My first thought was, why? RCT3 is pretty much perfect. Yeah it could have better path finding and putting roads on slopes could be a lot easier, but other than that, the game is perfect! What can they do to justify RTC4?
I think maybe better graphics...? I'm not implying that the ones in RCT3 are bad, no, and frankly I like them. But still, it'd be nice if they improved them just a tad.
Other than that there isn't a whole lot that comes to mind about things to improve... but if they pull it off and manage to make it better than RCT3 I'll be surprised.
I got one of them to run but it froze and I lost my work. Plus, for some reason my laptop overheats when even the simplest applications run fullscreen.
I thought they started RCT4 but released it under a different name?? It wasnt very good, either. Ask Nick or something, he's pretty much an expert on the subject
My first thought was, why? RCT3 is pretty much perfect. Yeah it could have better path finding and putting roads on slopes could be a lot easier, but other than that, the game is perfect! What can they do to justify RTC4?
Wait, RCT3 was pretty much perfect? Quite frankly, besides having a little easier of a time seeing what I was making and being able to ride my roller coasters... I thought RCT3 was pretty horrid. The performance was horrible, the graphics barely justified any of it, the game was rushed out and littered with a ton of bugs which are still not to this day fixed (Waterparks are horribly glitchy at night and Atari refuses to acknowledge the bugs exist. RollerCoaster Tycoon 1 was amazing and had fantastic expansion packs. RollerCoaster Tycoon 2 was basically RollerCoaster Tycoon 1 but better, even though it's expansion packs seemed a little weak with regard to theme, it still added a ton to the game. RollerCoaster Tycoon 3 seemed like a face plant for as long as I can remember. The expansion packs were weak and left too much to be expected, and we all kind of gravitated to Sandbox mode which was fine, but provided no challenge and I can't sit back and make a good scenario because I know myself too well to make it fun and challenging. I would've rather far better scenarios.
Sorry, I didn't mean for my rant to go on... but if they can fix what they broke in RCT3, I'm all for seeing a series revamp. However if they plan to simplify it like EA did SimCity in Societies, I'm ignoring any news from this point forth because it's depressing.
I haven't played soaked so I don't know what bugs are in it. They patched most of the major bugs in RCT3 and i agree with you, when it came out it was half baked. I liked the graphical style in 3 and don't really have any performance issues. The only thing that's really game breaking is the way the game handles paths on slopes.
Anyway some features I would demand are
-support for curved loading stations
-much better lighting and support for dark rides
-building things outside of the park, hotels, resorts. restaurants, parking lots etc....
-much more willingness for the guests to explore the park
-making the guests leave at night just like we do in real life (although this might slow the game down to much)
I would love to see a remake of RollerCoaster Tycoon 2 with 3D graphics but keep the perspective. You don't need to keep it isometric, because then the point of having 3D graphics is kind of moot, however I think todays graphics cards can handle detailed rides if you're not looking out into the horizon (which is unnecessary) and with dual and quad core processors becoming a standard, I think processing the game wouldn't be much of a problem. I look forward to learning more about a RCT4. I'm just treading cautiously.
I never took to RCT 3 as it felt like quite a different game. The scenarios was particularly fun on RCT 1 imo plus i find sandbox mode so utterly boring.
On a side note playing RCT with a touchscreen is my vision of hell.
The problem with touch screens that no one ever really considered is that you can't see where you're touching before you initiate the 'click' if you will.
With a computer, the cursor is very small and has a very defined point to the very pixel it's interacting with. However with touch screens, your fingers are significantly larger than the pixels so you're never hitting the same exact spot twice and whats worse is your finger covers enough of the screen to make it very difficult to see where your finger is exactly. Pressure sensitive touch screens or even in the case of the new AT&T Blackberry phone, where the whole touch screen is a button that you place your finger where you want and then press down like a button and get the click feedback. That felt very natural for me.
It's for this same reason that it took me a while to get used to typing on-screen. I'm still not entirely comfortable with hovering my fingers over the screen and pecking at where I want to type, but oh well it works.
I guess what I'm trying to say is, things like this need to be considered before you take on or even dismiss for that matter, any touch screen project or port.
