The Daily Click ::. Downloads ::. Review
 

Review: Jeff Pwns II
Author: Mr_Tom
Added: 16/11/2008
Overall:
Average:3.67/10

I would like it if you could skip the irritatingly slow text intro at the start. It lasts almost as long as the game itself. Perhaps there is a way but I pressed: mouse buttons, enter, shift and ctrl and if it isn't any of those it should say really.




Although this may surprise you I actually think there are SOME good things about the gameplay, altohugh it was hard to think of them. The platform movement is sound and doesn't seem to have any glitches, although it isn't exactly challenged much since the whole play area is made of right angles; no slopes to deal with nor any kind of additional platform feature like ladders, swingy things, water etc. The level of difficulty increases at a good pace and without any noticeable switch over. There are no sudden frame switches, just steadily more and more logos start flying towards you which is what you want for this style of game. Ok, now on to what I didn't like about the gameplay. There is only 1 weapon type, only 32 direction shooting and most importantly, very very little variety in gameplay, the first 4 seconds is the same as the last, only with more construct logos on screen. Your enemies don't really change at all; there is only one way to kill them; no tactics involved; its very very basic. Its not so much a case of what is wrong with the gameplay but the lack of it altogether.

Well there are few effects used, like when you shoot the construct logos and they kind of spin and wobble about a bit, which makes it a little satisfying to shoot, but for this type of game you need to make stuff REALLY satisfying. Also there is a slight parallax displacement between the green square background and the green square foreground which makes the game look a little more professional. Besides that all graphics are very simplistic, the most detailed objects are the product logos but they obviously were not drawn by the maker of this game.

well the music and sounds are deliberately very very low quality which makes them suitable for this game. A complex orchestral piece would be nice but totally out of place here. I'm not particularly a fan of making stuff seem older than it really is. Back in the 80's game music only sounded like that because they didn't really have the option to make it any better, i'm sure they would have if they could. Now that we CAN make it better, why not? nevertheless it does at least seem to fit in with the game.

Well the game claims to be addictive at the start but tbh I really don't think it is, at least it definitely wasn't for me. The game has so little variation there is no motivation to continue playing. And its going to be exactly the same the next time you play it.. assuming you want to, which I don't. However, I can see that some of you DID find it addictive which I don't understand at all but I'll accept and add a few more stars because of that.

Gameplay is the most important aspect to me. Since this game includes no originality, besides its 'plot' maybe. It is highly repetitive and I can't imagine more than a couple of hours went into the creation of this game. I know Bibin is far better at making games than this and I think it would be an insult to rate this highly because that would imply that I think it was the best Bibin could have done, which it obviously isn't. So Bibin.. I praise you by rating your game 2/10! if that makes any sense at all.

Presentation:
Gameplay:
Graphics:
Sound and Music:
Lastability:
Overall:

Download This Game

Posted by Mr_Tom 16th November, 2008

eugh i started 3 paragraphs in a row with 'well'. also i was hoping the category titles would be shown on the actual review so imagine each paragraph is responding to the question 'Presentation?' 'Gameplay?' etc.. then it mgiht maker a little more sense. Image
Comment edited by Mr_Tom on 11/16/2008
 
Posted by AndyUK 16th November, 2008

I really liked the music. So I too would have rated the sound and music higher than everything else. But I thought the presentation and gameplay were pretty solid. But like you said it's almost the same thing from start to finish.
I never played the original Jeff pwns, it would be nice to compare.
 
Posted by Mr_Tom 16th November, 2008

yeah the gameplay was solid.. but there was so little of it that it its virtually impossible for it not to be. Like i could make a game where the objective is to stare at a black square in the middle of the screen.. 100% solid gameplay 10/10!.. Thats just a more extreme example of what this game is regarding the gameplay.
 
