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Rikus

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22nd March, 2009 at 02:24:49 -

Hey folks, as you know club has been hard at work on the new tdc-arcade and OMG its going to be great! I am still whiping the water from my face!

Anyway, since for now the games for the arcade need to be open sourced, i was wondering if anyone would like to submit any launch day games that people can play right away. It can be a new or one of your older games. Only me and club will be seeing your source, we need to do that to add our security code and the highscoring system.

You can dc mail me with the link for the game if you would like to see it up. However we are a little more picky for the dc-arcade games, so not all games can be put on there. A game needs to be of a good quality and have the arcade-high score system in mind.

Question, comments? Post them here

 
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22nd March, 2009 at 02:30:14 -

You should definately put quite afew of the higher rated Mini Compo games in it.

 
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22nd March, 2009 at 03:23:14 -

Oh and to be clear the dc-arcade is not just a page with a highscore system slapped on some games, oh no, we are doing things right and are going above and beyond, it is going to take the entire site in a new direction, I cant go into details just yet but expect to be pretty darn excited about this when we share the details

 
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22nd March, 2009 at 05:26:09 -

I wonder how it'll work... Will the games need to utilize vitalize?
Also, do you want them to be exclusive to the arcade, or could people also release a normal .exe version?


 
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22nd March, 2009 at 06:49:00 -

Yep they will be vitalized for online play. People can still release a regular version as a exe but that version would not be tied in with the arcade system.

 
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22nd March, 2009 at 08:25:55 -

Will this work with construct games too? Or is it specifically for Clickteam games?

 
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22nd March, 2009 at 11:49:50 -

This. Sounds. Amazing!!

 
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22nd March, 2009 at 14:48:43 -

Vitalize supports all that rotating stuff, right? Because I could submit one.

Or two, if your stuff can be put in CnC games without any porting.

 
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22nd March, 2009 at 17:05:14 -


Originally Posted by alspal
Will this work with construct games too? Or is it specifically for Clickteam games?



I'dont think they will have a vitalize arcde that has construct games.

 
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23rd March, 2009 at 01:13:55 -


Originally Posted by alspal
Will this work with construct games too? Or is it specifically for Clickteam games?



I think that'd be drastically more difficult.

 
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24th March, 2009 at 02:20:08 -

Are there any guidelines on game resolution for the arcade? Like, the smallest and largest resolutions allowed?

 
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24th March, 2009 at 06:56:28 -

Yes, tell us restrictions please.

 
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24th March, 2009 at 13:58:10 -

Need to finalize with Rikus but at a guess, I'd say the minimum resolution will be 320x200 and the upper limit will be 640x480

 
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26th March, 2009 at 15:04:57 -

How are the scoreboards taken care of? Does the game display the scores or can they only be viewed from the page?

(in other words, do we have to make non-functional high score frames?)

 
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26th March, 2009 at 16:43:29 -

We'll insert a prebuilt frame for handling the scores, just let us know which value in your game contains the score (i.e. the default is Score of Player 1) and if there are any other special requirements

 
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27th March, 2009 at 06:57:29 -

can the scores be time scores? like a fastest time? or just a numbered score?

 
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27th March, 2009 at 07:05:34 -

submitting a #puzzle game cecil?

 
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27th March, 2009 at 07:12:09 -

possibly....

although im working on my own achievments type thing so all my future games can be scored and recorded and ranked online.
so probably just rework my current #puzzle for the dc arcade.

 
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27th March, 2009 at 11:28:31 -

I'll do something, can't wait to see the TDC arcade.

 
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28th March, 2009 at 17:04:03 -

Hmm, I can probably fix up swarm striker or one of it's children for the DC arcade. Now that baby/hospital craziness is over I should have some more time.

 
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28th March, 2009 at 17:11:17 -

Yea right. Elizabeth is going to eat your time up like crazy.

 

  		
  		

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28th March, 2009 at 17:16:40 -


Originally Posted by OldManClayton
Yea right. Elizabeth is going to eat your time up like crazy.



She's at that point where she just sleeps, eats, and poops. Making something new isn't an option, but fixing up and older project in a few hours could work.

 
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29th March, 2009 at 17:59:53 -

Just wanted to say that this is going to be HUGE.

 
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29th March, 2009 at 18:56:32 -


Originally Posted by MJK
Just wanted to say that this is going to be HUGE.



