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AndyUK

Mascot Maniac

Registered
  01/08/2002
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7th March, 2004 at 13:15:31 -

mabye it would be a good idea to try and find if there is one major part of the game that is making the levels so big.

.are there loads of sounds that are sampled at 44khz? (22 or 11 may sound just as good)
.are there loads of mp3s or even wavs as music?
.is your colour depth 16million when its unecessary?

i think you should try to make the game how you want it to be
of course 170meg is way too big for most to even bother with
but if making the game small sacrifices quality too much, you
may have to keep it large.

personally i like smaller files.

 
.

Cazra

Crazy?

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  24/07/2002
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Game of the Week WinnerVIP Member
7th March, 2004 at 14:43:31 -

Turn on the sound compression. That'll reduce the final size of the game a lot!

 
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Mr Coffee



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  04/09/2003
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  440
7th March, 2004 at 19:15:06 -

Well, on my cable connection it would take about 1 hour to download that, which is not bad at all if the game is good. However, it would take the 56kers much longer, and you probably would get much less downloads (because most computer users are still on 56k).

 
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Muz



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  14/02/2002
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7th March, 2004 at 19:44:57 -

* Muz/CoolioKlick points to this article she wrote several months ago: http://create-gamescom.winstemp.com/article.asp?id=776

 
Disclaimer: Any sarcasm in my posts will not be mentioned as that would ruin the purpose. It is assumed that the reader is intelligent enough to tell the difference between what is sarcasm and what is not.

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tdc052621



Registered
  20/12/2002
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  908
10th March, 2004 at 21:39:38 -

get rid of your mp3s and WAVs cause that's what hit everybody HARD!

 
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Aaron Tomko



Registered
  15/05/2002
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  597
15th March, 2004 at 17:55:28 -

First off I'd like to thank everyone for their input.
in response to the audio portion of my game; it actually doesn't have many wav files. 5 or 6 at max. it does however have a 1 minute audio mission briefing and ingame acting, both of which I believe if taken out of the game will severely destroy some of the gameplay. Those files actually only take up 1.85MB of the size, and I have cut back the size by using a sound condencing program. The rest is all code. About 1,850 lines to be exact, and that's not including the story telling engine code. Now, I thank Cybermaze for pointing out the graphical miscalculation I was making. I had for gotten that the artwork was all within the first level and would then not take up the same amount of space. After cutting back I have been able to bring the size of each mission down to 4.8MB for the largest level.That said, I have come up with an idea: I have 3 major acts in the story. Each act would be roughly six missions in length. So here is my question would you be willing to download three files in the amount of 28.8MB each? All thoughts are greatly welcomed.

 
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Kramy



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  08/06/2002
Points
  1888
15th March, 2004 at 18:11:55 -

If act 1 shares all the same graphics, your levels could be only ~50kb. I found that when I copied the same level in a game I made, the filesize went up a wopping 4kb!

 
Kramy

Mr Icekirby



Registered
  18/12/2003
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  846
15th March, 2004 at 18:17:45 -

hmm... 170 mb... only 17 seconds on office speed Internet... but who really uses their office computer to download games?

 
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Kirby Smith

Resident Slacker

Registered
  18/05/2003
Points
  479

VIP Member360 OwnerWii OwnerThe Cake is a Lie
15th March, 2004 at 19:53:22 -

Let's see... 28.8 megs / 400 KB/sec (if you're on a fast server) = a little over a minute. Yeah, I'd download it.

 
XBL Gamertag: Rampant Mjolnir

Aaron Tomko



Registered
  15/05/2002
Points
  597
15th March, 2004 at 20:56:05 -

For anyone and everyone interested, the official "Core" website is up and running.
It has screenshots, story info, and concept artwork for you to check out.
You can check the news section of my main website here: http://www.angelfire.com/ar/aaronsartdesk/xarion.html
or you can go straight to the Core site here: http://www.angelfire.com/art2/jshock/index.html

Later

 
n/a

Gaspy Conana



Registered
  12/10/2003
Points
  571
15th March, 2004 at 21:26:39 -

I just wanted to say that some people are not ABLE to upgrade to broadband because of financial reasons or location issues, so don't act like they deserve a punishment for that. Fag

I'm on 56k, but I would download it, just let it run while I'm asleep.

 
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Mr Icekirby



Registered
  18/12/2003
Points
  846
15th March, 2004 at 21:32:51 -

nice idea... let it do the work... do you use AOL? it slows down the internet you know...

 
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Cybermaze



Registered
  03/04/2003
Points
  853
16th March, 2004 at 11:39:37 -

Yeah, I would dl it. Then again ... Ive got ADSL ... but if its a good game I think some people with 56k (like when I had it) would dl it.

 
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Kris

Possibly Insane

Registered
  17/05/2002
Points
  2017
16th March, 2004 at 12:13:26 -

Instead of splitting it up, try optimising it.

• If you're on 16 million colours, try switching to 32,768 or 256

• For objects that are in every level (EG, the main character), make them global. This way the graphic for the object is only saved once (instead of once per level)

• If you have empty space on images, cut it out

• Instead of using wavs for sound, try MP3 (With the DMC extension)

whoops, didn't realise that some of this stuff was covered already. Nevermind

Image Edited by the Author.

 
"Say you're hanging from a huge cliff at the top of mt. everest and a guy comes along and says he'll save you, and proceeds to throw religious pamphlets at you while simultaniously giving a sermon." - Dustin G

Evil Monkey



Registered
  08/12/2002
Points
  598
16th March, 2004 at 17:33:37 -

Try creating the second level, and then look at the filesize. Because MMF stores all the graphics, sounds, etc. only one time, your second level will probably take up much less space.

 
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