Posted by 3kliksphilip 16th November, 2008

OMG I am so making that
 
Posted by Ricky 16th November, 2008

2 Is a little harsh isn't it.
 
Posted by Mr_Tom 16th November, 2008

I don't think it is. It would be if it were one of the first games made by someone new but this isn't, its made by Bibin, who is definitely capable of making a game 5 time as good as this (2 x 5 = 10!)
 
Posted by Codemonkey 16th November, 2008

I guess you didn't take into consideration the time limits.
 
Posted by AndyUK 16th November, 2008

I guess you're like me Mr_Tom where you think more is better. Which is fine i guess.
Although I would still say that solid gameplay is better than glitchy gameplay regardless of how much there is to it.
 
Posted by Mr_Tom 16th November, 2008

what was the time limit?



"Although I would still say that solid gameplay is better than glitchy gameplay regardless of how much there is to it. "



But i mean, a game like Sundown Shambles made by 3kliks has a few gameplay problems but the gameplay is a million times more advanced than Jeff Pwns. Jeff Pwns gameplay is more solid (due to simplicity) so does that make it have better gameplay.. not at all.
Comment edited by Mr_Tom on 11/16/2008

In a sense you could say that I've limited the maximum possible gameplay score for JPII to 1 star and it received 100% of those possible stars because of it having no issues. Whereas with sundown i'd allow it access to all 10 stars and would give it maybe 7 or 8 of those, meaning i've given it 70-80% of the possible gameplay stars.. which is a lower percentage than JPII, but cos the gamepaly is so much larger, actual score is higher.
Comment edited by Mr_Tom on 11/16/2008
 
Posted by Eternal Man [EE] 16th November, 2008

"In a sense you could say that I've limited the maximum possible gameplay score for JPII to 1 star and it received 100% of those possible stars because of it having no issues. Whereas with sundown i'd allow it access to all 10 stars and would give it maybe 7 or 8 of those, meaning i've given it 70-80% of the possible gameplay stars.. which is a lower percentage than JPII, but cos the gamepaly is so much larger, actual score is higher."

That's an... unconventional way of using the system indeed.

I totally and utterly disagree with;
"It would be if it were one of the first games made by someone new"
One of the key elements that makes this game so good is indeed simplicity. But it's perfect simplicity. Not sloppy/buggish simplicity like you would find in a game made by someone new to klik. Each element of gameplay, graphics, music etc is in perfect balance. To be able to achieve that requires a very talented and experienced developer.

You can bypass the text by pressing esc, a commonly used key in gaming.

Otherwise, if you disregard that you angle it too negatively, a good review.

However, I for one and probably a few others will have quite a hard time believing in your good intentions when you've spent the last couple of days trying to convince the world that JP is the spawn of hell and that it overshades "proper" games, like yours and 3KP's (which you time and again make us aware of by comparing in a strange and quite annoying manner).

But as I said, good review!
 
Posted by Mr_Tom 16th November, 2008

lol yeah i was thinking '.. hmm actually i haven't tried escape yet' when i was writing that and was hoping it wouldn't turn out to be true. nevertheless that wasn't particularly important and wouldn't have changed my overall opinion on the game.

"But it's perfect simplicity." - ok but what i was explaining above is that perfect simplicity is worse than imperfect complexity.. depending on the degree of imperfection, which is the basis of how i rate as i also explained above. I.e: JP gets 100% for solidity of gameplay but that 100% is 10 times smaller than the 100% of sundown (which i may give 70-80%). I cant think of a fairer way of rating when we have a system where all types of games are thrown in together for judgement. Ther are different standards for a game like this and within those standards it may be quite good game but opening it out to universal standards of all games, it is not at all.
 
Posted by AndyUK 17th November, 2008

I totally agree with that way of rating actually.
Like Ive said once before, even if there was a competition where a game had to have no music, the game then has no music! so the music score HAS to be worse than games with music.

Also i wasn't saying it deserves 100% for gameplay just because it's solid. I'm was just saying it's pretty fun regardless of lack of features.
 

 



Overall Score

Reviewed by


Advertisement

Worth A Click