I concur. It's going to be flat out AWESOME. Exciting!

 

  		
  		

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31st March, 2009 at 15:31:25 -

I might have a few games for this but I always make my games in 256x224.

 
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31st March, 2009 at 19:02:16 -

I usually do too, but they tend to resize ug-ly with unproportional pixels. Do you have a workaround for it mayhap?

 
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31st March, 2009 at 22:02:04 -

I usually make them windowed in double pixel mode. (My new games that I didn't release here that is)

 
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31st March, 2009 at 23:06:44 -

Just double it. 512x448 is within the limitation.

You could send the original and ask them if they can double the sizes on the Vitalize tag if that kind of stuff works.

 
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1st April, 2009 at 02:10:09 -

If It doesn't involve anything related to Vitalize! I might work on a few games...

 
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1st April, 2009 at 02:36:24 -

The whole thing is built around Vitalize! All you do is make your game and then send the source to Clubsoft or Rikus. Then they handle the rest.

 
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1st April, 2009 at 02:59:36 -

I know that. What I meant was if I had to set it up with Vitalize!. :| That made me feel much better.

 
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1st April, 2009 at 05:02:52 -

I want to make something for this, but I wont rush it. I don't want to see tons of buggy horrible mini games really.
So when I get around to it it will be something nice, Promise.

 
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1st April, 2009 at 16:39:31 -

I can't help but wonder what all of this could mean when combined with....this: http://www.clickteam.com/epicenter/ubbthreads.php?ubb=showflat&Number=136095#Post136095 (given that it won't be an April Fool's prank, that is )

 
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21st April, 2009 at 08:24:30 -

i'm guessing games with external files are out of the question then. i.e Mp3s.

 
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21st April, 2009 at 10:26:58 -

ive got a few games in mind.

 
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21st April, 2009 at 18:58:11 -


Originally Posted by Jason Orme
i'm guessing games with external files are out of the question then. i.e Mp3s.



I'd like to know too. Would it be possible to add a level to a game every week, by uploading an about 150kb array to your server? The score would be sum of every level score. This way, people would have to come back to keep their score high.

 
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21st April, 2009 at 19:53:25 -

I have a few questions.

1. Is it possible to create a co-op mode in a DC-arcade game? Either 2 players on the same pc or 2 players across the internet? I guess this is a Vitalize question too.

2. If wanted to make a downloadable version of my game would it be possible to connect to TDC and submit high scores to the arcade?

 
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21st April, 2009 at 22:33:32 -

We certainly need to infomation set in stone, i.e file size, screen size and just to do and don'ts.

Some info on 18+ content would also be good.

 
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(sorry if there's a newer topic about this or some annoucement which I've missed...)

How's this going forward? What I saw earlier in April-May(?) in the beta test phase was simply awesome. Is the development still going on and when could we expect a public release of DC Arcade?

Thanks.

 
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19th October, 2009 at 14:57:33 -

Clubby recently added some new features and updates to the arcade, so it's still in development. Not really sure when it'll be fully ready - only Clubby would know

 
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19th October, 2009 at 17:12:27 -

I'll try. I have a bunch of old buggy arcade games I could fix up.

 
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19th October, 2009 at 20:41:51 -

I got a few games actually?

Evader?
http://www.create-games.com/download.asp?id=7703

Sketch Stacker?
http://www.create-games.com/download.asp?id=7604

 
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20th October, 2009 at 00:58:19 -

This just reminded me of that Shootemup i was going to make for this. I stopped working on it because of lack of information regarding how the dc arcade worked.

 
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20th October, 2009 at 01:41:33 -

You make the game, admins add the score submit frame.

 

  		
  		

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20th October, 2009 at 03:42:57 -

not as simple as that, i want to know what features are included before I actually make a game that supports them. If you get what I mean.

 
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20th October, 2009 at 03:46:17 -

I'm afraid not... What features do you mean?

 

  		
  		

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20th October, 2009 at 03:54:46 -

Do you mean like capability to save cause that would be great!

 
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20th October, 2009 at 04:18:01 -


Originally Posted by AndyUK
not as simple as that, i want to know what features are included before I actually make a game that supports them. If you get what I mean.


