What helps you make a good game? What keeps you going on when you feel like stopping? What inspires you to create better games? What is it that you just need to keep clicking?
A girlfriend? Having Circy's pic on your desktop wallpaper? Muz's articles? Having special "I CAN DO IT" papers posted all over your room? Random insults from Click Community members like HiredGun and Phizzy? Or simply some good games you found and decide to make fan games of?
Personally, I'd blame my productivity on headphones. I worked on games averaging 6 hours/day when I had them and I'm working on them a lot more often now that I got new, cooler ones.
And maybe that Invasion of the Muz II background helps. Maybe I'll release a trailer on that game next month... if I ever get to find MIDIs suitable for it.
Oh, and yeah, peer pressure.
Disclaimer: Any sarcasm in my posts will not be mentioned as that would ruin the purpose. It is assumed that the reader is intelligent enough to tell the difference between what is sarcasm and what is not.
I find rivalry to be a great help. I try and get my brother to work on a game that's similar in style to the one I'm making (or he does the same to me) and having the other to "beat" gets us to make better games. Unfortunately my brother's about a thousand times better at pixel art than I am, but still.
Also, for the only major game I've ever completed (AAG, not released yet), I kept a progress sheet where I recorded just how much I'd done and how much there was left. Usually now all I keep is a "development log" where I note down things that I've done each day and what needs to be done the next, but it's the same idea.
Assault Andy Administrator
I make other people create vaporware
Registered 29/07/2002
Points 5686
26th May, 2004 at 04:01:32 -
I find holidays the best time to start a project, because you can work for days on end - just like a real nerd! And what motivates me? Probabley movies and drawing sketches of games on the shower screen.
Headphones + Winamp's MilkDrop visualization thingy is about as good as a light nap.
Can't hear the best outta Metallica or Crownd with normal stereo speakers, y'know. Naps spoil my concentration streak. And with the games I'm working (aside from IOTM 2), I need a lot of concentration, and a lotta rest for my mind after every event group & manual I write.
Disclaimer: Any sarcasm in my posts will not be mentioned as that would ruin the purpose. It is assumed that the reader is intelligent enough to tell the difference between what is sarcasm and what is not.
Lack of sleep. If I don't sleep, then I'm not as creative, and can just work off of my notes. If I do sleep, then I come up with a new and better idea 30% into a project and nothing ever gets finished. Besides, sleep is a waste of time.
n/a
Assault Andy Administrator
I make other people create vaporware
Registered 29/07/2002
Points 5686
26th May, 2004 at 08:14:32 -
Damien - Not only are you persuasive but you also smell like fermenting cheese sticks.
I like to design my games before I actually make them. This helps a lot, especially with RPGs. If I grow tired of kliking, I play Final Fantasy X and scour almost half the sphere grid. I usually get my inspiration from my own random ideas and thoughts.
Have to go with Radix. I get more done at 2am than 2pm, and if I ever get frustrated (me? frustrated? ) or have a problem then I can go to sleep, think of ideas and solve it in the morning
What helps you make a good game?
I think of the feeling i get when playing my favourite games and try to make games that the player will enjoy as much.
What keeps you going on when you feel like stopping?
Nothing does. When i feel like stopping, i do.
What inspires you to create better games?
Either playing some games or listening to some music, But inspiration can come from anywhere really.
What is it that you just need to keep clicking?
Ive always wanted to make games since i was about 5. I didnt have a pc back then and klik and play didnt exist (this was about 1989). I used to draw level designs on paper and make loads of ideas up that stayed in my head. Unfortunatly i threw all of those ideas away but luckily i can still remember some and i can always invent more crazy characters.
I just like making games!