I can't say I ever got into RCT3 to the same extent as I did with the first 2. I didn't like the camera controls and the game seemed much harder (Apart from one super successful theme park, the other ones just seemed to flop for me and I don't know why!). Also, sloped ground was a nightmare for me to line up and to use.
The graphics in RCT3 were state of the art at the time and I still love the bloom and water effects, I'd be very happy if they could make a fourth one in the same perspective as the first 2, but with a 3D option for walking around your park (yes, WALKING). 3D views on the rides would be cool too... AND IN 3D!
I would happily buy a 4th one. Same applies to Age of Empires, if they go back to that lovely isometric grid view.
Edited by 3kliksphilip
Don't aim for perfection- you'll miss the deadline
'~Tom~ says (16:41):
well why does the custom controls for the keyboard palyer even affect the menu controls at all whats thep oint jsutm ake it so for the keyboard palyer on the menu screens everything is always up down left right enter regardless of the controls they set'
Originally Posted by 3kliksphilip I can't say I ever got into RCT3 to the same extent as I did with the first 2. I didn't like the camera controls and the game seemed much harder (Apart from one super successful theme park, the other ones just seemed to flop for me and I don't know why!). Also, sloped ground was a nightmare for me to line up and to use.
The graphics in RCT3 were state of the art at the time and I still love the bloom and water effects, I'd be very happy if they could make a fourth one in the same perspective as the first 2, but with a 3D option for walking around your park (yes, WALKING). 3D views on the rides would be cool too... AND IN 3D!
I would happily buy a 4th one. Same applies to Age of Empires, if they go back to that lovely isometric grid view.
Not that I'm defending RCT3 because I still think it was a total mess, but I would like to give it credit where it deserves it.
RCT3 did have an isometric camera view in the options - albeit, sloppy, it was there. It didn't change the feel of the game though, so I see what you mean with this. They could've done far more with the graphics if they weren't focused on making the game full 3D, and just worked on making it look good from a single good angle like Age of Empires 3 and Starcraft 2.
State of the art graphics of it's time though? RCT3 by no means was anywhere near state of the art graphics. The bloom was fake and overpowering too often, specifically with water parks. The graphics were extremely brought down by the fact that the engine was so unstable and horribly optimized.
Originally Posted by Ricky Gotta put it into context silverfire. Can't really compare it to fps games, there is more stuff going on at once in a game like rct
Thats what I was thinking Also, the RCT3 example used in Brandon's post isnt exactly the prettiest example available.
Originally Posted by Ricky Gotta put it into context silverfire. Can't really compare it to fps games, there is more stuff going on at once in a game like rct
Graphics cards handle their graphics separate then the processor. Theres no reason why the graphics in the game have to be hindered by the performance in the game but yet they some how are in this case. Look at Age of Empires 3. That game looked way ahead of it's time with regard to graphics. Why? Because the developers were smart about how they went about handling graphics vs cpu usage.
If Rollercoaster Tycoon 3 was KEPT in it's isometric styled mode instead of trying to create an engine that looked "pretty" from all angles, they would have been able to accomplish far more impressive graphics. And there are plenty of examples of this, just look them up. FPS actually have a far more daunting task of creating good graphics, simply because they are far less angle tailored. In other words? The player can more explore the world that they're looking at up close, so it's under a lot more pressure to look better from everywhere... at all times.
Originally Posted by -Adam-
Originally Posted by Ricky Gotta put it into context silverfire. Can't really compare it to fps games, there is more stuff going on at once in a game like rct
Thats what I was thinking Also, the RCT3 example used in Brandon's post isnt exactly the prettiest example available.
Oh, okay Adam. I'm sorry, I didn't think you wanted an angle of the game no one ever plays in.
Judging to which the performance vs visual vs processing power, of a park like this runs - on a system which can easily run Crysis, mind you... is absolutely pathetic. No, the game was not ahead of it's time... it was merely treated with no respect and rushed out. I rest my case.
Now mind you, I spent most of my earlier years playing RollerCoaster Tycoon 1 nonstop. I absolutely adored the game and was obsessed with it. So this is not an area of prestigious for a game I don't like. This is an area of extreme disappointment for a game I LOVED.
