I dunno, there are a lot of great games in 2008, but none of them never really appealed to me. Not sure, maybe my expectations have gone too high :/ Forgotten Lands: First Colony was the only klik game this year to make me late for class
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Nothing really stuck out for me too. I'm sure I have some though and theres quite a few I'm looking forward to. That Poobical game and any lo-fi adventure or Metroid-like game automatically gets my attention.
Because people tend to have really short memories it's probably best to at the very least list all of this years GOTWs for people.
Then add other stand out games.
noitu love 2 was so amazingly well drawn, but the gameplay just didn't appeal to me, at least from the bits I played. Maybe I didn't see enough of it, but it really wasn't any more than run-jump-killstuff genre. I just couldn't get into it. sometimes I feel like the best-drawn games usually have the least-inspired gameplay....
Honestly, I don't really play that many. >_> I download some recommended ones, but I've always been more of a creator than a player or watcher, in more senses than just video games.
Originally Posted by Pixelthief noitu love 2 was so amazingly well drawn, but the gameplay just didn't appeal to me, at least from the bits I played. Maybe I didn't see enough of it, but it really wasn't any more than run-jump-killstuff genre. I just couldn't get into it. sometimes I feel like the best-drawn games usually have the least-inspired gameplay....
I thought the bosses and gameplay in general was pretty awesome, a long with the music.
The gameplay seemed way too repetative IMO. It was like room 1- clear 3 of these enemies. room 2- clear 4 of these enemies. room 3- clear 4 of these enemies, and have a new one. Co-op would have kept it on my HDD and some deeper gameplay.
That Baby Skydiving game was great though. I still play that from time to time. And I didn't know Ainevoltas 2 was released this year! Thats definitely one of my faves and I await the 3rd.
if you took the exact same game of Noitu Love 2, and had someone like *me* draw the graphics, with the same engine, same programming, it wouldn't be very popular. thats my beef I guess
I always thought the sign of a really good game would be if you removed the art and music would it still be fun to play. But I've always been more into the gameplay ladened games anyways.
Well, though graphics aren't everything, they are a big part. There's nothing wrong with enjoying a game because of its good graphics occasionally. But I do agree that engaging gameplay is just as important as graphics.
Originally Posted by Pixelthief noitu love 2 was so amazingly well drawn, but the gameplay just didn't appeal to me, at least from the bits I played. Maybe I didn't see enough of it, but it really wasn't any more than run-jump-killstuff genre. I just couldn't get into it. sometimes I feel like the best-drawn games usually have the least-inspired gameplay....
i totally agree with you. you find this in a bunch of new games as well. i dont want to start a OH WII discussion here because i dont even like the wii but seriously its gay when people just focus totally on graphics and put all their hard work into it and the ideas are all the same- thats boring. its even worse for movies.
Well Noitu Love 2 actually has very decent programming, good compared to most games, but the programming is only maybe a third as good as the graphics. Its by no means bad or crappy programmings, its very solid, but its nothing spectacular. And at the same time, the graphics & sound ARE spectacular. It just feels like wasted talent. Like look at Eternal Daughter. Ridiculously good pixel art by derek yu, original soundtrack, but the platforming was basic and uninspired and bland. Its a very good game, overall, but it could have been BETTER.
I feel like alot of these games are graphics artists doing both the graphics and programming. There are many people on this site who are very skilled at programming but bad at graphics, and there are many graphics artists who suck at programming. I obviously fall into the former, I can't even do stick figures. I just feel like graphics that good deserve programming equally impressive.
Wii is a different matter, because while the graphics are never good, nintendo is perfectly capable of doing great gameplay, but has intentionally chosen not invest in "good" titles, and instead spam shovelware, because it makes them really fucking rich, at the expense of the people who enjoy videogames. Hence why I am selling my Wii.
Noitu Love 2 is far from boring. I really think seem to be bitter about Noitu Love, completely under-rated game IMO. Perhaps people are just jealous that Konjak has talent in programming, graphics AND music.
There's quite a few people here good at all 3, and making stuff interesting at the same time.
