I may have to withdraw my submission. I don't know if I can fix a bug that impares a major feature in my game. I'll try a few different options I've come up with. Whether or not I do get it in, the game will be done by November at the least.
All platforming problems can be mostly solved here:
Sad to read that some people are withdrawing their entries.
Hopefully there will still be a few games.
I will definitely deliver a 1 level demo with a boss fight on the 16th. It most probably won't be as polished as I would like, but at least it'll be something I guess.
Okay, I better get my lazy ass back to work on the game...
Whew. Here's my entry, made in TGF. I just submitted it, so it hasn't been approved for the download page yet. If anyone plays it early and finds any bugs or spelling errors, please let me know. I made a good chunk of the game while I was half asleep and I'm paranoid that I missed something in my mad rush to get it done.
Also, please let me know if you have any trouble with the download link. The website that it was going to be hosted at was hit with some major technical difficulties that still haven't been resolved, so I had to find a new place to host it on super-short notice.
Anyway, the game is Super Spooky Haunted House Duck Fight. A brand new Trick or Treat adventure game set in the world of Duck Fight.
In an attempt to be more atmospheric, the pace of the game is pretty slow. You can inspect almost everything you come across, there are at least two different endings, a few secrets, and a few Easter eggs. I also tried to make it hard to discover every bit of dialog with just one playthrough.