The Daily Click ::. Forums ::. General Chat ::. What should I do? [my game has single levels over 8mb in size!]
 

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Aaron Tomko



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  15/05/2002
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4th March, 2004 at 19:45:46 -

I've been klicking for going on 8 years now and during such time I have been, on paper, creating a science fiction action shooter. Three months ago I started work on the project. Now that I am completely finished the game engine, 90% of the graphics, all of the storyline. and finished the menus; I have come to a small problem. Only one of the 20 missions is 8.5MB in size! My question is this...Should I complete the game as is, or should I break it up into single mission downloads?

 
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Kirby Smith

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4th March, 2004 at 19:52:15 -

I wouldn't worry about it. You're better off releasing a single awesome long-lasting game than a bunch of single-mission games. 56Kers might be out of luck... but that's the breaks for not upgrading. At some point you have to draw the line concerning who you're going to support.

 
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Aaron Tomko



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  15/05/2002
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4th March, 2004 at 20:05:34 -

Good point. Maybe I'll put something together for the 56kers down the line.

Also, in case anyone is interested the website for the game will be up on 03/10/04. It will have screenshots, concept art, and progress information.

Click here to check out my current games and art website:
http://www.angelfire.com/ar/aaronsartdesk/xarion.html

 
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defenestrator

Old

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  12/07/2003
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5th March, 2004 at 00:17:07 -

Are you talking about the size of an executable version of the first level, or the cca file? Because if it's the former, yeah, that's pretty insane. Broadband or not, I don't think too many people will want to download a 170 meg Click game. If it's the cca, it might shrink down to 20-30 megs when all's said and done, which is still pretty absurd, but if it's worth it, I guess it's worth it.

 
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Kramy



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  08/06/2002
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5th March, 2004 at 00:30:49 -

170mb - connection will be tied up for 10 minutes!

 
Kramy

Pete Nattress

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5th March, 2004 at 05:49:19 -

you should consider splitting it; even on broadband ~170mb would take a pretty long time.

 
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Cybermaze



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  03/04/2003
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5th March, 2004 at 06:41:11 -

Are you sure adding another level will add another 8 mb to the filesize? You say 90% graphics are done ... are all the graphics (or almost) featured in level one? In that case reuse will not add much to concurrent levels.

If level one features a theme that will go on in say the next 2 levels and then a change in the theme, the filesize will also not grow that much.

I think a game have to be very good if the size is more than 50 mb. Think about that.

And, you could make a 56k friendly version without eg music that could be added as an addon package (same for eg videoclips if any etc etc), or just split up the game into say 5 mb chunks with eg winzip or something similar. There are a lot of options.

First I would build another level and see how much that raised the filesize.

 
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Chamzel



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  02/07/2002
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5th March, 2004 at 11:27:11 -

How about splitting it into different various RAR files and then uploading them so the user can download them in small segments. Then they could put them all together and unRAR them and install the game!

Or how ever that stuff goes.



 
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Pete Nattress

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5th March, 2004 at 11:45:53 -

yeah, chamzel, the problem with that is they still have to download the whole game before they play it. if it was split into seperately downloadable levels, they need only download one level and decide whehter they want the rest.

 
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Chamzel



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  02/07/2002
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5th March, 2004 at 12:57:47 -

Well, if Aaron has a CDR in his computer he could buy a large stock of CDs for really cheap and sell them for about $10-15, thus covering shipping and the cost of the CD?



 
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DeadmanDines

Best Article Writer

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  27/04/2006
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5th March, 2004 at 13:31:46 -

Or use Cafépress, who can handle all the generation and shipping of Data CDs.

But of course, who'd buy one? I mean really!?

 
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The Chris Street

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5th March, 2004 at 13:47:12 -

Well, if the game uses mp3s or mods which are of a large file size, get rid of them. And perhaps decrease the colours of the ingame graphics, say, from 16 million to the 2nd highest.

 
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AsparagusTrevor

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Game of the Week WinnerHas Donated, Thank You!VIP MemberEvil kliker
5th March, 2004 at 14:21:21 -

Don't restrict your game just to satisfy slow downloaders. Make is as good as you want, as huge as you want. If it's good, people will download. In theory. It's probably best to have a one level demo first though, so if people like it they'll download the full game.
Don't worry, I'm having the same problem with my Zombies Now game. One level is 15mb, but it's a good idea to make as many of the objects Global as you can, saves on file-size.

Image Edited by the Author.

 
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ShadowCaster

Possibly Insane

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  02/01/2002
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7th March, 2004 at 01:40:01 -

Update topic name. Please use descriptive titles for your posts in the future.

 
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Crystal Clear (H.E.S)

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  06/10/2002
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7th March, 2004 at 04:22:24 -

im on 56k modem, even if it is around 170mb id still download it.
a few things thatll help you cut down the size:
-------------------------------------------------------------------------
+ Crop all images
+ delete unescarry objects
+ use backdrops for platform's and such instead of actuve objects
+ instead of using Hidden counters, use Alterable values
+ If youre using lots of detectors try and make them as small as possible
-------------------------------------------------------------------------
Also, when its zipped there might be a huge difference in size.


 
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