FYI: The Games Factory was released in December '94 in the UK (I know, I have a CD with the demo on it, and I got it for Christmas soon after) - it quite surprises me that K&P came out in Nov 94 in the US. (Well, maybe 6 months earlier at least)
It had an old guy telling us how easy it was to write games and showing us the C code needed to create the K&P window (oh, that source was scary! SCARY I TELL YOU!)
"It had an old guy telling us how easy it was to write games and showing us the C code needed to create the K&P window (oh, that source was scary! SCARY I TELL YOU!)" Yeah and he was bragging and saying he was going to show you how to do heaps of stuff and ended up only showing you about a quater of what was prommised. Oh and I got Klik and Play for $10.
I got K&P for about RM 10 from an old computer shop that couldn't sell the thing .
Yeah, I remember the old guy. He inspired me to be what I am today. A klik legend!
Well, maybe not. But he inspired me to push KNP to the very limit. I used to make RTS games with KNP with a friend's help and program some semi intelligent AI that actually dodged bullets and took cover .
* Muz feels the urge to make a screensaver of little soldiers shooting each other and dodging bullets.
Disclaimer: Any sarcasm in my posts will not be mentioned as that would ruin the purpose. It is assumed that the reader is intelligent enough to tell the difference between what is sarcasm and what is not.