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OMC

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9th August, 2009 at 20:26:27 -

Good grief even things like this turn into arguments! It's really not all that complicated or even that much of a change. Just a little extra revenue for the site.

 

  		
  		

Silveraura

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9th August, 2009 at 20:27:29 -

You could always design a free, special frame that we distribute to people serious about creating commercial games on the site. The frame will be a secured verification not much unlike Gwordy on Clickteam, where you type your usename and password in from TDC, and then once it confirms that you can not only login, but that the game you're playing was bought on your account, it lets you continue. Also, you can set it up so that you wont need to keep typing it in, it would remember it and as long as it's capable of connecting to TDC and confirming all that at startup, it might only be a 2 or 3 second inconvenience for legit buyers.

That's got to be the closest thing to Steam, which I think we all agree has a very solid DRM system.

 
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Rikus

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9th August, 2009 at 20:28:07 -

Yikes Adam, I am glad you are so dedicated to this

When you strip all the fancy words away tdc would not turn into a business we would bassicly be a affilate to someone else selling their games on the download page.

Same with people clicking on ads and we get a cut from google of that click, now we would get a cut off a payment from a game being sold.

Thats really it, nothing else would change it would be in addition to the donation and google ad funds. We are not here to run a bussiness we are here to keep the site going in our spare time and trying to find creative ways to do so.

 
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9th August, 2009 at 20:29:06 -

Err, James already suggested my idea. Sorry, and I went to edit and Rikus replied like 5 seconds before I clicked Update.

 
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Hayo

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9th August, 2009 at 20:35:14 -

Basically it's just clickers helping each other

 
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maVado



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9th August, 2009 at 20:57:11 -

You should not forget about the legal aspect. If I make a game and sell it and earn money then I have to own a business and pay taxte and so on. Here in germany I need to form a company and pay for health care and such. It's a big investment. I cannot simply say I use this site to sell my games and get like 100-200$ a month. It will not work. I'm sure germany is not the only country with those restrictions. If you are below 18 your parents have to do all this.

 
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Marko

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9th August, 2009 at 21:01:39 -

Balls, i never thought of that.... how does that effect everyone?

 
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OMC

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9th August, 2009 at 21:19:05 -

Must be different over there. o_o I've never heard of such regulations here in the US. Otherwise I don't think my website host would let you use their webstore template without signing legal documents.

And also, would not BMT Micro be taking care of the transactions?

Edited by OMC

 

  		
  		

Hayo

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9th August, 2009 at 21:25:20 -

We just need some people to look into that. But normally a selling platform would take care of most of that. There will always be a part you have to sort out yourself, prolly in the form of freelance profit.


 
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The Chris Street

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9th August, 2009 at 21:26:11 -

This idea might be a bit extreme... I haven't read through all the posts yet.

What if TDC had a Pay-Per-View section of the site? You could charge a small amount to people to access special material that wouldn't normally be available. I'm not sure what, exactly... maybe people could submit preview versions of their games for any subscriber to access, for example, or have access to a special site, ie, the Clickzine or something.

 
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9th August, 2009 at 21:44:12 -

The idea of Pay-per-view on TDC is forming images in my mind that are very upsetting

I would really advise to come up with a solution that is not just there to create money for hosting. It should be a real feature and expansion of the website, the community even. People who want to have a try selling their quality games get help from the coverage TDC gives them, they help TDC with a part of the profit. It doesn't sound too hard at all to me. The only real problem I can see coming are huge arguments about how good a game should be to be sold on TDC, people freaking out because their game was rejected or people complaining TDC is selling crappy games making the rest look bad.

 
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9th August, 2009 at 21:55:07 -

Their should be no argument, If a developer has a game that is commercial and wishes to get a bit more exposure on TDC, they provide the Affiliate code, nothing more, TDC isn't making ant judgment calls on quality and the users shouldn't hold TDC in account for a game that sucks submitted as a commercial title.

 
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9th August, 2009 at 23:07:56 -

"DRM is a waste of time. Only about 10% of people pirate anyways, and DRM just annoys people"

excuse me? you have that backwards sir. i think the estimated piracy rate on world of goo was near 90%. get your facts straight. more people pirate than actually pay money for things.

 
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aphant



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9th August, 2009 at 23:49:27 -


Originally Posted by cEcil = MC^2
"DRM is a waste of time. Only about 10% of people pirate anyways, and DRM just annoys people"

excuse me? you have that backwards sir. i think the estimated piracy rate on world of goo was near 90%. get your facts straight. more people pirate than actually pay money for things.



Really, it depends on the game, and platform. PC games obviously get pirated much more than console games.

You can't cite one game and offer it as a rebuttal, though. Cite a few other games before saying that 90% of users pirated a game. You can provide Spore, but it doesn't count for your citation (because Spore was already mentioned in this thread).

 

Pixelthief

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10th August, 2009 at 00:25:09 -

I'm opposed to this simply on the idea that theres too few games to make it worth the coding time for you guys
All the high profile games which are commercial quality are already sold elsewhere, and everything else is freeware and changing that is not a grand idea. Unless TDC became the distributor, it would run into problems, and theres so ridiculously few games of sufficient quality (and which we'd all love to see as free releases) that it would be more of a "one time" thing.

If someone decided to donate 20% of their proceeds from a game to TDC, that would be awesome, but theres no need to create a system for it since it would never be used

 
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