The Daily Click ::. Forums ::. Daily Click ::. DC-ARCADE looking for games!
 

Post Reply  Post Oekaki 
 

Posted By Message

OMC

What a goofball

Registered
  21/05/2007
Points
  3516

KlikCast Musician! Guy with a HatSomewhat CrazyARGH SignLikes TDCHas Donated, Thank You!Retired Admin
20th October, 2009 at 03:46:17 -

I'm afraid not... What features do you mean?

 

  		
  		

DMT



Registered
  18/06/2009
Points
  150
20th October, 2009 at 03:54:46 -

Do you mean like capability to save cause that would be great!

 
I am no longer not a taco.

Jon Lambert

Administrator
Vaporware Master

Registered
  19/12/2004
Points
  8235

VIP MemberWii OwnerTDC Chat Super UserI am an April FoolSSBB 3265-4741-0937ACCF 3051-1173-8012360 Owner
20th October, 2009 at 04:18:01 -


Originally Posted by AndyUK
not as simple as that, i want to know what features are included before I actually make a game that supports them. If you get what I mean.


The TDC Arcade won't be supporting any live multiplayer or co-op as far as I know, so no OINC or MOO. You won't be able to save files or anything either, especially since it's Vitalize. Imagine you were making a game for a cabinet arcade machine like Galaga or Pole Position, only with more graphic options and no high-score tables (those are built into the arcade itself).

 
Sandwich Time!Whoo!

JoyCheck & KeyCheck Widgets
For easy implementation of customizable joystick and keyboard controls.
http://www.create-games.com/download.asp?id=8364

DMT



Registered
  18/06/2009
Points
  150
20th October, 2009 at 04:42:36 -

Do you mind if I add a password system? Like every ten levels or so?

 
I am no longer not a taco.

Rikus

Administrator
Crazy for News

Registered
  02/12/2001
Points
  980502
20th October, 2009 at 04:59:13 -

That would really not be a good idea since the whole point is for a quick arcade fix to earn more points then the guy before you. When you see the Arcade I think you will know what we mean

 
Be sure to follow us on the twitters for the latest and greatest: @dailyclick

Rhys D

Please enter a custom rating

Registered
  02/01/2002
Points
  162

Has Donated, Thank You!VIP MemberIt's-a me, Mario!Wii OwnerMushroomStrawberrySweetieCardboard BoxOrangeAttention Getter
I am an April Fool
20th October, 2009 at 09:08:25 -

I have a small game for this if you want it, i'll send a pm of the MFA link to clubby

 
http://www.rhysd.com

Strife

Administrator
Der Dairy Crick

Registered
  21/11/2002
Points
  2305

VIP MemberGOTW AWARD! -Astro Dude - part 1 GOTM JULY - 2009 - 3RD PLACE!It's-a me, Mario!Has Donated, Thank You!I donated an open source project
20th October, 2009 at 09:13:40 -

Yeah. Challenger A could password their way to the last level and get a high score from killing the final boss, while Challenger B spends more time playing, but only gets to level 3 and doesn't nail those bonus points from the boss.

Actually, though, I don't see why a password system would hurt if (and only if) the scoring system penalizes you for starting from a later level. On the other hand, though, this would require games with passwords to be checked on a case-by-case basis, which may not be the most handy thing for the quality-checkers.

 

Clubsoft

Administrator
Weeeeeeee

Registered
  02/12/2001
Points
  254

Acoders MemberHas Donated, Thank You!May contain nutsVIP Member360 OwnerI'm an alien!Code Monkey
20th October, 2009 at 13:25:03 -

The basic requirements at the moment are as follows:

• Games must be ideally within 640x480, some exceptions may be made
• All music/graphics/resources must be internal, e.g. no use of the DirectX extension to play mp3s
• Extensions are limited to those supported under Vitalize for MMF2 (Older extensions, e.g. Direction Calc for MMF 1.2/1.5 may not be converted for MMF): http://www.clickteam.com/epicenter/ubbthreads.php?ubb=showflat&Number=63860#Post63860
• Size should be kept down if possible, limit is around 10mb when compiled as a ccn file, but please keep in mind that large downloads may discourage players

• There must be no cheat systems, or systems that allow players to illegally increase their scores

• No JavaScript may be used


The following parameters are provided and can be retrieved by accessing the environment variables:

