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kreature



Registered
  07/07/2002
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  103
20th November, 2003 at 17:46:21 -

I have a small, but annoying problem, which I do not have the skills to solve. I've never really put myself into TGF or coding at all, but however, now I'm trying to make something.

Whenever I shoot (create) an object in-game (not created beforehand) it overlaps the Active Object (which was created beforehand), which I don't want it to do. My question is; how can I put the Active Object 'To Front' in-game, so it doesn't get overlapped ?

I'm using TGF.

Thanks

 
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AsparagusTrevor

Mine's a pint of the black stuff

Registered
  20/08/2002
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Game of the Week WinnerHas Donated, Thank You!VIP MemberEvil kliker
20th November, 2003 at 18:51:17 -

Sorry to say this, I think the only way is to use MMF. Correct me if I'm wrong, but if I remember correctly, TGF has no 'bring to front' or 'send to back' events during runtime. MMF has though, and also has the cool Layer object extension, which lets you do more specific ordering of objects.

 
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Capn Mud Guru



Registered
  09/11/2003
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  127
20th November, 2003 at 20:18:01 -

No. That is not the [only] answer. In TGF, you can do "Always" [active object] "Animation" "Bring to Front" or something. or put the other object to "Always" "Bring to back". Hope that works or helps.

AsparagusTrevor, perhaps you are corrected, perhaps not.

 
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tobbe agrenx



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  10/11/2003
Points
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21st November, 2003 at 00:31:46 -

Well, this is really easy! You right-click on the active object, then choose view. In there, you just select to front, which will place it, as said, in the front.

 
n/a

kreature



Registered
  07/07/2002
Points
  103
21st November, 2003 at 00:43:12 -

Hmm.. I Can't understand how I missed it, beeing pretty much right before my eyes all the way.

Anyway, thanks to all of you You've been mighty helpful!

 
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