Hmm, I always though old 3D had a terrible muddy quality, it's very hard to make things out and perspective is usually wrong. Games like Doom and Duke3D were visually very limited and haven't held their own (worse still; Wolfenstein). It's nice playing them with new engines though.
Personally I think it took 3D a very long time to look great.
Yeah, it's true. You figure with 2D, all they add to do was add more color and the ability to handle more objects at once. Bam, it looked good. It's easier for pixel artists to draw with limited colors then it is for 3D modelers to model with limited faces.
Heh yea, in Jedi Knight 2 (playing at the moment) faces there are just flat planes with a terrible texture on them.
But when 3D is done well you have Team Fortress 2. I played through Crysis over the summer on medium-high settings and it looked superb, just completely lacked character or personality.
Thought the game itself was fairly brilliant though.
I find myself liking real old 3D, from Stunt Race FX 3D to Quake 1 3D. Kind of lost interest since the texture filter. For example Metal Gear solid on the px1 did a lot to me, it has a charm in all it's muddy pixelmessness, gives it a dreadful atmosphere the later MGS games and de GC remake totally lack for me (Not counting MGS4).
Originally Posted by SiLVERFIRE Old 3D is like old pixel art. The limitations gave it something of an artistic charm if done right. With today's 3D, it looks fantastic however most people resort to aiming for realism and quite frankly, I'm tired of seeing realism. I want to see good 3D, not realistic 3D. Perfect examples of that would include Viva Pinata, Little Big Planet, Team Fortress 2, Boarderlands, and a variety of other games that hold a stylistic charm and use the power given to them to aid the style in making it cleaner, sharper, and room for higher post-production standards. Crysis looks good, but the industry needs to stop trying to aim for realism.
I agree with this post. There are places for realism, and places for not-so-realism. There are plenty of non-realistic games, but it seems most of them are either shovelware or are deemed as kiddy games. I want some more high-poly cartoon games! (Mario on the Wii 2 will be awesome.)
As for old 3D having a certain charm, I think it's important to separate what you're thinking about. For some reason I don't typically think of games like Doom as 3D. There's nothing wrong with those games, but I think of them as "2D with special effects." N64 and PS1 era 3D is where most of the charm comes in. Banjo Kazooie was gorgeous, Mario 64 felt like an alternate dimension, and a lot of PS1 games (that I never got to play ) like Spyro and Crash were games, not fancy-pants rendering engine advertisements.
I started Sim & Game Dev II this quarter, and after using Torque for a little bit, I came to the conclusion that MMF3D would kick butt and take names. (I reached this conclusion because Torque was actually pretty great, if that makes any sense.)
Yeah I agree. I was talking about the old real 3D games, not raycaster games and such. I liked the way N64 games did a lot with low-poly, just hated those small, filtered textures right from the start. I remember back then I had a PSX and everybody around me an N64. They were bashing my system for being blocky and I was bashing their system for being blurry. And only having 3 games that are good.
Anyway, I plan to fiddle around a bit with 3D in click, see if I can translate my style to oldtimey 3D. I find 3D modeling to be a bitch tho.
Just revisiting this thread. Has there been any progress with the 3D extensions lately? I just played through Judith by Stephen Lavelle and Terry Cavanagh (not a klik game) and would love to make something even as simple (graphically) as that.
Originally Posted by Dr. James MD Hmm, I always though old 3D had a terrible muddy quality, it's very hard to make things out and perspective is usually wrong. Games like Doom and Duke3D were visually very limited and haven't held their own (worse still; Wolfenstein). It's nice playing them with new engines though.
Personally I think it took 3D a very long time to look great.
When I say old 3-d I think of DS rpgs, old ps1 rpgs (some had really cool looking 3d models and such), and games like unreal tournament. I love how the mountains in UT look for some reason. I'm sure you know, but textures play a major role.
As for "old 3D", i totally loved it, even the poor draw distance and muddy visuals. To me, MGS1 had so much more charm than the cleaner, sharper MGS2. I also loved Quake 1's visuals and i think they looked better than Quake 2's (even the brownness of it looked bettter!).
You know, for me the 32/64bit generations hardly counts as old 3d. I was playing 3d games back in the mid to late 80's like driller or mercenary on my Amstrad cpc.
Driller (flat shaded polygons)
Mercenary (Vectors!)
For me the 32/64 bit generations are the start of that push towards realism everyone seems to be bored with nowadays. (Tell that to Call of Duty Modern warfare 2 owners lol)
oh and to be on topic for a small part of my post at least, I will use it. I'd love to make a nice open 3d platform game like say, Sonic's world on Sonic Jam or the Spyro the dragon games.
I totally lol'd at the people who said MMF2's event system wasn't fit for 3D or that "mmf would need a proper function system and local variables ". Seriously people, have ever designed a 3D game before ?
And "The possibilities are already endless with 2 dimensions so why would we NEED more". That's just not true.
Adding a new dimension opens a host of new possibilities. You can try to emulate 3D using basic 2D drawing operations, but it's obviously not the same thing and doesn't work all the time. You can make 2D racing games and top down shooters, but you can't make a game like Doom or need for speed.
The problem with having MMF3D or something like that is that it would need a decent engine and it would need to be updated regularly because unlike 2D, 3D engines can age pretty fast. I believe this was the reason why Clickteam didn't work on this before (and I doubt they are now), along with the fact that as far as I know Clickteam don't have any member of their short staff with experience in coding 3D engines. I know there was jamagic but that was over 10 years ago, things changed a lot since then so I'm pretty sure they would need to hire one or two 3D programmers.
but oh well, I'm still confident sooner or later they will try again, and I'm sure it will bring a huge lot of new klikers.
edit: thinking of it, the HWA version of MMF2 uses DirectX which means they do have some experience with 3D since all the hardware accelerated functions of DX use 3D. A glimpse of hope
they can always use an opensource 3d renderer like ogre or irrlicht. both of which are updated to be current and are also crossplatform (crossplatform mmf3d anyone?). so whats the problem?
Mmmh that could a decent solution, it would save them some work time and money, but they would need to know the engines very well and have (or hire someone with) some knowledge and experience working with the chosen 3d graphic engine. Personally I'd go for Irrlicht, Ogre's art pipeline is crap imo.