As you may or may not know, within a year we will probably all be able to make 3D/2.5D games in MMF2, as some really promising 3D extensions are in the works (and some have been in the works for years). What will the effect of this be on the community? Are you going to use it? Will we have threads about how to make skinmapped models? Will our games be better? Let's discuss!
Will be awesome to see more 3D click games, although Im not sure how many people would make anything I particularly like, judging on the amount of Zombie platform games and other random things I see.
I for one look forward to seeing some 3D extensions cause I've already got some mildly extensive knowledge of how to model in 3ds Max. My concern is that the extensions will require a significant amount of knowledge over how to use it. Knowledge that everyone who knows it, insists that it's obvious and very easy, meanwhile anyone who doesn't know it, looks at it with drew sliding out the side of their mouth like "Uh..."
All and all though, it should be good. People should try to be well acquainted with making a solid static 2D game though before attempting to take on 3D, mainly for the strategy of taking on a limitation and explore how far it can be pushed. Otherwise you're probably not likely to explore 3D.
Maybe, I'm more interested in 3D effects within a 2D plane (as Castlevania and New Mario DS games seem to handle quite well). As for 3D games? Meh!
Old 3D doesn't look good at all. And without post-processing then they would look quite dated especially when making a game set on a 3D plane.
It greatly depends on the quality and the ease of use. If it cannot do anything more than display simple 3D shapes, or if it has the nastiness of Klik OpenGL, then it will seem a lot like this recent "revival" of 3D television. Old hat with a new paint job.
I find it hard to imagine anything in extension form being as versatile as MMF3D would be. You'd be working with 3D during runtime, but not in the frame editor.
I'm still very excited though. If I can use it, I'll try to use it.
3D will eventualy catch up to Click(hopefully)and being able to dsplay at least 32-bit 3D would be fine by me. Finally having an actually simple 3-D game creator will shut out 3D Game Studio, Dark Basic, 3D gamemaker, and maybe people will stop using C++ who are struggling to learn to program 3D games.
I wouldn't mind if it didn't show up either. The possibilities are already endless with 2 dimensions so why would we NEED more.
MMF2 really isn't built for 3D. It doesn't matter how powerful these hypothetical extensions may be, MMF2 just sucks for 3D design. Even MMF3D will suck for 3D design, as Clickteam will probably just update their MMF2 code to tack on basic 3D design, as opposed to completely rewriting the program to handle a 3D design environment from the ground up.
MMF2 3D extensions will be severely limited by MMF2.
MMF3D will be severely limited by itself.
I'd welcome any extension that lets me produce a simple 3D game, or an interactive presentation like the one you're making, Hayo. My hopes wouldn't be higher than that, though.
The extensions would have to communicate with the HWA build of MMF2 if it's going to be any good. A separated runtime will always lead to instabilities.
Originally Posted by Dr. James MD Maybe, I'm more interested in 3D effects within a 2D plane (as Castlevania and New Mario DS games seem to handle quite well). As for 3D games? Meh!
Old 3D doesn't look good at all. And without post-processing then they would look quite dated especially when making a game set on a 3D plane.
Woo that is exactly what I intend to look into it for.
I actually love the way "old" 3d looks. DS sometimes looks like "old" 3d just more readable.
Old 3D is like old pixel art. The limitations gave it something of an artistic charm if done right. With today's 3D, it looks fantastic however most people resort to aiming for realism and quite frankly, I'm tired of seeing realism. I want to see good 3D, not realistic 3D. Perfect examples of that would include Viva Pinata, Little Big Planet, Team Fortress 2, Boarderlands, and a variety of other games that hold a stylistic charm and use the power given to them to aid the style in making it cleaner, sharper, and room for higher post-production standards. Crysis looks good, but the industry needs to stop trying to aim for realism.