I had heard about this guy before, but I have never been to his web site before. Thanks for the link.
It appears he has 'it'. The talent to draw and program whatever he wants; true creative freedom. But it's not a gift you are born with, I'm sure he worked very hard to get to that point. I'm very impressed.
I believe his talent comes mainly from his close proximity to me. I have long suspected that my body and soul wasn't enough to maintain such depths of creativity, and rightly, I have now started to leak.
Lots of parts of it are awesome. The boss especially. But lots of it is starting to remind me of noitu love, same sounds, similar music. Im starting to want him to make something different.
Originally Posted by marky_2 Excellent graphics, amazingly fluid engine, above-average gameplay, cheeky dialogue in some parts. All the makings of a Klik classic.
Could use more violence.
It's construct, not klik. I downloaded the demo but my computer moaned about direct X, so I can't be arsed.
Originally Posted by marky_2 Excellent graphics, amazingly fluid engine, above-average gameplay, cheeky dialogue in some parts. All the makings of a Klik classic.
Could use more violence.
It's construct, not klik. I downloaded the demo but my computer moaned about direct X, so I can't be arsed.
nah it cant be construct. construct sucks. no one uses construct. no real games are made with construct. its shit.
Actually, I think masterm was being sarcastic adam.
I loved the part when you said that you gave up on playing the game because the game moaned about directx (which is a ridiculous excuse but moving on), the exact reason why konjak is thinking about using something else.
For someone who supposedly couldn't be bothered to play the game for the aforementioned reason, saying something like "Lots of parts of it are awesome. The boss especially. But lots of it is starting to remind me of noitu love, same sounds, similar music. Im starting to want him to make something different. " sounds like someone's been playing a construct game in the closet
Actually, I think masterm was being sarcastic adam.
Really? No shit.
""Lots of parts of it are awesome. The boss especially. But lots of it is starting to remind me of noitu love, same sounds, similar music. Im starting to want him to make something different. " sounds like someone's been playing a construct game in the closet "
I downloaded the demo but my computer moaned about direct X, so I can't be arsed.
I'm pretty much the laziest person alive, and I'm sad you don't think this is worth your time. It didn't change my life but I wept at the amount of fine work on display. If your hobby is playing games, sometimes you're gonna have to install a direct x runtime, sometimes you're going to have to buy a playstation 3, you know?
Guys, calm down. And please tone down the language, name calling, etc. Construct isn't some demonic, horrible game making program. I personally find it inferior to MMF2, but hey, others find MMF2 inferior to Construct. But really, what does it even matter if MMF2 > CT, or CT > MMF2? They both make games, and as long as the games that are made with them are fun at all, I couldn't care less.
Anyway, this thread is getting back on the rails.
So far, I've defeated two bosses, gotten a shiny, golden wrench; met up with Mina of the Pirates, overheard raunchy, pervy guards talking about women (was a little awkward); witnessed an emotional family breakdown in someone else's house, upgraded my power level, got grenaded by some guard and survived because Mina and the main character (named Robin) are obviously magicial, and was thrown overboard into some random sea along Mina whilst we were unconscious.
So far, pretty darn fun! I really, really like the aiming system.
I downloaded the demo but my computer moaned about direct X, so I can't be arsed.
I'm pretty much the laziest person alive, and I'm sad you don't think this is worth your time. It didn't change my life but I wept at the amount of fine work on display. If your hobby is playing games, sometimes you're gonna have to install a direct x runtime, sometimes you're going to have to buy a playstation 3, you know?
What does having a PS3 have to do with anything? Ive owned one for two years.
Originally Posted by tetsuya_shino I had heard about this guy before, but I have never been to his web site before. Thanks for the link.
It appears he has 'it'. The talent to draw and program whatever he wants; true creative freedom. But it's not a gift you are born with, I'm sure he worked very hard to get to that point. I'm very impressed.
AFAIK he does EVERYTHING by himself. Music and sounds too. Truly talented guy.
Originally Posted by -Adam- Actually, I think masterm was being sarcastic adam.
Really? No shit.
""Lots of parts of it are awesome. The boss especially. But lots of it is starting to remind me of noitu love, same sounds, similar music. Im starting to want him to make something different. " sounds like someone's been playing a construct game in the closet "
Or I watched the trailer on youtube, you idiot
You seem pretty well informed about the game for someone who only watched the trailer.
I think Adam was talking about the playthrough on Youtube since there isn't a trailer as far as I can see. I also had problems running the game so I had to watch the playthrough.
The game looks incredible. Every Konjak game I see, I think "He must have reached his peak now. This is as good as a 2D game is ever going to look". It happened with Noitu Love 2, then Solar Plexus, and now Iconoclasts. It does remind me of Noitu 2 and Legend of Princess a little, especially the way bosses explode (same sound effects?) Maybe I'm just getting used to his style or I've played Noitu too many times. I'm amazed that Konjak had the motivation to remake Ivory Springs after canceling it, but it's a definite improvement in every aspect.
I wonder why he moved to Construct, though. Iconoclasts looks incredible and there are so many things going on at any one time, but there wasn't anything I saw that couldn't have been done in MMF, and I'm not even exaggerating the capabilities of MMF to make it sound better. Perhaps it was just easier to make the game in Construct, although I don't know much about it. I've heard that it has a "bones" system which would obviously be a help to Konjak and his complex bosses.
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Assault Andy Administrator
I make other people create vaporware
Originally Posted by nim I think Adam was talking about the playthrough on Youtube since there isn't a trailer as far as I can see. I also had problems running the game so I had to watch the playthrough.
If that was the case he'd knew there is more than one boss.
I really, really love this. It worked fine for me but in my opinion compatibility is always an issue. The thing I always liked about MMF is that the games/apps work on any decent pc. Hardcore gamers might be up to date with all the direct x jive, but an audience might just include non-hardcore dudes as well.
Anyway, damn, this game makes me feel really bad at making games.
Yeah I love this too, very Konjakie indeed.
I totally agree with Hayo on the compatibility issue though, I got some serious fps droppage in the desert area, very uniform too! After entering a new screen it runs top-notch for a few seconds, then it just drops to like half fps rate for the remainder of time spent in the area. Anyone else experience it?
Wish I could get graphics like that, to go with gameplay like mine
Unfortunately, mostly solo driven projects are always going to fold towards a single strong point. His graphics are very pretty but the game isn't treading any new ground
Well I trod all that ground about 10-20 years ago what with the SNES and all.
I just can't find myself playing another game like that, but maybe younger generations who weren't so exposed to it can appreciate
I can see your point. What makes me love these kinds of games is to be it is like they take off where the 16 bit era ended. Games have to move on tech-wise for the sake of commerce a lot of the time and I think we skipped some interesting steps that way. I always wondered what would have happened to games if we stayed in the SNES/MD era a few years longer. Dudes like Konjak and Bernie make the kind of games I imagine in that spot.
Originally Posted by nim I think Adam was talking about the playthrough on Youtube since there isn't a trailer as far as I can see. I also had problems running the game so I had to watch the playthrough.
If that was the case he'd knew there is more than one boss.
*know
I saw one boss (round thing with spikes) Not sure what you're trying to prove.