• "user" : Display name of player, for personalisation
• "score1" : top score
• "score2" : 2nd score
• "score3" : 3rd score.. etc, for the top 10 scores
• "shigh" : Highest Score
• "savg" : Average Score

We'll insert frames at the start, and end of the game for the two frames needed for the arcade

Please make sure you let us know where to retrieve the final score from, ideally this should be stored in Score of Player 1, this can be set at the end of the level if you're using a counter, for example

Intro screens should ideally be skippable, as the game is typically restarted once the score is submitted


And of course, we're always happy to take ideas into account, if there's anything you'd like to see, and features you'd enjoy, let us know

 
.: ImageApocalyptic Coders - www.acoders.com :.

Strife

Administrator
Der Dairy Crick

Registered
  21/11/2002
Points
  2305

VIP MemberGOTW AWARD! -Astro Dude - part 1 GOTM JULY - 2009 - 3RD PLACE!It's-a me, Mario!Has Donated, Thank You!I donated an open source project
20th October, 2009 at 14:02:10 -

Could there be an option for other variables to be stored with a player's high score? For example, in games that let you choose from different characters, it would be neat if the player's chosen character appeared next to their score. This would also open the door for some interesting statistics about players, since game makers can track common features among the top scorers of their games (for example, if everyone on the top 10 scores is using the same character, or if a large number of players died at a particular level).

Also, you might want to take racing games into account, where players who have the lowest score (time) are ranked better than those who have a higher score. Although I guess if you wanted to be clever about that, the score could start at a predetermined value and then decrease as time increases.

Edited by an Administrator

 

Rhys D

Please enter a custom rating

Registered
  02/01/2002
Points
  162

Has Donated, Thank You!VIP MemberIt's-a me, Mario!Wii OwnerMushroomStrawberrySweetieCardboard BoxOrangeAttention Getter
I am an April Fool
21st October, 2009 at 06:01:35 -

hmmm, now to figure out how to get the mods i'm using as music internal I read that as long as you upload the external mod files in the same dir as the ccn it can play them?

 
http://www.rhysd.com

Clubsoft

Administrator
Weeeeeeee

Registered
  02/12/2001
Points
  254

Acoders MemberHas Donated, Thank You!May contain nutsVIP Member360 OwnerI'm an alien!Code Monkey
21st October, 2009 at 12:54:45 -

That may work actually, I'll give it a try later on

 
.: ImageApocalyptic Coders - www.acoders.com :.

Rhys D

Please enter a custom rating

Registered
  02/01/2002
Points
  162

Has Donated, Thank You!VIP MemberIt's-a me, Mario!Wii OwnerMushroomStrawberrySweetieCardboard BoxOrangeAttention Getter
I am an April Fool
21st October, 2009 at 14:20:49 -

ok cool, the mfa I sent you has a mod player by josh whelchel that is vitalized as far as i'm aware (if not please correct me!) but I forgot to send you the actual mod files the game uses...resending!

 
http://www.rhysd.com

The Chris Street

Administrator
Unspeakably Lazy Admin

Registered
  14/05/2002
Points
  48488

Game of the Week WinnerClickzine StaffAcoders MemberKlikCast StarVIP MemberPicture Me This Round 35 Winner!Second GOTW AwardYou've Been Circy'd!Picture Me This Round 38 Winner!GOTM December Third Place!!
I am an April FoolKliktober Special Award Tag
21st October, 2009 at 16:22:32 -


Originally Posted by Rhys D
hmmm, now to figure out how to get the mods i'm using as music internal I read that as long as you upload the external mod files in the same dir as the ccn it can play them?



It's definitely possible to internally store mods without supplying them in an extra directory.

With MMF2 you can open .mod files and play them as if you were playing a sample. Then in the properties of your application you would select "include external files"

 
n/a

Rhys D

Please enter a custom rating

Registered
  02/01/2002
Points
  162

Has Donated, Thank You!VIP MemberIt's-a me, Mario!Wii OwnerMushroomStrawberrySweetieCardboard BoxOrangeAttention Getter
I am an April Fool
21st October, 2009 at 17:08:32 -

oh nice! didn't realise that, cheers

 
http://www.rhysd.com
   

Post Reply



 



Advertisement

Worth A Click