIP Member
12th September, 2007 at 20:00:01 -

If you mean do you have to plan it with pen and paper before hand, that's complete nonsense. It can hrlp sometimes, but if you've got a solid idea in your head just go for it! You only need to plan stuff out on paper if you're going to have some very complex events going on, such as puzzles.

 
Project: Roller Coaster is on it's way!
http://www.projectrollercoaster.co.uk/
http://www.craftsncreatures.com

Del Duio

Born in a Bowling Alley

Registered
  29/07/2005
Points
  1078

GOTW WINNER CUP 1!GOTW WINNER CUP 2!GOTW WINNER CUP 3!GOTW WINNER CUP 4!Evil klikerHasslevania 2!The OutlawSanta Boot
13th September, 2007 at 09:24:38 -

Image

Drawing it out on paper might be a good idea, but you shouldn't hang your hat on it. A lot of times your sizing might be off and it'll mess up the overall level when you go to put it all in the program.

But it's still a good way to get your general ideas out.

Image Edited by the Author.

 
--

"Del Duio has received 0 trophies. Click here to see them all."

"To be a true ninja you must first pick the most stealthy of our assorted combat suits. Might I suggest the bright neon orange?"

DXF Games, coming next: Hasslevania 2- This Space for Rent!
   

Post Reply



 



Advertisement

Worth A Click