Discaster - Lighting
Author: | Disthron
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Submitted: | 1st June, 2011
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Favourites: | 1 |
Genre: | Demo
| Downloads: | 202
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Rated: |
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Edited By Disthron on 5/20/2012
I decided to play around with the Lighting Demo released by Daniel Rehn and this is what I came up with.
I tried a bunch of different stuff, starting with his method of changing the textures. Witch is definatly the fastest runtime method, as you will probably see.
The second thing I thought of was to use a 3rd ray-casting object as a dedicated "light" layer. Instead of having 1002 different textures I would have 1 set of 5 that graduated from black to white and use the subtract ink filter to darken the wall layer underneath.
So the floor layer (witch makes that cool "pool of light effect") on the bottom, The wall layer in the middle, and the light layer on the top. I ended up putting a 4th layer in just for the sprites as the subtract mode in the light layer caused some problems.
I also made some high res textures, just to show that you don't have to have low res ones, and added the ability to bring the brightness up or down. Oh, and the fog thing is kind of cool too I think.
Anyway, source and EXE is included. So even if you can't open the MMF2 file you can still run the program and check it out. Anyway, let me know your thoughts.
Review This Download
http://dl.dropbox.com/u/38149234/Discaster_Light_Demo.zip (5 mkb )
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Disthron
Registered 08/02/2005
Points 1101
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