Just added a video to my devlog thread showing my progress. Hopefully I can get some more videos on what is actually going on behind the scenes of my game, once it is a bit more complete.
Posted this here and also on the compo forum; if you want music for your game, just email me at boothman (at) gmail (dot) com. My SoundCloud page is http://soundcloud.com/normbo if you want to here what I've done before. There are a lot more unfinished tracks as well, some of which could possibly used in your game if it fits.
I won't be asking for any payment or share of the prize, just obviously credit where credit is due, and to retain ownership of the music.
Thanks,
Matt
I really shouldn't be spending my time working on a side project for this, but... I've had an idea for a tiny game I'd love to make - Does it matter if the game submitted is really short?
I was having a similar thought myself...
I'm really busy now the school holidays have started (and when I'm not busy, I'm exhausted), so there's no way I'll be able to make a proper epic adventure like Zelda.
Instead, I was thinking I could try and do the opposite - intentionally make the environment really confined and claustrophobic, like a submarine or something (anyone seen "Grey Lady Down"?). Maybe have the oxygen supply running out, so time is a factor as well...
There's a board game called "Red November" that features a constantly-breaking submarine and a scramble for survival with a bunch of drunk gnomes...
Best of luck with your idea, Sketchy!
n/a
Deleted User
13th August, 2013 at 13/08/2013 07:48:29 -
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Deleted User
13th August, 2013 at 13/08/2013 07:49:34 -
A very unique perspective for your article, I agree with your point of view.I also hope that you are at work is to be able to relax, this is what I recommend to your game, you can click on http://www.rsgold2buy.com/
Unfortunately, due to some issues with my artist we were unable to complete enough content for our game to be submitted. I suppose I'll make a project page for the game soon instead, considering that we already have quite a bit of content written/planned, a small handful of concept art and voice actors cast . Perhaps next time. Here is a small, early peek.