It would have to be a bit cut down, but you could most definitely have a playable and fun version on the wii, no question. It wouldn't allow puzzles to be as big and physics to be as perfect, but it would be doable. Never going to happen though.
I think a PC would handle the game well. I mean hell, I know it's not as amazing as it was as hyped up to be, but Crysis was quite a system hog and it runs great on even my PC.
Originally Posted by OldManClayton It would have to be a bit cut down, but you could most definitely have a playable and fun version on the wii, no question. It wouldn't allow puzzles to be as big and physics to be as perfect, but it would be doable. Never going to happen though.
I don't know about that. It would be in an SD resolution and there wouldn't be as many shaders, but it would be possible. Brawl can support up to 8 player characters at once (Ice Climbers), up to 16 or so onscreen enemies and loads of items all with Havok physics. It's even fairly represented on the PSP (not sure if it unlocks the full 333mhz, but it either runs at that or 222mhz), just without a full multiplayer mode.
It's just MM are a second party dev to Sony and the project was funded and published by them so...
Don't you have to pay for the privilege of adding water to your custom levels?
Originally Posted by -Nick- I think the game would play badly on PC, but a PC based level editor would be so much nicer than the PS3 one.
Why would it run badly on a PC? You're forgetting that we have GPU's that are more powerful than the PS3s alone, being run with two of them at once. We also have PhysX cards and PhysX chips built standard on all the new nVidia chips. I think it would flourish on a PC. Consoles are weak compared to PC, they're just optimized for what they're designed to do. PC's do that and more.
I was referring to very large-scale puzzles. Boom Blox slows with a lot of objects. I had in mind the giant calculators you see made with LBP. Perhaps that's not so! I'd love to see it, but it won't happen.
The only reason stuff like that would be toned down would be because the power of the average gaming computer is underestimated. PS3 is no more powerful than a gaming system. Unless they were trying to expand their audience by supporting their idea of the "average computer", theres again, absolutely no reason why the game should be toned down at all.
The reason LBP won't be coming on PC or any other platforms is because Media Molecule is owned by Sony. The whole "only possible on PS3" thing is just bull poop - they make it sound like only the PS3 can handle it, but really it means that they just own the rights to LBP so no other console can have it.
If MM wasn't owned by Sony, I doubt they'd still release it on PC. Firstly the market it more limited (those with low-end machines might not be able to play the game). Secondly, you're not likely going to make as many sales as on a console due to the piracy issue (though some games do still sell well on PC, so who knows). Thirdly, I wouldn't like playing LBP with a keyboard and mouse - yes you can buy a joystick/controller for the PC, but I'd rather just buy the game for a console and leave my PC to keyboard/mouse games (that's just my opinion).
As for whether it would be possible on the Wii - I think only if Nintendo sorts out their network service. LBP relies very much on your PSN account, and storing levels and characters online. I'm sure Nintendo could do this to some extent, but really they'd have to introduce some sort of proper ID service other than this "friends code" thing. May also depend whether they have the servers to cope with such content - I'm sure they could afford it though. LBP also does a lot on one screen - it can have many objects both on-screen and off-screen, all of which have physics and other things applied to them (they're also of different sizes - some objects can be huge). So I'm fairly sure the game would have to be toned down for the Wii, but you'd still be able to get most of the functionality I think.