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0ko



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7th May, 2009 at 20:00:27 -

okay,my game character is completly over-head 2d,and the walls I was using look very overhead with a bit of a 3d look.

now,a side source believes that the walls should be very 3d looking and I simply don't believe it looks right compared to the player's look,(he looks completly over-head 2d)

so,would you say this picture looks confusing perspective-wise?,if so,then I'm right!

Image

 
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UrbanMonk

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7th May, 2009 at 20:25:55 -

You need to have the same perspective on the character and the walls, otherwise it looks cheap and home made.

 
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Hayo

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7th May, 2009 at 20:27:09 -

Yeah, the player has a total top-view, the walls don't. You are totally right, but it doesn't look that bad

 
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7th May, 2009 at 20:49:34 -

For a homemade game, it looks typical and could probably be excused. However, you aren't lazy and want the best for your projects.

 

  		
  		

Ecstazy



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7th May, 2009 at 21:43:49 -

I actually didn't notice that till I read what you wrote, but I might have noticed it if I actually played it.

 
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0ko



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8th May, 2009 at 00:37:35 -

thank you for the comments! now I know I shant be using that kind of 3d look.

 
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OMC

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8th May, 2009 at 00:47:27 -

But it would be so much better if you made the character 3D-ish rather than the walls 2D.

 

  		
  		

0ko



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8th May, 2009 at 01:15:11 -

not sure that would work out with 360 aiming,plus i dont like drawing characters 4 (or more) times!

 
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UrbanMonk

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8th May, 2009 at 01:38:42 -

It would work with 360 degree aiming, but like you said a lot to draw.

 
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Rob Rule

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8th May, 2009 at 07:10:24 -


Originally Posted by UrbanMonk
It would work with 360 degree aiming, but like you said a lot to draw.



Not necessarily. Oko, take a peek at this article, it may inspire you:
http://www.create-games.com/article.asp?id=1933

I agree with Clayton that a 3d-esque figure with those walls would be more attractive than flattening the lot.

Edited by Rob Rule

 
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0ko



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8th May, 2009 at 18:32:50 -

ok with the walls,i was going to have a teeny amount of 3d look(just so you could tell they were actually there and not carpets).

and the main character has 20-or-so animations so i don't think that iso-metric (or whatever it's called)will exactly work out for me.

 
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Mr G



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8th May, 2009 at 19:22:09 -

Maybe you could use this pic for reference:
Image

(It's from Warcraft 3 )

 
Image

http://create-games.com/project.asp?id=1549

Nuklear41

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9th May, 2009 at 11:49:46 -

Shouldn't the outside wall have an angle to is also?

 
Image

OMC

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KlikCast Musician! Guy with a HatSomewhat CrazyARGH SignLikes TDCHas Donated, Thank You!Retired Admin
9th May, 2009 at 14:10:22 -

No... not unless it were true isometric, which it obviously isn't.

 

  		
  		
   

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