Here you can bag the hell out of the program by saying what it can't do or you can praise it like your god and say what it can do.
I personally like the program because it is so simple to use and takes no script language what's so ever. Although script language programs like C++ do make the professional programs like windows etc.
But anyway feel free to have your say on the program.
Is MMF the best, or is it?
Things it can't do:
-scroll through the frame editor quickly whil dragging an object
-wash the dishes
-right click in the picture editor to grab a color, you have to hold shift and click
-simply click a button in the objects window of the frame editor to look at a previous level's objects
-can't have more than 16 million colors(I can live with that)
-can't have more than 10000 objects per frame(That's good enough for me too.)
Things it can do:
-create paralax backgrounds
-create a working splitscreen
-easilly play midis over frames
-easy to draw celestial objects in the picture editor
-can have up to 10000( I doubt anyone would reach that limit.)
-better transitions
-use loads of extensions TGF can't.
-counters and text have similar properties to active objects in the event editor.
You don't ever need over 16 million colors. Even commercial games don't use over 16 million colors. The 10000 object limit is not a problem for most people, although if you want to do particle effects you actually need over 10000.
Edited by the Author.
99 percent chance that the above post is 100 percent correct.
I don't think computers can actually display more than 16 million colours anyway?
And C++ is just as capable as making an unprofessional app as MMF is.
Lol! I was just exaggerating when I said
"-can't have more than 16 million colors(I can live with that)
-can't have more than 10000 objects per frame(That's good enough for me too.) ".
Nobody would ever need more than 10000 objects or 16 million colors.
You're wrong, it's actually 24-bit colours, and they can't even see that much. The human eye can tell the difference between shades about every 8 values (so you could see the difference between (0,0,0) and (8,8, supposedly).
I just despise the animation editor. It's extremely bulky and forces you to click a lot more than you really should. And it's hellishly annoying It's like the beta testers never even touched it. Besides that, MMF is the best instant programming program out there.
24-bit, IMHO, is not enough. I need higher colors to fully import the stuff I've done in Photoshop. Sure, I could lower the colors in Photoshop, but the gradient lighting thing looks horrible.
Disclaimer: Any sarcasm in my posts will not be mentioned as that would ruin the purpose. It is assumed that the reader is intelligent enough to tell the difference between what is sarcasm and what is not.
The human eye supposedly can distinguish between 15bit colours, which is the reason 15bit(32768 colours) is called the true colour point.
Personally, I don't think I can distinguish quite that many. I find that 3 reds in the MMF pallette look identical, yet their RGB's are off by about 20. Maybe I'm slightly colour blind.
Also, putting colours beside eachother blends them, so a gradient is harder to distinguish between colours than 2 reds placed beside some control colours. Likewise putting the colours beside other control colours blends those, so we won't see the original colour, but we will still distinguish a difference.
nah, colour blindness is usually where you can't tell between red/green and yellow/blue
"Say you're hanging from a huge cliff at the top of mt. everest and a guy comes along and says he'll save you, and proceeds to throw religious pamphlets at you while simultaniously giving a sermon." - Dustin G
No, MMF is easier for drawing sprites. You can zoom twice as far as TGF, and the pencil tool actually works properly.
And there are people that say that the extra 8 bits aren't needed, well, the extra 8 bits are for the alpha channel. I wish MMF could support the alpha channel!
Things MMF Can Do:
- Create scrolling parallax (Although a bit buggy if not done right)
- Rotate and Resize External Pictures
- Use Arrays to store information (Automaticly encrypted)
- Create Projects, which can hold multiple applications and use them for split-screen, and other purposes.
- Compress pictures and sounds better than TGF.
- Run faster than TGF
- Run Active X Controls
- Show multiple windows at once
- Create custom screensaver settings dialogs!
- Make it so the screensaver doesn't automaticly end on imput
- Have 16 alterable values per object
- Play back DVDs, .wmv files, and more using the Direct Show object.
- Play samples and music over frames
- Change the shape of the window
- Set the task priority at runtime
- Not have a splash screen at the end
Things MMF Cannot Do:
- Use hardware acceleration
- Have unlimited variables per object
- Have much control over DVD playback
- Change the framerate (Could be useful for Matrix powers and debug modes)
- Make levels as easily as TGF
- Use icons for 24-bit and 32-bit (alpha) icons, as well as icons for 48 x 48 and 64 x 64 (Oh well, TGF can't even have 256 colors in icons! )
Project Progress:
1.: Droid Runner (5% Complete)
Finishing Up Game Engine
usually the extra 8 bits are just padding to make a single RGB unit 4-bytes wide (because PC and Video card processors work better with 4 bytes at a time rather than 3)
MMF can't have real user functions (as far as i know) or threads.
Edited by the Author.
"Say you're hanging from a huge cliff at the top of mt. everest and a guy comes along and says he'll save you, and proceeds to throw religious pamphlets at you while simultaniously giving a sermon." - Dustin G
i dont like how when inserting an object from another .cca or .gam you can only insert 1 at a time, not multiple objects.
also burning CD's would be cool .
"Have unlimited variables per object" - no you cant do that, but you can get an extension that allows 1000 global values, which i dont think youre gonna go over .
i have high color icons in my mmf games, all the colors you want
plus 128 x 128 icons! who would wan't a huge icon i don't know but it would be funny... i can even have inverted icons, what ever is behind it gets inverted
MMF is great in that it has all those obvious advantages over TGF (like split screen and MIDIs over multiple frames). But MMF does have its weak points. Namely the animation editor and the way you insert objects into levels from other levels/apps.
I swear, I used an edit of Ryu's Shinku Hadouken beam for one of my characters' special moves, and it took me over an hour just to put ALL the sprites in for it. On the other hand, TGF allowed me to make it in a fraction of the time.
But anyway, I make my game engines in TGF. I later port the engine to MMF to continue working on the game, due to higher memory quality and a higher object count.
MMF is both fast and uses some hardware acceleration if you turn DirectX and VRAM on. With VRAM, the image of the screen is put on your video card RAM to speed it up (if your video card has enough RAM). 3D hardware acceleration exists, but very little is done for 2D acceleration though - talk to companies like ATI or nVidia if you want that changed
The list of things MMF can do is huge... it can do more things than most people here seem to think it can. Extensions add a huge amount of power too. And TGF's list of what it can do is pretty small compared to MMFs
BTW with a quick experiment in Paint Shop Pro, I can just about distinguish between RGB 0,0,132 and RGB 0,0,134 (monitor 20% brightness). You can't really count how many colours the eye can see though, it's just different amounts of red, green and blue light photons entering your eye However, a gradient in 32k colours can often look blocky whilst it looks smooth in 16m colours.