I have a small, but annoying problem, which I do not have the skills to solve. I've never really put myself into TGF or coding at all, but however, now I'm trying to make something.
Whenever I shoot (create) an object in-game (not created beforehand) it overlaps the Active Object (which was created beforehand), which I don't want it to do. My question is; how can I put the Active Object 'To Front' in-game, so it doesn't get overlapped ?
Sorry to say this, I think the only way is to use MMF. Correct me if I'm wrong, but if I remember correctly, TGF has no 'bring to front' or 'send to back' events during runtime. MMF has though, and also has the cool Layer object extension, which lets you do more specific ordering of objects.
No. That is not the [only] answer. In TGF, you can do "Always" [active object] "Animation" "Bring to Front" or something. or put the other object to "Always" "Bring to back". Hope that works or helps.
AsparagusTrevor, perhaps you are corrected, perhaps not.
Well, this is really easy! You right-click on the active object, then choose view. In there, you just select to front, which will place it, as said, in the front.