Posted By
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Message
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Roach
Registered 29/01/2009
Points 52
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4th August, 2013 at 04/08/2013 03:00:52 -
I dont know what the hell im doing wrong. I have a huge area (20000x20000) that Im doing a Metroid/Castlevania style platformer. I have the coding to Always Center Screen on my character, 0,0 on hot spot (which is dead center of my sprite) and it for the love of god just will not work. I want my hero to always be in the center of the screen. I dont want to have everything moving past him because that will just take forever. Whenever I try to test my character, it wont scroll... at all. Is this a bug or something? If i jump down off a platform into a pit, it doesnt follow him down the play area or anything. Please help...
Yesh.. pleaseh shave ush... from all ze money...
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lembi2001
Registered 01/04/2005
Points 608
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4th August, 2013 at 04/08/2013 03:09:10 -
What window size do you have?
Are you 100% sure that you have selected you player sprite as the focus point? Double check, delete the event and recreate it.
Failing that upload your mfa for someone else to look at
n/a
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Roach
Registered 29/01/2009
Points 52
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4th August, 2013 at 04/08/2013 03:20:48 -
Yes, line is "Always > Storyboard Controls > Center Display at (0,0) (COHEN 1) which is my sprite. My window size is 1600 x 1200, although I'd like it to be much smaller, as the game will play like you are looking at a CCTV and you're scores and powerups are shown on the panel (if you can imagine that). So with this, I want to give the player the feeling as if they are looking through the eyes of the person watching the television but playing AS the person on the television. Therefore, I;d like to have the hero always dead center of the screen. I even though ahead and made margins along the edges of the screen so if you hit the furthest wall of the map, the player can still be dead center. I got somewhat of a scrolling when i turned off "resize screen at start of frame" but everything is so microscopic it wont work.
Yesh.. pleaseh shave ush... from all ze money...
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lembi2001
Registered 01/04/2005
Points 608
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4th August, 2013 at 04/08/2013 03:24:26 -
hmmmm..... strange, no particular reason why it wouldn't be working (that i can think of). Are you able to share your file??
n/a
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Roach
Registered 29/01/2009
Points 52
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4th August, 2013 at 04/08/2013 03:28:22 -
https://fbcdn-sphotos-b-a.akamaihd.net/hphotos-ak-prn1/p480x480/46922_4647735246308_2040302517_n.jpg
Here is a link to a picture showing you what the overlay will look like. As for posting an example, where exactly can I host the file? Can upload it to this site or do I have remote host it and post the link?
Yesh.. pleaseh shave ush... from all ze money...
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lembi2001
Registered 01/04/2005
Points 608
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4th August, 2013 at 04/08/2013 03:29:23 -
Yeah just upload it to an external site and provide the link
n/a
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Roach
Registered 29/01/2009
Points 52
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4th August, 2013 at 04/08/2013 03:32:16 -
http://www.mediafire.com/?268zi2yze3lqrv3
Here yah go. I feel so dumb. I can make some amazing things with this program, but I'm having such an issue with the most basic stuff.
Yesh.. pleaseh shave ush... from all ze money...
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lembi2001
Registered 01/04/2005
Points 608
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4th August, 2013 at 04/08/2013 03:50:40 -
That first frame appears to be broken.
You have accidentally crippled your level size by editing the Virtual frame size. Resetting this back to what it should be (20000 x 20000) does not resolve the problem.
Try recreating the level without editing the virtual size and you will see what i mean.
n/a
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Roach
Registered 29/01/2009
Points 52
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4th August, 2013 at 04/08/2013 03:59:27 -
Im lost. I created a new frame, that by default went to 2000x20000 in both frame size and virtual frame, copy and pasted the testing sprite and platform and got the same issue.
Yesh.. pleaseh shave ush... from all ze money...
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monkeytherat Hero of Time Jr
Registered 07/11/2010
Points 1293
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4th August, 2013 at 04/08/2013 04:08:37 -
Did you set the scrolling event in the new frame?
If you put a million monkeys at a million keyboards, one of them will eventually write a Java program.
The rest of them will write Perl programs.
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Roach
Registered 29/01/2009
Points 52
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4th August, 2013 at 04/08/2013 04:09:55 -
Of course I did sillygoose. haha
Yesh.. pleaseh shave ush... from all ze money...
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Roach
Registered 29/01/2009
Points 52
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4th August, 2013 at 04/08/2013 04:09:58 -
Of course I did sillygoose. haha
Yesh.. pleaseh shave ush... from all ze money...
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monkeytherat Hero of Time Jr
Registered 07/11/2010
Points 1293
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4th August, 2013 at 04/08/2013 04:11:01 -
Just checking everything, since lembi's solution worked for me.
If you put a million monkeys at a million keyboards, one of them will eventually write a Java program.
The rest of them will write Perl programs.
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Roach
Registered 29/01/2009
Points 52
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4th August, 2013 at 04/08/2013 04:18:16 -
Once I hit the resize screen option, I get nothing... Its not making sense to me. I sort of got it to work when I resized the virtual to 10000 x 10000 but now my guy just falls through the platform.... ughhhhhhhhh
Yesh.. pleaseh shave ush... from all ze money...
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Roach
Registered 29/01/2009
Points 52
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4th August, 2013 at 04/08/2013 04:20:45 -
Ok I shutoff "Handle Background Collisions even out of window" and were golden at this setting, but Im afraid having this option off wont let me code something happening in a room that Im not currently in ie hit a switch and a door on the other side of the map opens. Thoughts?
Yesh.. pleaseh shave ush... from all ze money...
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