mabye it would be a good idea to try and find if there is one major part of the game that is making the levels so big.
.are there loads of sounds that are sampled at 44khz? (22 or 11 may sound just as good)
.are there loads of mp3s or even wavs as music?
.is your colour depth 16million when its unecessary?
i think you should try to make the game how you want it to be
of course 170meg is way too big for most to even bother with
but if making the game small sacrifices quality too much, you
may have to keep it large.
Well, on my cable connection it would take about 1 hour to download that, which is not bad at all if the game is good. However, it would take the 56kers much longer, and you probably would get much less downloads (because most computer users are still on 56k).
99 percent chance that the above post is 100 percent correct.
Disclaimer: Any sarcasm in my posts will not be mentioned as that would ruin the purpose. It is assumed that the reader is intelligent enough to tell the difference between what is sarcasm and what is not.
First off I'd like to thank everyone for their input.
in response to the audio portion of my game; it actually doesn't have many wav files. 5 or 6 at max. it does however have a 1 minute audio mission briefing and ingame acting, both of which I believe if taken out of the game will severely destroy some of the gameplay. Those files actually only take up 1.85MB of the size, and I have cut back the size by using a sound condencing program. The rest is all code. About 1,850 lines to be exact, and that's not including the story telling engine code. Now, I thank Cybermaze for pointing out the graphical miscalculation I was making. I had for gotten that the artwork was all within the first level and would then not take up the same amount of space. After cutting back I have been able to bring the size of each mission down to 4.8MB for the largest level.That said, I have come up with an idea: I have 3 major acts in the story. Each act would be roughly six missions in length. So here is my question would you be willing to download three files in the amount of 28.8MB each? All thoughts are greatly welcomed.
If act 1 shares all the same graphics, your levels could be only ~50kb. I found that when I copied the same level in a game I made, the filesize went up a wopping 4kb!
I just wanted to say that some people are not ABLE to upgrade to broadband because of financial reasons or location issues, so don't act like they deserve a punishment for that. Fag
I'm on 56k, but I would download it, just let it run while I'm asleep.
• If you're on 16 million colours, try switching to 32,768 or 256
• For objects that are in every level (EG, the main character), make them global. This way the graphic for the object is only saved once (instead of once per level)
• If you have empty space on images, cut it out
• Instead of using wavs for sound, try MP3 (With the DMC extension)
whoops, didn't realise that some of this stuff was covered already. Nevermind
Edited by the Author.
"Say you're hanging from a huge cliff at the top of mt. everest and a guy comes along and says he'll save you, and proceeds to throw religious pamphlets at you while simultaniously giving a sermon." - Dustin G
Try creating the second level, and then look at the filesize. Because MMF stores all the graphics, sounds, etc. only one time, your second level will probably take up much less space.
Project Progress:
1.: Droid Runner (5% Complete)
Finishing Up Game Engine