Okay, so i got Viewport but still don't know how to make things rotate. The 'rotate' option seems to be in grey and you cannot select it - have i not done something i should have??
the current release of viewport does not have rotation enabled. The only way to enable it is to go through Andos' open sourced extension, decomment it, and recompile it. I'll host my copy when I get back from my exams later today for you, but I'm still a little iffy on it. Andos said something about memory leaks and while I've looked through the source code I still don't know if its stable or not. And even when you have it in game, it will only function while retrieving background that is inside of the frame area. So the way I made it work, is to have the actual game as a 640x640 window, from which the viewport is a 640x640 object which rotates, and doesn't follow the playfield which is scrolled normally. Then, I load that level as a subapplication in the main window of the game, which resizes the game window to 452 (the larged square bounded in the circle of diameter 640).
Originally Posted by AndyUK I think Pixeltheif altered the extension's code himself to allow that.
Well i must say I'm impressed. You make the rest of us look like n00bs.
Edited by the Author.
narr andos wrote the whole extension, he just disabled rotation for some reason (which makes me concerned about mem leaks). You can find it here:
http://claniraq.googlepages.com/viewport.zip
Magic and nice!
I'm sure you wouldn't get sick if you were the one playing since it's always harder to watch a 3D game than playing it.
I'ts really cute how the fps counter twirls around the screen edge to!
couldnt u just paste the viewport into a overlay and then rotate the image on something else? by copying it from the canvas onto clipboard, i dunno, im rusty at mmf, when i made a rotating view like this in construct, i just used display angle, but mmf doesnt have that. and to make the camera track mario, howd you do that, i did it by rotating the display the reverse amount that marios angle changed that frame (by storing his last angle and subtracting it from the current angle), and of course centering view on him. i didnt get around to making multiple planets yet tho.
Just an itty bitty little request. Do you think, mayhaps, that you could spell words out and use punctuation instead of l33tspeak? It would be a lot easier to read. I find myself rereading your posts to understand them.
Originally Posted by OldManClayton Just an itty bitty little request. Do you think, mayhaps, that you could spell words out and use punctuation instead of l33tspeak? It would be a lot easier to read. I find myself rereading your posts to understand them.
Yes, we have a few people around here who's first language isn't english, so we try to keep speech as normal as possible so we can all be understood a bit better.
Also, reviving a month or two month old thread is that bad. It's when you get to the 6 month old threads or beyond that things start to get confusing and you should just start a new topic.