The main thing i don't like about the picture editor is that it opens in a window, instead of full screen... seems a VERY weird idea to do that, as it gives you less room to edit.
I'm happy with how it turned out. Having framerate control and smoother runtime is great so I will buy it when I get paid. I see no reason for developer, I never sell anything, so it shall be standard.
thinking is like pong, it's easy, but you miss sometimes.
I'm not worried about extensions. . . I barely use them. It should feel more powerful even without them. . . but it doesn't. Just more confusing. I might end up buying TGF2 so that I can add layers to games and then save my exes with that. But I don't have much use for mmf2. . .
DaVince This fool just HAD to have a custom rating
Registered 04/09/2004
Points 7998
3rd July, 2006 at 15:35:47 -
I'm gonna order it once my next €100 are deposited on my bank account. And when my parents know about the stuff.
Yeah, but MMF 1.5's screwed up all the time. It also raised the chances of it crashing, MUCH higher. I recall working on a level, zooming in, placing pieces, and zooming out to find that all my pieces were in the wrong spot. MMF2's frame editor zoom is much better though.
I find it extremely hard to grab onto the little bars for stretching quick backdrops when zoomed out. Which is the only time it's really useful, when you want to stretch a quick backdrop across the whole level and it's faster to do it zoomed out.
Also, I don't like the way patterning quick backdrops works. I liked the old way where it automatically doubled up the image. Is there a way to change this?
So far MMF2 seems good. MMF1 was a bit crashy, especially if you dealt in small sprites or complex events. Pinball movement seems very interesting indeed. They could be used well for cannonballs or something
But, I'll wait a bit before I get it I think. I've still got a few MMF1 projects to round off.