But music, really? It was well composed I guess but I didn't find any of the tracks memorable in the slightest. Not like Crystal Towers or MSD... Which I've not played for a while infact. Didn't play much of ED but that first village track is still in my head du-du-duhhh-de-du-de-du-duh-duhhh
his graphics are simply amazing, and the sound is 1st rate, but honestly adam, his programming isn't any better than yours. Most of the impressive bits, like the giant bosses, are only impressive because of their scale and rotation effects, which are just graphics things. Now I've only played the demo, a few times, but there wasn't anything in it that wasn't very basic. And if you strapped 'normal' graphics & music onto that same engine, it would still be a great game, but the graphics & sound are what make noitu love 2 an amazing game. It just isn't nearly as good as what it COULD be.
just because a game is great doesn't mean it can't be better. I mean there are games that take it to the extreme; with pretty poor programming but great graphics, or lost valley. These games aren't BAD by any means. Hell I loved lost valley, it was very entertaining, but christ, the gameplay suffered in so many aspects.
Look instead at something like Friendly Strike 3. Ridiculously superb coding; node based AI, online play, solid controls, a level editor forged in the fires of hell. And if that games graphics were done by derek yu or konjak, it would have seen alot more love.
those are all amazing games, but theres such drastic room for improvement.
@james yeah I cant really speak on Noitu Love 2's music now that I think about it, all I've heard was the demo tracks, so bleh. FIG is my #1 game for soundtrack, except maybe sleepwalker, which was
What I didn't like about FS3 was the interface. I had no idea what was going on so I just left it. IMO a lot of indie games need a good usability run through. I don't mind being thrown in at the deep end just as long as it's the gameplay and not control/interface deep end.
yeah FS3 lacked the intuitive aspect... thats definitely one big fault of it. I like to keep my games as ridiculously simplistic as possible; use maybe 3 buttons on the keyboard besides arrow keys, and nothing else. I was quite loathe the add keyboard controls to Gridquest at all, I was going to make it 100% mouse, so people wouldn't get overwhelmed by it... oh well. FS3 actually only really used 4 buttons, and you could customize them, but heck, there were just so many options and menus and crap.
Oh, yeah, I forgot to mention Somiumstrike 2 too.. I ended up making my previous game on that, which ended up badly.
This thread is asking for someone to make another "gfx vs gameplay" thread, but that's about as pointless as "Wii vs PS3"
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i absolutely hate the controls for FS3, however i couldn't put it down for about 3 weeks, playing everyday, practicing offline and then trying to beat people (quite unsuccessfully) online. And i didn't even touch the level editor which i would imagine would have added weeks on again.
Therefore FS3 gets my vote since it's the game that hooked me the most.
On the other hand, there were so many other great games this year that everyone else has mentioned i think we can all agree that many many great indie games came out of 2008 - bring on 2009!
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Originally Posted by Pixelthief if you took the exact same game of Noitu Love 2, and had someone like *me* draw the graphics, with the same engine, same programming, it wouldn't be very popular. thats my beef I guess
You're wrong, the gameplay was very inspired and people would still like it with stick figures. I should know, I VOLUNTEERED to play it over and over again as the main tester. Not as a favor, but because it ruled. Graphics certainly wouldn't keep me wanting to play.
Originally Posted by Pixelthief if you took the exact same game of Noitu Love 2, and had someone like *me* draw the graphics, with the same engine, same programming, it wouldn't be very popular. thats my beef I guess
You're wrong, the gameplay was very inspired and people would still like it with stick figures. I should know, I VOLUNTEERED to play it over and over again as the main tester. Not as a favor, but because it ruled. Graphics certainly wouldn't keep me wanting to play.
You're wrong. You are invalidating an opinion. You might as well have just called him names.
Noitu Love 2 is an overrated game, I think. Music was annoying. Graphics were too... 320x240 fullscreen. Gameplay was different and interesting at first, but if I wanted to play a game that required so much physical exertion over a small period of time, then I'd just turn on my Wii, or play StarCraft. I hated every single moment of NL2, aside from the tutorial.
Best game in 2008 for me was Knytt Stories. It may have been released in 2007, but it was the best klik game I played in 2008.
Originally Posted by Adam Phant Best game in 2008 for me was Knytt Stories. It may have been released in 2007, but it was the best klik game I played in 2008.
Well, it had some great fan made adventures this year...
Originally Posted by Adam Phant Graphics were too... 320x240 fullscreen.
I wouldn't call that a problem. Hell if a game was good enough I don't care what resolution it is; 50x50, 1680x1050. Games like UT3 and SiN will be terrible no matter how detailed they are, after all.
NL2's only problems I could see was that you had to hit those green guys about 10 times before they died (and there were 5,000 of these guys in the first level). The soldiers who came a bit later with variety and made things interesting were also way too rare. Too many green guys!
Unless they changed it since the demo.
