Also Virtual is 19000 x 19000 too btw. This works considering that 1000 extra pixels around the border of the map wont cause scrolling issues down the line.
Rule number 1: Never resize anything in MMF2
Rule number 2: Never handle off-screen collisions in MMF2
Also, your scenario has nothing to do with handling collisions out of the window, since the hitting of the switch happens on-screen. Setting flags should not present a problem.
It may be worthwhile to mention that the world in Metroid and super Metroid is not all in one frame, there are loading areas whenever you go through a door.
If you put a million monkeys at a million keyboards, one of them will eventually write a Java program.
The rest of them will write Perl programs.
I think he means the transitions, which only look tricky and are actually very easy to do. Just have a frame dedicated to transitions and have two global values to tell which way the character is moving and where the destination is.
If you put a million monkeys at a million keyboards, one of them will eventually write a Java program.
The rest of them will write Perl programs.
I have to fiddle with it when i get to that point... there will just be so many things that could change in one frame, that when you have to do back tracking, that frame would have to entirely different than when you first got there... having it all on one frame would make things so much easier... Everything is still in its infancy as of now...
I have to fiddle with it when i get to that point... there will just be so many things that could change in one frame, that when you have to do back tracking, that frame would have to entirely different than when you first got there... having it all on one frame would make things so much easier... Everything is still in its infancy as of now...