That screenshot looks fine to me. O_o Wouldn't want it to take too much power anyway, since RCT is aimed at a different target than FPS games. They might not all have fancy Gee Pee Yous.
Originally Posted by OldManClayton That screenshot looks fine to me. O_o Wouldn't want it to take too much power anyway, since RCT is aimed at a different target than FPS games. They might not all have fancy Gee Pee Yous.
I haven't ever had a computer with one yet!
Well see, the problem though is that even though the game didn't look decent... it took a beast of a computer processor to run. To this day, this game still flutters my computer, almost 6 years after it's released. It's very playable now, but I can't imagine I get more then 50fps on a medium sized park. I don't know about you, but for 6 years after release, 50fps on a medium sized park.. in a game where I always intent to build huge parks, that's uncalled for. And my system runs Starcraft 2 on maximum graphics, so it's not like I have a weak rig. Their target audience is the very people they completely missed when they decided to make this game so poorly optimized.
Brandon I think this problem may be specific to you. Cause the game didn't have any problems on my old Geforce 4 Ti 4200. Let alone on my Geforce 8800 GT. Probably a random software issue for you.
Also, i think everyone who wants it stuck isometric is crazy, It's so much easier to build things having full control of the camera. Honestly you guys are all crazy. The ONLY things wrong with rct3 were the initial bugs, and the horrible handling of slopes.
Originally Posted by Ricky Brandon I think this problem may be specific to you. Cause the game didn't have any problems on my old Geforce 4 Ti 4200. Let alone on my Geforce 8800 GT. Probably a random software issue for you.
Also, i think everyone who wants it stuck isometric is crazy, It's so much easier to build things having full control of the camera. Honestly you guys are all crazy. The ONLY things wrong with rct3 were the initial bugs, and the horrible handling of slopes.
PROCESSOR. The processing is what is so poorly optimized. Not the graphics card! The graphics were brought down by the fact that the game couldn't process the game as fast. They figured instead of FIXING the processor issues, they'd reduce the graphical toll on the game to compromise, but it doesn't work that way.
As for the graphical glitches. Go install Soaked and build a swimming pool with lights within radius of another lights illumination, 1-3 blocks depending on it's spot. Then wait or go into night mode and see if you get a bad graphical glitch. It seems to be incredibly common, but Atari seems to insist that it doesn't exist. So maybe you wont get it, but I can assure you it exists.
My first thought was, why? RCT3 is pretty much perfect. Yeah it could have better path finding and putting roads on slopes could be a lot easier, but other than that, the game is perfect! What can they do to justify RTC4?
Lol, I remember a long time ago when people thought that RCT2 was perfect and there's no need for RCT3. I didn't really like RCT3 that much, but it's got a more fun feel than RCT2. But personally, I feel like building rides is more of a hassle than fun.
Disclaimer: Any sarcasm in my posts will not be mentioned as that would ruin the purpose. It is assumed that the reader is intelligent enough to tell the difference between what is sarcasm and what is not.
Originally Posted by SiLVERFIRE Well see, the problem though is that even though the game didn't look decent... it took a beast of a computer processor to run. To this day, this game still flutters my computer, almost 6 years after it's released. It's very playable now, but I can't imagine I get more then 50fps on a medium sized park. I don't know about you, but for 6 years after release, 50fps on a medium sized park.. in a game where I always intent to build huge parks, that's uncalled for. And my system runs Starcraft 2 on maximum graphics, so it's not like I have a weak rig. Their target audience is the very people they completely missed when they decided to make this game so poorly optimized.
Funny, my
AMD 2800 XP+
512 MB RAM
ATI Radeon 9600 XT 256 mb
could run it fine, on top everything. And so could my Celeron 1.6, Ati 9700, 512 mb laptop! Can't play Crysis on it though. I guess your PC just likes FPS games
Don't aim for perfection- you'll miss the deadline
'~Tom~ says (16:41):
well why does the custom controls for the keyboard palyer even affect the menu controls at all whats thep oint jsutm ake it so for the keyboard palyer on the menu screens everything is always up down left right enter regardless of the controls they set'