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Originally Posted by Adam Phant Best game in 2008 for me was Knytt Stories. It may have been released in 2007, but it was the best klik game I played in 2008.
I thoroughly enjoyed Knytt stories. Definitely one of my favorite klik's of all time. I understand exactly how people could dislike it or think it overrated, but that game is not even on the same wavelength as other games; its not attempting to do the same things. It was more aural and atmospheric, and people seemed to get other expectations. But the graphics, sound, and coding were all topnotch. Its just a love-it-or-hate-it style.
Noitu Love 2 wasn't overrated. It looked and played like a very good game, just not the kind I enjoy. I love the genre, with the whole bash-em-up and everything, but I didn't like the way it was done.
Sure, Knytt's gameplay may not be your thing (I don't really like the original game), but Knytt Stories offers...well, a story.
Sometimes all I want to do is play some interactive story and get past a few platforming challenges. I don't always want something loud, flashy, full-screen and complicated. There are some excellent stories like The Great Race, An Underwater Adventure, Remembrance and its sequel that you can have fun by just waiting to see what happens next.
But I guess the bottom line is that you either love it or hate it, and that can apply even for the same person. At the moment, for example, I don't want to go anywhere near Knytt Stories, but about a month ago that's the only game I played.
Played Knytt Stories, for about ten minutes, and since that time I've had no desire to go back to it. It looks nice and shizz, but then so does a still picture. Games are about interaction, and Knytt Stories has very little.
I wouldn't be so vocal about knytt stories if the fans didn't turn up in my review comments section defending it's honour. I actually quite liked playing it and recognise it as a pretty good game. But because I wasn't blown away by the 'special something' that no one can really put a finger on I didn't instantly jump to the 10/10 button.
I don't see it much as a game, just a nice thing to run through every so often.
I sent it to a friend yesterday who doesn't bother with indie stuff (L4D, TF2 and all that jazz) and just said it was a stress relieving toy. Which I guess it is... Kinda.
But what I don't like about the KS community is there isn't a site which rates levels. Unless its very well hidden. I don't want to play rubbish levels, I want giant sprawling well-made levels and its hard to find them.
Originally Posted by Dr. James I don't see it much as a game, just a nice thing to run through every so often.
I sent it to a friend yesterday who doesn't bother with indie stuff (L4D, TF2 and all that jazz) and just said it was a stress relieving toy. Which I guess it is... Kinda.
But what I don't like about the KS community is there isn't a site which rates levels. Unless its very well hidden. I don't want to play rubbish levels, I want giant sprawling well-made levels and its hard to find them.
Haha, of course it's a stress reliever if you normally play games where zombies chase you and you blow them up.
Originally Posted by Dr. James But what I don't like about the KS community is there isn't a site which rates levels. Unless its very well hidden. I don't want to play rubbish levels, I want giant sprawling well-made levels and its hard to find them.
What I do is go to the official forums and look which level threads get a lot of views (1000+), 85% of the times those are decent levels.
All this talk of Knytt Stories made me download it and have a go. Did the tutorial and began exploring the first level, initial impression: very good game indeed! Love the level design; love the exploration-direction the player can take; love the (few) sound effects and music, implimented in just the right way; love the diversity of the enemies.
Sure, from what i've seen there is little ground-breaking with this game, however everything it does it appears to get it so damn right for me. And the huge community support just further adds to this game. I'll have to pay some more now though to get a more accurate feel for the game...
Originally Posted by Knudde (Shab) Enough about a game that was released in 2007 guys. This thread is about 2008 games. There are already tons of arguments about KS all over this site.
I only brought up KS because it was one of three Klik games I had played in 2008, the third being the baby skydiving game. I would, however, throw my vote at Iji as being best game of 2008, but that wasn't a Klik game, so I can't. (Or can I?)
Originally Posted by Knudde (Shab) Enough about a game that was released in 2007 guys. This thread is about 2008 games. There are already tons of arguments about KS all over this site.
I only brought up KS because it was one of three Klik games I had played in 2008, the third being the baby skydiving game. I would, however, throw my vote at Iji as being best game of 2008, but that wasn't a Klik game, so I can't. (Or can I?)
Maybe I should play more Klik games...
I loved iji - fantastic game. I' ve not played much either though. Bonesaw held my attention, that was good also.
I wasn't too keen on Iji. It reminded me of early PC platformers, where I'm more a fan of early console/Amiga platformers. Can see the effort put into it though, just wish I could get into it.