"Oh my yes! Hoping they port that to the DS or something"
And do what? let you build a park that's 50 squares by 50 squares with 3 types of coaster and a bunch of mindless scenarios? May aswell buy Themepark DS.
I used to dress entertainment staff as gorillas and put them in enclosures, pretending my parks had zoos. Zoo options were high on the top of many RCT2 wishlists, but they never came. Then they released animals in RCT3: Wild, but the animals just run around all over the place, no proper AI coding to them at all, they can't even go up slopes Still, it's the idea of riding on my own creations that I like.
Originally Posted by -Adam- "Oh my yes! Hoping they port that to the DS or something"
And do what? let you build a park that's 50 squares by 50 squares with 3 types of coaster and a bunch of mindless scenarios? May aswell buy Themepark DS.
I used to dress entertainment staff as gorillas and put them in enclosures, pretending my parks had zoos. Zoo options were high on the top of many RCT2 wishlists, but they never came. Then they released animals in RCT3: Wild, but the animals just run around all over the place, no proper AI coding to them at all, they can't even go up slopes Still, it's the idea of riding on my own creations that I like.
Someone hasn't seen SimCity DS same as the PC version in terms of scale just, magically, on a handheld.
I would really be very surprised if the DS could handle that. It hasn't got the RAM to load all the graphics let alone power to run and process the game.
Yes it is a bit of a shame. My favourite DS game is Phoenix Wright which is more or less a port of the original, just with an extra level with DS gimmicks.
Originally Posted by OldManClayton The DS could handle that. RCT2's requirements were shockingly low for PC, and console versions often take much less.
Oh my yes. Just gave them both a little run now, SC3K uses up 114mb ram and RC2 likes 40mb. Guess if they could shrink down SC3K that much? Could even make it a downloadable title for the DSi so it could use the extra CPU and Ram.
I wouldn't worry about the DS's ability to run it either
Originally Posted by Jon C-B Just finished Chrono Trigger for the DS which was super awesome.
Yes, beat it.
Originally Posted by Neuro Super Mario Bros. 3! It's so well designed...
Yes, beat it too.
Originally Posted by Adam Animal Crossing: Let's go to the City (Although I have the biggest house now, so slowly going off it)
Proffesor Layton and the Curious Village on the DS.
Beat them both. 'Cept you can't beat Animal Crossing, but yeah, got the biggest house. Now just to get the flag for my house, and once my bridge is finished (takes a week to build) I'll need to get a fountain and a lighthouse, get all the paintings, wait for spring so I can get more fish and bugs, become a Platinum Member at Nook's, get the hero's cap and clothes, become a VIP member at the bank, get all the fossils (only 4 more), get all the gyroids, and get all the golden and silver tools.
Originally Posted by AndyUK The DS can handle far more than any developer is going to bother trying to squeeze out of it.
Quoted for truth.
Originally Posted by Eternal Man [EE] I pity the FOO who don't see DS po-tent-i-al!
More truth.
Originally Posted by OldManClayton The DS could handle that. RCT2's requirements were shockingly low for PC, and console versions often take much less.
Even more truth.
Originally Posted by James May I wouldn't worry about the DS's ability to run it either