Depends what you mean by great.
"Plasma Warrior" is probably my favourite, but it's really very basic in most respects. There are plenty of other games that are technically far more impressive, but they're just not fun to play.
I can't get Treasure Adventure Game to work!
I'm running windows in a VM so I assume it's something to do with that.
Lyle in Cube Sector - yes, that's pretty cool
I just remember, back in the day, it was all about counting the days until Eternal Daughter came out.
Now, I don't really get Eternal Daughter. Spelunky, also by Derek Yu, is probably my favourite computer game of all time but by that time he'd moved off the MMF...
Within a Deep Forest is pretty amazing, now I think of it...
Ive played thousands of click games so it's hard to even remember most of them let alone choose my favourite/the best. (I remembered more as I wrote this list lol)
The first release of Spud's quest stands out in my mind, and as a fan of the Dizzy games on the 8 bit computers from 1986 to 1990something it's a game i instantly fell in love with even though it's a bit long for my liking.
Eternal daughter can't be ignored and it was the benchmark for years in click. It's got some faults of course (replaying an area over and over because you've died on the boss isn't fun) but it's a class game and much more than you're ever likely to see nowadays from indie devs. Is it just me or are indie developers getting lazier with pixel art?
Super awesome adventure extreme. short but sweet platform puzzler based on a very simple control mechanic. tap jump to move one block, hold jump to move two blocks. Great music and presentation and alternative routes.
The spirit engine I do remember it being called a walking simulator and it would crash loads on my old PCs. It's still an entertaining and unique RPG with fantastic art and a really good soundtrack too! Something I can only dream of.
The Fishhead series. Hayo Van reek's platformy masterpiece. Well, 2 and 3 mainly. It used the default platform engine and the key collecting formula got stale quickly but it's an early platformer series that I actually played a lot of. Fishhead world tour was looking great but when it was cancelled he moved onto other equally good things. Bernard and Hank anyone?
Mini falafel adventure I got berated for not giving this 5 out of 5 in the comments section i remember. But i can tell you it's a really nice little game. Obviously trying to look and sound like a Gameboy game. Bite sized gamey goodness.
Furry Well done platform game. Nice music (From Fury of the furries on the Amiga btw!) gameplay to match and short enough to not get stale.
Red feud. Would we call this Metroidvania nowadays? Well anyways it's a scruffy but damn charming little platform game starting a strange man with a red beard trying to rescue his son from a clown? Kinda has a lighthearted Nintendo vibe to it i think. But at the same time you know it's a click game
Just out of curiosity what do people think of my games? I think all of my old stuff is godawful because, well, hindsight and all that. But I played a little bit of Lil' pirate recently and i think it stands up pretty well actually. What do you guys think?
Excellent summary of a multi-generation assortment of click games, AndyUK.
Originally Posted by AndyUK
Just out of curiosity what do people think of my games?
I enjoyed your Summer Fun entry from last year's FunTition, and I think it was well put together. In fact, I recall complimenting your engine, the point being that you seem to come up with an improved version of your platforming engine every year or so and come up with a solid game to serve as an example of it in action. I think you're becoming a better level designer as well: an aspect of your games that has shown a similar path of improvement.
Basically every game by Arthur Lee aka Podunkian or The Podunkian or that angry Asian dude from Orange County is pretty good: We have the Metal Gear Santa games or the games he did together with Texmo aka David Walton under the name Team Ultima X which were all Circy spoofs but they were coded very very well, had great pixel art and were hilarious as fuck. Also most FAIND games were high quality games back in the day when we still had click groups and everyone thought they had a big epenis because they were in this group and that group. I'm not sure if there are still click groups.