What kind of game is it going to be, a Diablo-like hack and slash? Looks cool!
I haven't decided on too many details yet, but the general concept is a cross between "Rogue" and the board game "Space Crusade".
It will be turn-based, with the player controlling a small squad of marines (about 4 probably). Missions will be randomly generated, with the goal always being to get everyone to the exit alive. And yes, it will be permadeath.
Baddies will be weak but fast, and more will be spawned all the time, so it will generally be a race to reach the exit before you are overwhelmed - however, ammunition will be extremely limited (esp. for the more powerful weapons), so you'll have to explore a bit just to replenish your supplies.
So yeah, the first challenge is choosing a balanced squad - ie. one combining firepower, economy, speed, and specialist skills.
And then you have to balance the potential risks & rewards of your actions during the missions - eg. staying together for protection or spreading out to cover the map quicker, or even leaving one guy behind to die so the rest can escape.
What kind of game is it going to be, a Diablo-like hack and slash? Looks cool!
I haven't decided on too many details yet, but the general concept is a cross between "Rogue" and the board game "Space Crusade".
It will be turn-based, with the player controlling a small squad of marines (about 4 probably). Missions will be randomly generated, with the goal always being to get everyone to the exit alive. And yes, it will be permadeath.
Baddies will be weak but fast, and more will be spawned all the time, so it will generally be a race to reach the exit before you are overwhelmed - however, ammunition will be extremely limited (esp. for the more powerful weapons), so you'll have to explore a bit just to replenish your supplies.
So yeah, the first challenge is choosing a balanced squad - ie. one combining firepower, economy, speed, and specialist skills.
And then you have to balance the potential risks & rewards of your actions during the missions - eg. staying together for protection or spreading out to cover the map quicker, or even leaving one guy behind to die so the rest can escape.
That sounds awesome and very different, keep us appraised!
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DXF Games, coming next: Hasslevania 2- This Space for Rent!
the stalker one is awesome. i love it. did you make it? i wish there was more to it cause id really love to play it like who ever did the art should make a bit more and do a tiny 2d version of stalker.