Another competition - yay!
Right now, I'm completely failing to think of an interesting "action adventure" game concept, but if I do come up with something in the next week or two, I'll probably have a go at entering
Hoping to pull something together for this...It's been a while since I've finished something, and I have a number of half-finished projects that could fall into this category. Hoping to find an artist.
Well thanks, Rikus! I've had a blast planning everything and seeing it all come together.
Wanted to note that the forum is now up and running over at the site, if anyone wants to try to buddy up or post about their projects. I also encourage discussion and project pages here at TDC, if it strikes anyone's fancy to do so.
Though I would like not to limit pre-made code in the interest of seeing polished (finished) entries, I think since there are prizes at stake, everyone should start from the same place.
How about this: If you use pre-made code, it must be made available to others from the start. I can provide hosting in such cases.
Originally Posted by OMC Though I would like not to limit pre-made code in the interest of seeing polished (finished) entries, I think since there are prizes at stake, everyone should start from the same place.
How about this: If you use pre-made code, it must be made available to others from the start. I can provide hosting in such cases.
Feedback on this policy is welcomed.
Since you asked, I think it seems unenforceable. For example, I could write a new platform engine totally from scratch, but chances are, it would end up virtually identical to previous engines anyway, just because that's the only/best way I know how. At the same time, you don't want people submitting games that they've already been working on for months, so it's difficult...
Anyhow, I'm still trying to think of a game idea, and still failing (plus I just got another job, so I might be too busy).
Originally Posted by Sketchy I think it seems unenforceable.
This is true.
The primary interest is in the creativity and quality of the content anyway. If you want to use a framework you've already created, I won't begrudge it.
Not a clone, but in the same genre. No turn-based battles, and most likely a top-down perspective.
I'll cite Goof Troop, since it's one of the prizes:
Instead of using a sword or other direct weapons, you pick up, catch, and throw barrels, bombs, and rocks and kick blocks. Sounds simple, but it makes the game feel entirely distinct from Zelda.
Make a game where the character is a boat. Make one with weapons that follow the laws of physics. Make one that requires the use of Algebra. Make one with characters that can turn into animals. Make one about a cake delivery company. Make a game set on Mars. Make one about cubicle warfare!
Yeah what i'm saying is there are loads of different types of games that can fall into the Action adventure genre. You'll have to be more specific i think.
I'm thinking something like Metroid could be considered an Action adventure. What about Cave story? It's a pretty loose term in my mind and I wouldn't want to start something that a judge will judge to not fall into that genre.
Lets not forget Zelda 2 had mostly 2D areas.
More specific than top-down with puzzles and live battles (if there are any)? If thinking of it as a Zelda clone gives you a direction to go in, that's fine.
Due to some recent tiny publicity, I'm considering extending the deadline to the end of August to make sure everyone feels they have enough time to make some truly good entries.
Do you all think this is a good idea, or does the pressure of a closer deadline keep you going? I'm afraid I'll extend it and people will be complacent and then fizzle, as seems to happen sometimes.
I'm kinda torn about the deadline.
On the one hand, keeping a tight deadline would work better to hold everyone's focus, and drive people to wrap things up more quickly...
But then, I always seem to end up at the deadline just short of what I was planning, and could see extra time being useful.
Maybe see where we are when the deadline gets closer? You could always extend it by a smaller amount, like a week.
What is this tiny publicity that is swaying your decision, here?
Just added a video to my devlog thread showing my progress. Hopefully I can get some more videos on what is actually going on behind the scenes of my game, once it is a bit more complete.
Posted this here and also on the compo forum; if you want music for your game, just email me at boothman (at) gmail (dot) com. My SoundCloud page is http://soundcloud.com/normbo if you want to here what I've done before. There are a lot more unfinished tracks as well, some of which could possibly used in your game if it fits.
I won't be asking for any payment or share of the prize, just obviously credit where credit is due, and to retain ownership of the music.
Thanks,
Matt
I really shouldn't be spending my time working on a side project for this, but... I've had an idea for a tiny game I'd love to make - Does it matter if the game submitted is really short?
I was having a similar thought myself...
I'm really busy now the school holidays have started (and when I'm not busy, I'm exhausted), so there's no way I'll be able to make a proper epic adventure like Zelda.
Instead, I was thinking I could try and do the opposite - intentionally make the environment really confined and claustrophobic, like a submarine or something (anyone seen "Grey Lady Down"?). Maybe have the oxygen supply running out, so time is a factor as well...
There's a board game called "Red November" that features a constantly-breaking submarine and a scramble for survival with a bunch of drunk gnomes...
Best of luck with your idea, Sketchy!
n/a
Deleted User
13th August, 2013 at 13/08/2013 07:48:29 -
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Deleted User
13th August, 2013 at 13/08/2013 07:49:34 -
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Unfortunately, due to some issues with my artist we were unable to complete enough content for our game to be submitted. I suppose I'll make a project page for the game soon instead, considering that we already have quite a bit of content written/planned, a small handful of concept art and voice actors cast . Perhaps next time. Here is a small, early peek.
Same here, I actually started on something for this but as per usual, I got a bit too ambitious so I had to drop it. Good luck to everyone who entered!
Sorry to say the same, couldn't bring myself to continue on my project, i just got locked... But I kinda like the little bugger, so we'll see if I continue in the future.
Huge good luck to all of the others who did enter!!
Only four brave entrants got their games in before the deadline. They'll be uploaded along with the contest results before too long!
I'd like to note that playable builds will still be accepted for posting on The Buswick site, if anyone wants to show off what they've done. (But only those four will be eligible for prizes.)
Yep! Anybody interested in sending in their demos to be posted with the entrants can just email their games to emcee [at] thebuswick [dawght] com. A screenshot and short description would be appreciated!
Yeah, might as well. I ended up choking a couple weeks back, and couldn't come up with any meaningful content. But the engine turned out kinda neat, if flawed.
Looking forward to seeing the legitimately finished entries!