The TDC Arcade won't be supporting any live multiplayer or co-op as far as I know, so no OINC or MOO. You won't be able to save files or anything either, especially since it's Vitalize. Imagine you were making a game for a cabinet arcade machine like Galaga or Pole Position, only with more graphic options and no high-score tables (those are built into the arcade itself).

 
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20th October, 2009 at 04:42:36 -

Do you mind if I add a password system? Like every ten levels or so?

 
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20th October, 2009 at 04:59:13 -

That would really not be a good idea since the whole point is for a quick arcade fix to earn more points then the guy before you. When you see the Arcade I think you will know what we mean

 
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20th October, 2009 at 09:08:25 -

I have a small game for this if you want it, i'll send a pm of the MFA link to clubby

 
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20th October, 2009 at 09:13:40 -

Yeah. Challenger A could password their way to the last level and get a high score from killing the final boss, while Challenger B spends more time playing, but only gets to level 3 and doesn't nail those bonus points from the boss.

Actually, though, I don't see why a password system would hurt if (and only if) the scoring system penalizes you for starting from a later level. On the other hand, though, this would require games with passwords to be checked on a case-by-case basis, which may not be the most handy thing for the quality-checkers.

 

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20th October, 2009 at 13:25:03 -

The basic requirements at the moment are as follows:

• Games must be ideally within 640x480, some exceptions may be made
• All music/graphics/resources must be internal, e.g. no use of the DirectX extension to play mp3s
• Extensions are limited to those supported under Vitalize for MMF2 (Older extensions, e.g. Direction Calc for MMF 1.2/1.5 may not be converted for MMF): http://www.clickteam.com/epicenter/ubbthreads.php?ubb=showflat&Number=63860#Post63860
• Size should be kept down if possible, limit is around 10mb when compiled as a ccn file, but please keep in mind that large downloads may discourage players

• There must be no cheat systems, or systems that allow players to illegally increase their scores

• No JavaScript may be used


The following parameters are provided and can be retrieved by accessing the environment variables:

• "user" : Display name of player, for personalisation
• "score1" : top score
• "score2" : 2nd score
• "score3" : 3rd score.. etc, for the top 10 scores
• "shigh" : Highest Score
• "savg" : Average Score

We'll insert frames at the start, and end of the game for the two frames needed for the arcade

Please make sure you let us know where to retrieve the final score from, ideally this should be stored in Score of Player 1, this can be set at the end of the level if you're using a counter, for example

Intro screens should ideally be skippable, as the game is typically restarted once the score is submitted


And of course, we're always happy to take ideas into account, if there's anything you'd like to see, and features you'd enjoy, let us know

 
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20th October, 2009 at 14:02:10 -

Could there be an option for other variables to be stored with a player's high score? For example, in games that let you choose from different characters, it would be neat if the player's chosen character appeared next to their score. This would also open the door for some interesting statistics about players, since game makers can track common features among the top scorers of their games (for example, if everyone on the top 10 scores is using the same character, or if a large number of players died at a particular level).

Also, you might want to take racing games into account, where players who have the lowest score (time) are ranked better than those who have a higher score. Although I guess if you wanted to be clever about that, the score could start at a predetermined value and then decrease as time increases.

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21st October, 2009 at 06:01:35 -

hmmm, now to figure out how to get the mods i'm using as music internal I read that as long as you upload the external mod files in the same dir as the ccn it can play them?

 
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21st October, 2009 at 12:54:45 -

That may work actually, I'll give it a try later on

 
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21st October, 2009 at 14:20:49 -

ok cool, the mfa I sent you has a mod player by josh whelchel that is vitalized as far as i'm aware (if not please correct me!) but I forgot to send you the actual mod files the game uses...resending!

 
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21st October, 2009 at 16:22:32 -


Originally Posted by Rhys D
hmmm, now to figure out how to get the mods i'm using as music internal I read that as long as you upload the external mod files in the same dir as the ccn it can play them?



It's definitely possible to internally store mods without supplying them in an extra directory.

With MMF2 you can open .mod files and play them as if you were playing a sample. Then in the properties of your application you would select "include external files"

 
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Has Donated, Thank You!VIP MemberIt's-a me, Mario!Wii OwnerMushroomStrawberrySweetieCardboard BoxOrangeAttention Getter
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21st October, 2009 at 17:08:32 -

oh nice! didn't realise that, cheers

 
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