The runtime is definetly awesome, I did a test with alpha blending, rotating, and resizing, all with top quality at once, and it run flawlessly until I reached about 608 objects. THe thing that managed to slow it down was Vsync and Anti-Aliasing. Don't use either. Ever. EVER.
Actually tried out doing prallax scrolling yesterday. It was so much easier than it was doing parallax in MMF1.5 (or TGF1, .)In the properties for each layer you can change the X and Y Coefficient to make the layers scroll at different speeds! It works extremely well.
As I have no clue how to do prallax scrolling in MMF, this is a pretty cool feature, considering it's very easy to do. Then again, your looking at the guy who only learned how to make the screen follow the character an hour ago.
Anyway MMF2 seems more stable when it comes to a newbie like me, clicking every options and doing random things to see what happens next
I also find I'm enjoying MMF 2's interface more then MMF's, which to be honest, I really don't care for at all.
Dunno bout you guys, but I'm happy with MMF2's pic editor. It takes a lot less clicks to do an animation, opposed to the double click here, there, drag this down, etc. I haven't really used the TGF pic editor, so I can't compare it to that.
Personally, I still wish there was a script editor so we could type, copy, paste, edit events instead of clicking. Clicking can be a lot slower than typing.
Hmm... is it possible to edit the menus in MMF2 or at least add a Insert > New Object > String or Active object, instead of going to the Insert New Object part?
Hmm... also sucks that the game examples are mostly KNP-quality games. CT should do a competition for a game made in MMF2 to be used as an example. Ironically, they could also give a full copy of MMF2 out as a prize .
Edited by the Author.
Disclaimer: Any sarcasm in my posts will not be mentioned as that would ruin the purpose. It is assumed that the reader is intelligent enough to tell the difference between what is sarcasm and what is not.
DaVince This fool just HAD to have a custom rating
Registered 04/09/2004
Points 7998
7th July, 2006 at 05:27:34 -
I love MMF2.
But yeah, they included the old KnP/TGF/MMF1 examples, graphics improved a bit. What's up with that? It doesn't show well at all what you can do with the new features!
I still don't get all the gripes about the editor in MMF, let alone MMF2. Perhaps it's because I do my sprites and such in GraphicsGale...I donno, all I know is, I gave making a sprite a shot with MMF and MMF2's built in editor, and it's practically the same crap as GraphicsGale.
I would agree with the games that come with Clickteams products though. They are often very low end, and not impressive at all. How about going to...I donno, say The Daily Click, and finding 10 games on here worthy of using, to show what can be done with your products?
My biggest gripe however, is with the way Clickteam does their manuals or help files. They read like VCR programming instructions. Meaning they are dull, and never quite cover enough to begin with. Sure, it tells you how to do stuff any trained chimp could figure out on their own, but how about examples on how a ABSOLUTE BEGINNER could make movements occur without setting up redudent KnP style paths?
See I was doing it like that, because my MMF manual sucks, and tutorials on here somtimes make my head hurt.
Of course, I've made this complaint about many manuals that come with software, but for a program that is mainly centered around game creation, there seems to be a serious void in terms of telling you how to do things you will most certainly need to know...without going on a forum and looking up info.
I went in a customized a keyboard shortcut for zooming in and out (I made it the same as photoshop.) But it doesn't work in the picture editor. I have to go and click on the little slide-bar thing.
I love folders. You can put objects in folders in the In-frame library, and you can put them in folders in the event editor. This is awesome. ^^ I love having a clean working environment. The snap to grid helps emensly. I don't know about you guys, but I always arrange in extensions in the frame in a neat row just outside the frame. Before I had to go and type in where the extension would go, and it got annoying after awhile trying to figure which multiple of 32 you are on.
As everyone has said, layers are awesome. This helps even more with the neat environment thing. I have a layer with the backdrops, a layer with all the obstacles, a layer with the GUI, and a layer with the player.
And as a bonus, it makes paralax scrolling so easy that complete newbies could do it. You can't list paralaxing backgrounds as a feature anymore because it is so easy to do. ^^
I found a bug, though: When you have a folder in the event editor it treats the grid space below the seperator as one that you can use, as apposed to blank space. When you click on it a box comes up with tons of seperators and some events and blank space. (MMF2 Standard Demo)
I will definitely be getting 2, it may not have been as huge a jump as I thought, but some of it is just getting used to the way MMF2 works.
You shouldn't go here, there are crazy swedes who mumble about cucumbers:
http://www.crobasoft.com
www.ubermicro.co.uk (Needs Vitalise! extension) was drawn completely on The Games Factory. I love that right click feature and TGF editor just feels SO right. I port stuff over from it into TGF2 etc. Is it just me or is MMF2 and stuff just the old one with a couple of new features and a new interface? Is any one going to be able to make a better game because of these features? Or is it just making it easier to make the games? I was really hoping for a 3D level maker included, but ah well, better stick with the Half Life 2 SDK.
Come on, clickteam! I'd hug you if you made a 3D games maker which is just as easy to use as MMF2! PLEASE... then we can all start fighting face to face with the latest games. (Real time physics as well please.)
2D is so much more hard work...
n/a
Dustin Gunn Gnarly Tubular Way Cool Awesome Groovy Mondo
Registered 15/12/2004
Points 2659
7th July, 2006 at 15:27:58 -
The Daily Click Said:
"Hurr the interface was switched around a bit, this sucks! I'm going back to MMF1.5, the program we all unanimously complained about when IT came out that's also functionallu much worse!"
Brilliant, guys. MMF2 is glitchy, sure, but you don't seem to mind; you just care about the minor inconveniences that everyone gets used to.
Sometimes I doubt half of you have heard of the alpha channel, and why it, along with rotation, scaling and layers makes MMF1.5 so obsolete it's silly.
Well then I guess I'm stucking creating on an obsolete tool then. Seriously, not everyone has enough cash for MMF 2, and most are not going to just hop on over to it at the snap of a finger. It will take time, and most likely an example of all this wonderful talk everyone keeps hearing.
I mean you can tell me about Alpha levels over and over, but really, if you don't show me it, I have no idea. I only have an idea because of Ovine's preview of MMF 2.
"I went in a customized a keyboard shortcut for zooming in and out (I made it the same as photoshop.) But it doesn't work in the picture editor. I have to go and click on the little slide-bar thing. "
If your mouse has a scroll wheel that'll work for zooming.
"Sometimes I doubt half of you have heard of the alpha channel, and why it, along with rotation, scaling and layers makes MMF1.5 so obsolete it's silly."
You could do alpha channel, scaling, and rotation with the Alpha Channel object, and you could do layers with the Layer Object in MMF 1.5. It's easier to do it in MMF2, but that doesn't mean MMF 1.5 is obsolete yet, especially since MMF 1.5 has a lot more extensions than MMF2.